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Do you have to use short-range? Do you have to use chaos in the short range?
When choosing someone, let the other party choose first, and then the other party chooses to restrain him after he chooses it, don't tell me that you don't know how to use the others, and this thing is not troublesome.
On solo heroes alone, spiders, shadow demons, wurm, alchemy... Any one of them can easily disgust the two-headed dragon, as for the operation, you will be familiar with it with more practice.
If you don't use Chaos, the opponent's two-headed dragon, if you two have the same level of operation, he will definitely be disgusting to you if he is okay in the early stage, and the technology is slightly better to suppress you, after all, long-range, and skills, grinding your blood to the same level, how can you go up to replenish the troops? Therefore, it is not advisable for Chaos to fight the two-headed dragon.
If you practice more and study more, you will make progress.
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Obscene mending knife, suppressed after getting up in the later stage.
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It's too simple to easily disgust the two-headed dragon, many heroes are fine, mages such as Xiu Tease, Demon Witch Doctor, Xiao Y, Zeus, agility blood demons, enemy law, poison dragons and other ......It is most recommended to pat the bear, but if you pick it, you won't lose if you get it close.
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Big brother, this seems to be a game between me and you.
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Move well, don't get sprayed
It's better to make up for the knife, and get up early to dissipate the disgusting him
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Centaur ascended the aura and let him point.
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Bloodseeker. He's a mage. You can do it with a forbidden demon. In the early stage, you can regain a pawn. No, you won't be pressed. Beat money faster than him. Equip him and he's dead.
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Bloodfiend, mending the knife and axe, going out, spider, pushing the tower, captain, taking off the late stage.
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Kill it solo with Clockwork Goblin Level 6.
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The 1st floor is very comprehensive.,But it seems a little verbose.,Since the landlord asked the question so much, it will be dota.,Melee vs. long-range,In addition to the big gap between the two sides' techniques, the general melee will be suppressed.,In this case,First of all, look at your teammates.,If a teammate is to assist long-range,For example, a warlock,You can let him and that long-range point.,You can make up the knife with peace of mind.,And then see the opportunity to kill.,If you're both melee.,And the two on the opposite side are also fulfillment.,That's obscene., Call your teammates to help.
It's not that melee deserves to be remotely pressed.,Dota is a 5v5 game.,Not 1v1.,If you're suppressed miserably, you ask your teammates to kill him two waves.,He won't dare to suppress you anymore.,And,Melee is a long-range reinforcement that takes some skills.,For example,You can be in the back.,When that soldier is almost dead.,You're on it.,In this way, it's going to make up for some.,And you'll be less remotely clicked a few times.,Roughly it feels like it's about the same.,I've been playing Dota for 4 years.,The level is general., I hope the above is of some help to the landlord
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If you are short-range, a round shield is a must, otherwise you will be very painful. Then you have to stay a little farther away from the line, so that you will be beaten by creeps at a distance. When you see that the pawn is out of blood, go up and mend the sword.
And the most important thing is what is the hero.,If the melee is a spider.,Axe King is a relatively strong hero.,And the long-range line like the musket Xiaohei.,Then I guess the long-range one will be pressed.。
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Wretched. Also, I found that you don't have to be afraid of him pointing at you, he will click on you, just a little bit of him, no need to be cowardly
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Rano controls the merge.
If you have a damage skill, you will be thrown away.
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Long-range to the line to see the knife, especially like SF and other knife is very important, long-range to short-range has a natural advantage, you can bring more supplies, really not can bring a round shield or poor ghost shield, in fact, the advantage of melee knife is greater, after all, there is a ballistic trajectory in the distance, in short, try to be obscene, don't go too far, quickly withdraw from the attack range after the knife, if you chase the opposite point, you will be a creep A. There must be some suppression on the mending knife. Also, if you have an AOE skill, it depends on the situation, because the AOE skill is not conducive to the line of control, and at the same time, you can A opposite the hero, don't want you A to, this is mainly to attract the hatred of the creeps, pull the lane to your side, and the attack range of the lane is the best in your own high ground and no longer the tower, so that the opponent will often attack miss.
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Short-range heroes are generally meatier.,It's pressed hard.,The skill of slowing down is put on it.,Just rush up and it.,Press it back.,And then make an 875** ring as soon as possible.,Better support.。。。
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This is simple, if it is single, you can try to make up for your own soldiers, control the line to the bottom of the tower, or you can go to the soldier when the line does not arrive, which is also the line of control. Another way is to use the A key to click on the opposite hero when you are in the lane, but you don't attack the hero, you can attract hatred, and the opposite soldier will stay away from the opposite hero, and you are better at replenishing the army, try it yourself.
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Pull the field control line Bring enough supplies Don't send it Wait to see the amount of blood of the soldier The blood is less Go up and make up for it 3 times It's acceptable to make up for a soldier Generally speaking, melee mending knives have an advantage over long-range Suppress the merge and level Find an opportunity to kill him once and you can always suppress him.
