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This branch, at the same level, obviously suffered from natural disasters in the early stage.
VP can press ZUSE on the road, and if the guard has an eye defense 51 in the top lane jungle, it is enough to kill VP. A control.
The mid lane is evenly divided, but overall, the UG patch is definitely not too comfortable.
Down the road, the rice ball can be wild, can pull, the old cow is absolutely tragic, the little water man can still be a lamp, the cow man basically can't control the main line, so that the blood demon level has come up, and the old cow will definitely be tragic in the early stage.
Therefore, under the reminder of the eyes and the consciousness of friendship, natural disasters under normal circumstances, Lion cannot swim, and Lion has no level, and it is completely tragic in the early and middle stages.
Almost all the side lanes are to be pressed at the same level, and the only advantage is that only when the guard eye is insufficient, kill the VP, and on other roads, almost no one can be killed. In the case of the same equipment in the later stage, in fact, it depends on who puts it first, and the big cow is easy to be defeated by the blood demon, the key to this game lies in the play of the guard blood demon and VP, as well as the wandering ability of the natural disaster Lion, anyway, the big bull on the lower road is simply killed by the blood demon, which is equivalent to giving up the big cow.
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The Guard's Blood Demon and Wurm need to be pressed again, and the Mid Lane Axe King will have to ...... tragedy when he encounters the Warlock
Don't let the ghosts, warlocks, and axes go all the way, the ghosts are better on the side.
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Let's play soy sauce in all kinds of lineup of the guards... There is no comparison... '
I agree with this building, this lineup of birdmen, such as me, is also worth analyzing, if they are all regular troops, I think there is no comparison. Scourge win. But be careful not to push.
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If the level is similar, it is definitely a natural disaster lineup.
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If the Ghost can hit with good equipment, it's fine.
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Let's play soy sauce in all kinds of lineup of the guards... There is no comparison...
Judging from the splits and lineups, the level of natural disasters should be higher than that of the guards...
I don't know how the two people in the middle were chosen...
Personally, I think it will be better to change to a double halo, and then VIP goes to the middle, the upper road double halo, the lower road blood demon single, and the mystery field, because the opposite side is wandering, so the river eye is released early to ensure the safety of the side road.
The hero of the Axe King needs equipment too much, and there is no need to choose a specific lineup.
And the guards don't need to defend against push, and looking at the lineup is not push, then there is no need for THD to exist...
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The lower lane of the Scourge has an advantage, and the upper and middle lanes of the guards have an advantage. To catch someone, you can choose to catch the hill or the mystery and blood demon on the lower road.
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The guard lineup is not right.,It's a lineup that both gank and push have.,But the role of blood demon and poison dragon in team battles is really limited.,And there's no relatively clear carry.,It's a loss in the later stage.,It's a joke that the blood demon wants to fight with ghosts in the later stage.,At the same time, the guard's gank pays too much attention to slowing down.,The blood devil is not dizzy.,It's also impractical to make the maze gank.,This may cause the problem of being run away by the opposite TP.,Let the gank lose its due meaning.,Overall, The lineup of the guards is nondescript, the gank is not strong, the push is not strong, and there is no similar late stage, failure.
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If the technology is similar, I think it's a natural disaster.
Zeus may be at a disadvantage in the early stages, but if you are more cautious, you will not be killed.
Mid lane UG+SS, I think it's not inferior or good for FW + double-headed.
After all, the two-headed dragon is not very good at the moment.
Lao Niu's line blood demon + mystery may not be pressed too badly.
Therefore, the wandering lion has a great effect and will put a lot of pressure on the guard.
The natural disaster is no less than the guard, and it won't be too miserable in the early stage, and if you get up in the later stage, there will be no hope for the guard.
Personal opinion. It's mainly about the technology.
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In the early stage, the guard advantage begins to reverse in the middle stage.
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How do you analyze this thing? Strength and luck are all important.
However, Zeus's single effect is not very good, because Zeus has short legs, there is no limit, and he needs to cooperate with killing gank, and the effect is average.
And the poisonous dragon is not, there is a shield, a shoe, and two ghost straps, and the god costume in the early stage is just.
In the case of group battles, the Scourge relies on the limited skills of the Minotaurs, and the Guard, after the Axe King and Enigma have the Jumping Knife, the skirmish must have taken the advantage.
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VIP is key
The lineup is almost 4 Bao 1's natural disasters have a slight advantage.
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If the level is about the same, non-rookie level individuals feel that Konoe has an advantage.
First of all, the poisonous dragon is against Zeus Although Zeus is explosive but short-legged, the poisonous dragon dominates all the way;
There is no need to explain the middle lane, my father must have a hard time replenishing troops in the ug;
On the next road, you said that the bull-headed single demon wanders, right? Then the bull's head will be pressed. Regarding the problem of the demon wandering, the guard side was a little conscious, and made up for the detection eye, how can the demon wander
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The level is very important, and it's all about the same.
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I feel like the opposite lineup has a bigger chance of winning. First of all, on the road to separation, the opposite side is better than you, Lich, CG, and Veno are all martyrs (Lich martyrs are relatively impossible). And it's all right.
