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The minimap is to be observed at any time, and in addition, you must communicate more with your teammates, and when the opponent's black blood escapes, your teammates should notify Tianhuo in time (Tianhuo has animation hints in the new version, and the opponent will not be hit if he has a little common sense- - The most important thing in summoning is not the so-called overview, but the problem of choosing and adding points in the middle term. It is obviously not advisable to want to add all 3 series, so that each skill does not reflect the advantage, and if you add two series, you need to have a certain trade-off, and determine the direction of the skill according to the needs of the team, which is the ability that a qualified summoner should have. As for equipment, if the team does not have a strong late stage and needs a DPS, the summoner can be barely competent, and the equipment is selected as prosthetic leg, dark annihilation, and strong attack.
Due to the presence of the (Thunder Thunder Fire) skill and (Ice Bingbing), as well as the attack power brought by the fire element, the summoner's physical DPS ability is quite considerable after having a certain equipment base. When the team doesn't need a Summoner as a DPS, he plays more of a control role. Hurricanes, Ice Walls, and Sonic Waves are all very powerful control skills, and a good summoner can switch between 3 or 4 skills in a mid-game team fight.
Without exception, these control skills require a good position to show their advantages, so a jumping knife can maximize all of the summoner's skills. After jumping the knife, you can choose a cane or a sheep knife according to the needs of the team.
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In fact, no matter what hero is, you have to learn to read the minimap, help gank or prevent opponents from gank
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Looking at the minimap, if there is empty blood and escape, it must be that the heroes of the two sides are separated after contact, or run and chase, these can be seen on the minimap, and Tianhuo received him. Carl is now in three genres, the main fire, and the physical output. Main ice, control.
The main wind, the magic bursts. The main fire can be extinguished by pressing the prosthetic leg to extinguish the aster and so on. The latter two are sheep knives that work best.
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The best choice is, of course, to play a black with your teammates, but if not, you can always look at the minimap.
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On the minimap, if there's red, keep an eye out.
Tianhuo collects heads.
Otherwise, just make a good money, sheep knife control flow??
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The hardest thing to summon is not to change skill speed and remember it accurately.
Instead, it is a variety of situations such as chasing and fleeing, or controlling and keeping people, and the most correct skills can be exchanged. This is where summoning is the hardest and most quintessential part.
So yesterday my classmates and I used the summon to go heads-up with the test's non-wtf (then you can't master the skill cd) and came out with full level and full money, and then it was the skill ratio.
In addition, the little fire man is really a super NB skill, and there is also a quick freeze single kill magic skill ultrasonic forbidden attack for a long time. In short, in this kind of high-pressure skill frenzy, I quickly mastered the idea of making moves in various situations, and gained a lot.
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The main thing is to practice the skill of bringing up quickly. There is also a summoner who is DPS, relying on the output of flat A, and the position is obscene. Something like this.
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Summons the mainstream, plus fire and electricity.
1.When matching skills, the first thing is [Fire, Fire, Electricity], and when you are using the two-point skill book, you can deploy [Electricity, Electricity, and Ice] 2Generally, when you put a skill, you will blow it up first [Electricity, Ice], and then roll the stone 3Ice is only added a little bit, until the skill is full.
4.[Ice Ice Electricity] is a stealth skill, so ice is a must to add 5Finally, it's time to practice the proficiency and timing of skill articulation.
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Summons you to familiarize yourself with the skill first.
Familiarize yourself with the skills.
Then press yourself in the combo to organize your own set of skills.
The skill combos they are familiar with are king, and the ones upstairs are their own methods.
Not for you. It mainly depends on how you fight.
Summoning can play group control play mage play output can gank summoning in the early stage is a hero who needs a lot of imagination It's up to you.
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It's very specific.,Look at it yourself.,Some personal experiences with Carl.,Early equipment is blood-based.,Priority is given to full fire.,Ice and fire are mutually pointed.,So you can rely on the line for a long time.,Full blood point three fire plus attack and replenish the soldier point people are very comfortable.,No blood.,Replace it with ice.,More blood rubbing experience next to it.,If it's big, it can be promoted at level 3 or 4.,So that there will be a small fire man in the early stage (eeq+r),There are two big points.,So you can retain two skills.。
After the fire is fully lit, the ice and electricity are interconnected. A few commonly used skills are Meteorite, Ultrasound, Sky Fire, Fire Man, Ice Wall, and Tornado. Familiarize yourself with the shortcut keys and grasp the timing of each skill, and you can make good use of the hero Carl.
Carl's equipment is mainly auxiliary, and the early blood is mainly used, and in the future, you can use sheep knives, wind staffs, necromancy, etc., and you can also jump knives and escape positions.
There is also a teaching piece of Carl.
As you can see, this introduction is more detailed and much more vivid than the text.
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6 Electromagnetic Pulse [WWE] [C] Builds up electromagnetic energy at the target location, dealing damage and depleting mana for 4 to 2 seconds**.
Ice Thunder Stream: Level 1 Ice Level 2 Skill Set Level 3 Ice Level 4 Thunder Then the Ice Thunder has a big point on the point. >>>More
Summoning can also be used as a DPS, mainly a French DPS
The main fire, followed by thunder, and finally ice, but the early point is 1 point of ice. >>>More
I have a level 31 summon and a level 30 ammo, so I know a decent amount of about both characters. The basic correct solution upstairs, for the summoner, if you don't chase her at first, wait for her to summon the black knight, goblin and four-series elves, you basically don't have to fight, while you dodge or kill these summons, she moves more and more, and the fight is not as fast as her's moves, and the left and right are clumsy, and there will be no play immediately. Therefore, only at the beginning, don't add any state, go straight to the summons, chase her and fight, and don't give her a chance to recruit. >>>More
I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。
I play Carl without changing the key, and the Karl skill is not bad to use, qwer 4 together. After finding out the skill. I think except for the Y of QQQ [rapid cooling], it is not easy to use, and the others are easy to use. >>>More