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It's the best way to do it, it's a very difficult way, and it's not easy to get caught.
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Dota is a team game, and heads-up is only used when the opponent is at a disadvantage.
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There are four types of heroes in Dota Solo.
1. Kill type: Poison Dragon, Fawn, etc.
2 propulsive Shadow Magician.
3. Choose the type first - that is, if you choose the mother spider first, he can both kill and advance, kill the main rise 23, and advance the main rise 12
4 Cracked Geodiviner He is restrained a lot of the time, but he can hack many seemingly invincible heroes, such as spiders.
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There is no trick . Speaking of solo is to replenish the army. Let's go. Consciousness. Pawn line.
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One-on-one is impossible to balance, next time I suggest that you use a hero who is forbidden to use 1v1solo with a female spider
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I don't want to say anything else.,I don't know anything about heroes.,Jugg doesn't know how to take green battles....I can only say that you don't know how to play yet, and if you don't understand the equipment, you don't know the skills, so who are you abusing again?
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The words of solo med ......This is hard to understand.,Med is a sister in DOTA.,Boss position.,It means the hero who plays the biggest role in the late team battle.,But,But! The formation is too slow and too slow, so the early MED is basically a unit with no output and no meat, and it is not like lyc mor== these late stages, which have relatively strong combat ability and escape ability in the early stage. It's not suitable for solo.,Solo according to the regular 3 kills 2 towers.,Tiger's have Carl.,Fawn.,Bat == There are also the most sfsolo.。
As for the imbalance of roles you mentioned, I can only say that every hero in Dota has the need for his existence, the same equipment, can a cow pick a JB face? No, but a team battle can be without him before the JB face is fully equipped, but it can't be without the cow. There are also vs cm these soy sauces, which are all very important.
There is no imbalance between the characters, only whether the cooperation is good or not, and whether the playing style is correct or incorrect.
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Equipment, Replenishment, Calculation of HP, Vision from the Heights These are all important.
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Medusa pushes the line Don't go heads-up.
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First of all, Dota is not suitable for solo.,Just like WOW didn't have a pvp system in the early stage.,And then make it with poor balance.,A lot of professional solo.,Even if you have an advantage in the early stage.,But the disadvantage is in the late stage.,Obscenity doesn't die.,You can win in the back.,So solo loses its meaning.,So now it's generally too many G heroes and it's the same hero.。
As for the skill, it lies in your understanding of each hero, such as sf, who is equally important to mend the knife or something, you have an advantage if you make up for it, and it is difficult for you to take his blood if you make up for it, especially to pay attention to the level, sometimes there will be a difference in level, you are level 2 and he level 3 of course can not fight, followed by the choice of items, sf solo attributes magic wand shoes are very important The equipment behind can be variables can be temple or even vanguard shield, these are all things that need to be practiced.
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The first game: Xiaoqiang against the enemy. It is recommended to go out to wear a guardian ring (a must for the synthesis of the temple with a line), chickens, big medicine, eating trees, and getting out of the secret shoes as soon as possible.
If you can operate it, you can raise the small beetle, there is a big and then a big - a enemy - puncture - after the small beetle is forbidden - burn blue - a1 to 2, you may be able to kill, but the amount of operation is relatively large. Mainly rely on piercing the Qing soldiers to push the tower with the line, basically don't think about killing him, as long as you push 2 towers to win, try to make up for each knife, and the counter-compensation is heavier than the positive supplement. In the medium term, if you have money, you will make a sacrifice, and the core idea is to bring the line and the line.
The second game: The fire girl has an outbreak, you can try to kill Fengxing, but you should pay attention to the fact that Fengxing has a strong consumption ability, pay attention to the position, dodge his strong attacks, and grind blood with D and basic attacks at the same time. Equipment:
Chicken, eating and drinking, temple, and secret shoes are necessary, and the rest depends on the situation. If you have the advantage, you can play the red staff and try to kill. Generally, you can push the stick, and it is easy to use to escape and kill.
Add points, big, the situation is not good and add yellow points.
Game 3: It should be relatively easy, pay attention to the position, and don't be yelled at by the Axe King. Equipment or equipment with wire: Temple, prosthetic legs, armbands, with armbands it is easy to fight the Axe King.
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Is the crypt Xiaoqiang or an ant? The Fire Maiden wants to pull out a staff (if possible), and the speed of the corpse eater will keep up.
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In the first game, you really don't want to win, don't think about winning, Xiaoqiang is breaking out, as long as the opponent's enemy hands are on the b button, as long as you break the hidden and immediately b go, you can't kill him at all, and you definitely can't beat him in the later stage. In the second game, as long as you grind blood with D or T (if you T to her) in the early stage, you can find a chance to kill after level 6, and you will generally not be able to win after level 11. Puppy vs Axe King has no chance of winning, and Puppy is a meat shield nemesis.
