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It depends on what type of player you want to develop, and generally speaking, power forward is about rebounding and defending — but that's just what the average power forward does. Look at those famous super power forwards, who generally have excellent shooting skills, offense under the basket, and all in all! Your mid-range shooting is accurate, this is the biggest advantage of playing power forward, I suggest you take a look at the famous superstar Kevin McHale and the current super power forward Nowitzki!
Here are some of my takeaways that should be practical: 1Pick-and-roll.
This should not be understood as a simple block, like many big forwards in Europe, after the block, you have to quickly run to the shooting point you are most familiar with, contain the opponent, form a strategy, and then receive the ball, start to make moves (or immediately shoot) 2Feints! That's the foundation of a good power forward.
McHale and Nowitzki are both white, and their bodies are far less good than other blacks, but they are both masters of feints, you can shake the line after receiving the ball, choose to shoot or break according to the opponent's reaction, it doesn't matter if the layup is not good, the basket is very close in the power forward, it is easy to make a foul when you break through, and then it is a free throw to test you. When making moves under the basket, be decisive and complete the moves before your opponent forms a trap. 3.
Defend. Defensive skills and experience are different for everyone, so I'll briefly talk about how to use small moves. When defending, you use your knees to push the attacker's calf (technically foul), affecting their balance; Or use the Utah Jazz's Strong-Wall Clearfield tactic, which is to stand still when an opponent shoots and wait for an opportunity to attack his abdomen.
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It is necessary to have a good sense of grabbing the board and a very mid-range shooting ability.
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PF is actually an activity that is a little weaker under the basket, and the scoring range is anywhere within the three-point line. Playing rebounds under the basket is, don't go to the card again if the opponent is stuck. People who know how to read the arc immediately rush to the advantageous position - to divide the ball, and the card lift Sun is facing the basketball, and the opponent can't board it, so it will be divided.
Use the right amount of mid-range shots to score, don't always hit shots, after all, after mid-range shots, rebounds are not guaranteed. You've played SGYou should know that the running position is very positive.
Because you play defender, you know when it is important to block the ball, you should know how to run back, which is more beneficial to your teammates, and you should be optimistic about your teammates' running passes.
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I'll teach you, by reflecting and the flight amplitude of the ball, the general master Kanban, to know the flight amplitude of the board in advance, so their second is good like this, some of the positions are seconds, so there is a high probability that the ball will be scored, PF should be calm, to be calmer than C, to know when teammates should score, when should they come by themselves, this is a good PF
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In 3v3 matches should be scored positively. Slams and mid-range shots are good scoring tools. Timely repair and repair of the board at the appropriate time to help the outside line block and dismantle
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1. Skill: card position, operation button: W
How to use: In the moment after the opponent throws the ball out of the ball, press W, the faster the reflection, the better, this can only be practiced slowly, after the skill is triggered, the arms will be opened in conjunction with the arrow keys to grab the position with you.
The line pushes away and makes him lose his position. If the opponent's interior player also uses the card position skill, the two sides will have a physical confrontation, so the faster the reaction speed, the more advantageous (the physical confrontation attribute also has a great impact, so it is recommended to add physical confrontation).
2. Skill: Inside ball, operation button: A
How to use: In the case that the board position is not very good and the opponent is not pushed away, it can be used (with acceleration effect is better), this skill can also disrupt the rhythm of the opponent's inner line, which can have a good effect.
3. Skill: Basket & Button Button: DD
How to use: The buttons for the basket and the button are the same, so put them together, the basket and the button in the free basketball are quite different from the fs1, for some novices, the skills are the same as those not installed.
In fact, the method is very simple, you must face the basket when you make up the basket and dunk, otherwise you can't start this and fs1 is very different, but after you learn it, it's quite a powerful trick, as long as it's your own offense, even if it's a rebound, so you can use the basket to make up for the dunk, so when your teammates are offended, you will immediately make up for the ball, not only to score.
And it also dealt a big blow to the opponent's heart.
4. Skills: Cap passing, operation button: D
How to use: The high hat ability of the pf in free basketball is actually higher than that of c (really awesome) it is normal to have 10 on the hat in a game, so in the case of so many hats, this skill is.
It's very powerful.,You want you to turn the hat directly into offense.,If G's position is good, you can directly score three points.,It's too good.,Of course, this skill has a chance to come out and not necessarily out.,But it's still very strong.。
5. Skill: Catch the risk, operation button: WD
How to use: As mentioned earlier, the blocking ability of PF in free basketball is higher than that of C, so the reason is similar to the block pass above, but the above one has a chance to come out, as long as you use this well.
It's invincible, whether it's a layup, a shot, or a dunk, as long as you're in front of me, grab one by one, of course, this is the ideal state, almost no one can reach this state, but you just have to practice hard and slowly you will.
Getting closer.
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The trick of pf is to make up in seconds. Reach an ability value of 75 or more. No matter how high the board can be seconds, the main offense is a slam dunk.
But it's easy to be capped.。。 The blue board ability is actually mainly to divide the ball. Because after the pf divides the ball, you can get the blue board as quickly as possible.
After C points arrive, there needs to be a delay of 2 to 3 seconds, and when the PF slams out, you can use the virtual and real shake first, and C can only use fake shots. It's easy to be cut off at this time. The skill of PF is to react faster than others.
Although the antiboard is good, however, the range of the reverse board of C is larger than yours, and when you take off. C has been reversed. The board of the pf is the second minute.
Seconds and minutes can also be connected. 。Even if it's out.
You also run faster than C. You can run over and catch the ghost board again, and the ghost board is also very suitable for pf, but. It's hard to get out and press wd at the same time.
The technology should be researched by yourself. It's not hard to explain, I'll probably tell you about it Ghost board means that the ball falls towards the basket, and when you don't see the ball bounce, you have been caught by the opponent, which is called a ghost board, in fact, it is a white, which is a problem of network speed and machine. The backboard is another matter, it's a game bug, which means that you can catch the board in the opposite direction when the ball falls to the basket and pops up, which means you don't have to compete with C and PF at the bottom.
In fact, the method is very simple, but it is not easy to be practical, that is, when the opponent shoots and throws the ball, press the W + D two keys at the same time, at this time it will not jump, when the ball touches the basket, pop up, and release the W key when it reaches the highest point, then it will automatically jump to grab the rebound, because you have already pressed the D button, so as long as you let go, the board is yours, it is easy to say, but you have to practice it in practice.
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Teach you to ha,PF first come to a virtual (don't press D),Under normal circumstances,The opponent will jump up,Then press F,You can dunk If the opponent doesn't jump up,You can have a small hook,To be honest,PF's small hook is hard to come out。
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