How can a small war escalate quickly???? 5

Updated on Game 2024-05-18
8 answers
  1. Anonymous users2024-02-10

    First, you have to plant food and harvest soldiers, but these are time-based, so there is a limit to the experience you can add in one day.

    Second, it is war, every day the soldiers will give experience, I personally found that it is still more experience to occupy others, and relatively less to save others, so it takes a lot of soldiers to upgrade.

    Third, it is to plant decorations, houses, training grounds, etc., but this requires a lot of food, and I personally don't think it's much use to plant decorations, so I will go to the training ground and the gathering ground to the highest level if I have food.

    According to the above method, the number of upgrades per day is basically the same for everyone, but I have a method, which is to add a lot of friends, and the main method is as follows:

    First of all, you go to the homepage of Renren.com's small war, and the number of people who ask for friends every day can reach more than 10,000, but we don't need so much, just add 50 every day, mainly find some high-level ones, add them in seconds, and then you can add friends on the homepage of the small war, leave a message saying to add friends, peaceful development, and add seconds, then it is very easy for you to add 50 friends a day, if you want more experience, then you can add 100, or even more.

    If you add friends, then each friend will give you 200 food (now 100), a time item, and a stone, and if you add 50 friends, then you will have 5000 food, 50 time items, and 50 stones.

    This way you can use 50 time items to spawn troops, 5000 food decorations, 50 stone blocks to upgrade buildings, all of which are extra experience you get, if you add more friends, you get more experience, and if you find some players with fast food to occupy them, then you can get a lot of food.

    Note: Add 50 friends tomorrow, delete them all in the evening, and add them the next day!

    Recently, I played a little war again, and I found another thing, and I would like to share it with you, that is, if you use your soldiers to fight every day, you will definitely provoke many people to retaliate, if you put 12,000 soldiers in you, what will you do?

    I've found a good way.,It's to delete the person who occupies you.,There's a setting in the lower left corner of the little war.,You can delete it.,So that the soldiers he occupies are automatically gone.,And then you go and add him as a friend.,Haha,It's good to use this method that is often bullied!

  2. Anonymous users2024-02-09

    Two disagreeable powers are involved.

  3. Anonymous users2024-02-08

    The armies of the two sides are in close proximity to each other, aiming at each other, and as long as they go off, it is the beginning of the escalation of the war.

  4. Anonymous users2024-02-07

    There are three major experiences in the escalation of small wars - harvesting food, training troops to fight, and building.

    Among them, there is relatively little experience in harvesting food, but this is the basis for the other two, because you need food for everything. When there is a new collection farm, try to update it all at once, and the difference in production between the old and new collection farms is enough to recover the cost, so the sooner you build it, the more you will earn.

    Training and fighting is the main experience, and the experience of training and harvesting is significantly higher than harvesting food, and there will be additional experience when fighting and consuming troops, so training and fighting is a daily must-do, and all training grounds must be kept in training. The amount of troops consumed in battle is directly proportional to the amount of experience gained, and although the higher the class level, the lower the unit experience, but the increase in the number of units will still allow you to gain more experience. Therefore, if there is a new training ground, try to update all the spring times.

    In terms of construction, the experience spent on building a facility is 10% (except for the two new facilities), and all other construction experience costs 5%, with decorations increasing the cost of 1% of the population. It can be seen that if there is extra food and want to exchange it for experience, the best way is to build facilities, because the number of facilities is limited, so you can only take a stupid method, build and dismantle and build (don't build it), gain experience and don't use building materials.

    The above is the main ** of the three experiences, of course, the basis is still to have enough food, most players are pacifists, so the best way to get food is to build a trumpet for a long time, and you can get at least 35% of the trumpet production tax every day. If there are more trumpets or higher grades, it is easy to carry and carry easily, and there will be hundreds of thousands or even hundreds of thousands of food reserves.

    As for miracles, except for the beast bone hut that must be full, the others are useless, and they don't help to upgrade at all. I used to think that the Heavenly Warriors could increase the combat experience by increasing the number of troops, but later I found out that it would only allow you to win battles, and the loss of combat power and the increase in experience depend entirely on your own soldiers. So my strategy is to take all the building materials to upgrade the facility, and put the Miracle Level 1 on that, and the real battle is based on the number of troops rather than the fancy things (except for those who are often harassed).

    F currency exchange: 1 yuan 10 F coin.

  5. Anonymous users2024-02-06

    Not sure what upgrade you're referring to.

    1. Some soldiers are mutually restrictive, for example, the soldiers who resist artillery have an advantage in fighting a car, and the power of full blood is greater than that of residual blood.

    2. They are all full blood of the same kind of soldiers, subject to the last shot, kill three soldiers to upgrade to one level, at this time, the upgrade of residual blood will become full blood and fill up ammunition, and the attack power will increase by about 1 3, for example, the primary soldier will drop 75% on the opposite side of a shot, and the first-level soldier can directly kill the creep of the same level. Kill 5 more soldiers in the first rank, you can upgrade to level 3, increase your power, full health and fill up with ammo. Pay attention to the upgraded soldiers do not lose blood, otherwise they will not be as good as the ordinary soldiers on the opposite side.

    3. As the level increases, the higher classes are unlocked one level, such as Spearman, Sniper, Engineer - > Artillery - > Grenadier - > Special Forces.

    That's it for the upgrade section, if you have any other questions, you can ask them separately.

  6. Anonymous users2024-02-05

    In small wars, each unit will level up when it reaches a certain number of kills.

  7. Anonymous users2024-02-04

    1 The economy is very important in small wars, and generally speaking, I would all be engineers.

    2 When fighting, try to make a long press on the enemy unit and its attack range will be followed.

    3 Make more use of the arms to restrain More low-economy troops to achieve high returns.

    4 It is recommended to upgrade the 75 infantry first, the fire pants, the quiver, the grenade, the 400 cruiser, and the 300 chopper fighters, especially the infantry and bazooka soldiers, which are cheap and good.

    5 The only units I use are infantry, bazookas, grenades, snipers, engineer transport units, 450 tanks, 400 artillery (against infantry), 300 chopper fighters, 250 destroyers, and 400 cruising hupi ships.

    6 Don't be stingy with the money of the transport unit Using them to carry engineers can often achieve the goal quickly.

    7 Game Flow Develop the economy first Cruisers and guns Chopper fighters are able to burst high damage from a great distance and then advance step by step Sometimes it is not necessary to think about taking it all Destruction is also possible.

  8. Anonymous users2024-02-03

    Updated content.

    Complex - Improved the compatibility of devices with Android - Fixed a crash issue.

    Improved unit animations.

    What's new: Fixed a crash bug that occurred when loading OpenFeint for the first time in the game;

    Fixed an issue with sound effect volume control;

    Improved the compression rate of data and fixed the problem of device caching;

    Removed permission to read logs;

    Updated error dialog;

    What's new: Official Chinese version.

    Tease achievement. What's new: 1. Support Xperia Play phone.

    2. Changed the text description of "Standard Campaign".

    3. Support Vizio tablets, as well as all Marvell chip devices.

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