On your side, if you're in puck, you don't necessarily have much advantage. In case of puck single lich, then the martyr road side will basically suffer. If you are 212 and not 311, you are also weaker than the other side.
If you want to mention people, then you have to say that even if Puck and PA can fight, they are still limited by heroes. Let's not talk about PA's weakness, Puck eats level and experience, and the rhythm is actually empty. On the other hand, on the other hand, MOR will fight, CG will play, so you are easy to lose during the Gank period.
Lich Veno basically doesn't need to know how to fight, and the light can amplify you're empty. You are all crispy except for loa, and what happens in the wild area is death. Opposite bb, cg, veno, and lich can all be meat-filled.
The heroes on the opposite side are all strong in the early and middle stages, and you don't have the ability to resist on your side, and they are all brittle paper. At present, the rhythm of Dota will not drag you to the PA and BONE god costumes.
And in terms of AOE, you are far inferior to the push ability. CG third-line clearing, mor, veno have the ability to push. On your side, puck can't be counted, R is more precious, and others hardly have the ability to push.
If you refrain from wearing on the opposite side, bone must be asters. PA must be priority BKB, naked madness must be death. LA WD out of the auxiliary meat suit, all kinds of team loads or something.
puck, don't jump rashly. It depends on how well you hit. If it's extremely smooth, of course you can.
If it doesn't go well, it's best to look at your teammates, make some team outfits, help WD share some eyes, keep PA, and fight back. As long as the ability to cut and stand in the PA and BONE can keep up, you need to jump, otherwise it is a send.
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If you look at the late stage, it should be you who win, pa bone, etc. are all outputs, and the opposite side of the late stage is mor and steel back, but your splitting and early and middle stages are not good.
If you want to restrain the other side, first of all, there is very little control on both sides, and your output should be enough, so the wind staff and sheep knife are good.
To catch people is to first wind the cane, and then to stand.
You must press mor in the early stage, as long as mor doesn't get up, this game may be very big (p.s.: beware of 51 poisonous big in team battles).
The possibility of first-level Roshan: If it is open black, it is still possible to roshan, the probability is not large, you can observe it when you go down to look at the talisman.
The odds of a second puck on the opposite side of the upstairs are still very small.
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The opposite side can be 1 and Roshan, the water man turns the attribute to the all-sensitive output, and the veno snake stick lich ice armor cg lich veno jar takes turns to resist.
It's hard to survive this version of mor.,The head-on on your side is a little bigger.,If there's a lich, the mek flute can't be less.,Loa can be a sacrifice to assist Pa to survive.,Simple violence.。 The key is that the opposite wave of outbreaks is carried on, and it enters the rhythm of PA harvesting. Too little point control is a flaw on your side.
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If you play the main gank, I take Tide Lion vs (the former can take any one for na) zeus Fisherman Zeus guarantees that you can't jump out Said I'm afraid of silence I don't take silence, 4 control guarantees The group can keep the head after the stand, the queen, lucifer, all of you This lineup, If you take the shot in the end, I'll take the lucifer first, what about the blue cat? SK Pom has no escape ability, and the Queen's words are not explained. The lineup is not good, and the main gank is opposite to take 1 or 2 heroes who dominate the line, what should you do?
Guaranteed 2 wings have a farm, which is difficult to hit. Who is not deep in the current team of ES research, ES can be replaced, as for what to change, I think (personally,) can consider small y, patting needs not to be able to control the master, slowing down will definitely be able to get ahead, I guess I write so much, you won't read, express your own views There is also your lineup is more afraid of push, although the cow has a certain anti-push Take a standing milk such as nec and so on It is difficult to push up. There's a lot more to say, so if you like to study the lineup, you can consider let's study it together.
To add, it says that the Blue Cats exchange pain, which I am in favor of, improves the team's outburst. Some people above say that there is AOE, and I am against it. Whose AOE?
Too many people in the lineup need to card CDs, 10 seconds of CD embarrassment. The blue cat has no ability to harvest human heads, and Pom SK ES has various skills to pat and harvest. It's very simple, the 2 people on the opposite side will pay off your first core, you can't make up for the soldiers, you can't collect the heads, it is estimated that the blood spirit sheep knife can only think about it Also, once the pat is taken first, the team battle will not be able to fight, and the 5 residual blood on the opposite side can only look away or watch the black blood counterkill on the opposite side.
To sum up, this thing needs to be discussed, and you didn't say your tactical thinking.
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The opposite side has a big win rate. Level 1 meat is not output.
She was shy. Show that she has feelings for you. Chase.
As long as you've been doing well enough lately to make her happy, find an opportunity at the right time to push the boat. The opportunity is great, and now that it's so big, it's time to get in touch with this aspect.
This cannot be taken literally. It's not that whoever is dead, who is gone, who is in love with someone else, who is estranged. >>>More
Birthday (Gregorian calendar): October 27, 1994 21:00 Birthday (lunar calendar): September 23 of the year of Jiaxu. >>>More
Like is different from love, just look at you as a "brother", if .........If you really love, you will chase him and move him with your heart. . .