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You heroes ... All crispy.
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Does it have to be this way? Depressed!
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I have to say,The first crypt vs the enemy law will be difficult to fight.,Especially 600 out.,Basically, if you can't take two towers.,Basically lose (heads-up rules) because,DF is very difficult to kill for the crypt.,And DF is very good to make up for the knife.,It's easy to escape.,Heads-up and not allowed to control F.,So the first sentence is more difficult.。 The fire girl should not have much pressure on Fengxing, and if she has a wind scepter and anthurium, she is basically not afraid to pursue it. The third, it's hard to play in the early stage, but it's basically not afraid of an armband, and then keep a big one at all times, so as not to be fw seconds.
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Singled out? Does it mean a mid lane solo? Solo's words,Pay attention to a few mid-lane overlords,TK,Poison Dragon,Lion,Shadow Demon, etc.,Buy good chickens,Replenish more,Then it's the basic skills,Move,Replenish troops,Pressing people,Killing,Push towers,Out of equipment。
The middle lane solo fights for supplies and basic skills. How do you fight melee and ranged narrow lane encounters? Go straight up, for example, Sven met Lion, you have to be quick, don't let him control you first, hammer, look at your own blood, mana and his blood and demons, see if you can kill him, if you can, decisively open a big second to him.
At the same time, you should also pay attention to the support of your opponent's teammates, as well as the support of your own teammates.
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1. Bring enough food and drink.
2,Rely on skills to kill once with teammates.,Generally long-range.,And it's cool to be able to point to you all the time.,There's no control skill.,It's easy to kill.。
3, I really can't get mixed up, so I go to another way.
4. The short-range is not necessarily completely pressed, as long as you can withstand the grass, of course, the kind that is stupid does not count.
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I'm not a god.,Playing Dota for 5 years vs hasn't reached level 30.,It's just that there's a lot of experience.。 Pay attention to the opponent's heroes and outfits when aligning with each other. If the supply is low, you can put pressure, and at the same time control your own supply, don't be constantly grinded blood, rely on movement and some skills.
If you encounter a road fighter on the opposite side, then you can only shrink and eat experience to find an opportunity to replenish the troops, don't be anxious and don't be impulsive, look at the timing and then give the opponent or give skills, control your own blood and blue amount, don't be pressed out of the experience area or press home at will. It mainly depends on basic skills, and no matter how tiger the hero is, it is not as good as the excellent online ability. As for melee and ranged encounters, melee supplements are more advantageous if they have the same ability, because they can finish the opposite side by getting close to the soldiers quickly and with the same ability.
It should be noted here, the opposite long-range will definitely look for the actual A you, at this time the line is normal, if you mend the knife, you will be A, then you can do this, hovering behind your own soldiers, beyond the opponent's attack range, the other party will not A you, and then when a soldier is about to die, a the opponent's hero, at this time the system determines that your hatred increases, and all the opposing soldiers will come to you, and the line is reversed. When you finish the opponent's hero, immediately walk cancel or S cancel, don't really go over to fight, just increase the hatred to make the opponent's soldier approach you, and then after a few seconds, the opponent's soldier will turn around and continue to fight your creep, at this time you can make up for the remnant soldier very smoothly. Do this repeatedly, don't let the minions or heroes hit you, and pull the soldiers in front of you to make up for them when you want to replenish the troops, which has a great advantage!
In addition, if you are under the tower, Tower A will increase hatred, the tower will hit you, and if you are on the floor of the tower, you will be fine. If the tower is beating you, and you turn ayour own soldiers, the hatred will be transferred, and the tower will no longer fight you, so you don't have to turn around and run as soon as you are beaten by the tower. There is also the difference in the field of vision between the two highlands in the middle of the road during the day and at night, the miss rate of hitting the highlands in the low places, etc., all of which are skills, and we must pay more attention to the details, and the advantages of the details determine the advantages of the overall situation.
Here are just some personal observations. Thank you.
Basically, you can't fight. c he has 3 skills, e then he still runs very fast, and the meat directly kills you.
It's best to have control skills.,If it's a mage or long-range, then card him into a CD.,Control his blood volume before he transforms.,It's to rely on the ballistic advantage to try to A him.,Let him be virtual online.。 It's best not to be on the frontal conflict when he transforms, if you have to fight, you have to make a first move, find the real body and kill him in seconds, pay attention to melee control combat timing, and don't let him exchange blood.
First of all, let's talk about skills: the network level, because solo people can get the network done with a real eye. Then the little spider and the paralytic bite point to each other, and the main point is the little spider. >>>More
Outgoing equipment: [Spell Book] or [Alchemy Talisman].
Matching skill: [Ghost Walk]. >>>More
Pat pat ... Personally, I think this version is the weakest hero. He can't steal the shield. Out of thirty to play him to death. Solo little black patting is too simple. Unless the level difference is too great.