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1.Recommend the Axe, the more the Axe King is attacked, the more he can turn the storm himself, and he can also brush up on money by the way.
2.Centaur The strongest blood cow in all Dota heroes, but it can only be beaten, and it is estimated that no one likes to play this.
4.Bloodseeker, Dota specializes in hunting down heroes who have no blood, and when the opponent has less than 40% health, you will have the hero's vision, and Bloodseeker will become berserk to gain maximum movement speed. This one is for you too.
Don't talk about anything else, can you give some points, thank you.
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Playing Dota is a process of getting smarter and smarter, because the level of operation is easy to approach, and coordination also requires team practice.
Being smart means having a good sense of personal consciousness and being able to clearly judge: whether you can kill or escape (be gank and chase)! (including friend or foe's HP, skill CD, mana, teammate's support, opponent's support or TP).
Therefore, if you can't kill it, in addition to the early line, the mid-line line, and the line, you need to grind blood, just care about the knife and the minimap, if you can kill, and leave safely, then don't let go of any opponent's position, skills and other mistakes.
ps, if you hate him, kill him to death! No problem! Dota is just a game.
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Suitable for Bomberman... Feel free to die. All other heroes need to be calm. =。=
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Axe King, or God Costume Void.
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...Meat shield But the meat shield can't be impulsive either.
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Blood Demon Consciousness is not good. Then how to play.。。 It's obviously a meat shield-type hero for you.
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Nothing fits ... There are a lot of people who like to rush forward.,But there's no one who is suitable for consciousness.。。
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The hero's primary attribute increases the hero's attack damage. It is the strength of the strength hero that increases the attack power, and the intelligence of the intelligence hero increases the attack power. For all heroes, Strength increases maximum HP and HP regeneration speed, Agility provides armor and attack speed, and Intelligence increases magic cap and mana regeneration speed.
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Strength plus max HP regeneration speed, agility plus armor attack speed, intelligence plus magic cap, blue return speed Main attribute + attack.
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Heroes are divided into strength, agility, and intelligence Which of the starting attributes is the highest is basically a hero of what attribute is, and the colleagues who increase this attribute also increase their attack power.
Strength Attribute: For each point of Strength added, 19 HP and HP regeneration per second are increased.
Agility Attributes: Increases attack speed by 1% for each agility gained, and armor for every 7 agility.
Intelligence Attribute: For each point of intelligence, 13 mana and mana regeneration rate per second are increased.
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1 Strength: 19 Max Health: 40 HP +1 HP per second
1 Intelligence, 13 Mana Max, 33 Mana Regeneration +1 per second
1 Agility, 1 Attack Speed: +1 per 7 Armor
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Strength plus blood cap, agility plus armor, intelligence plus magic cap.
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Hello friends, I resonate with your question, because I also think that a person's personality can be seen from how to play Dota. This is because:
1. There are a large number of heroes (there are already nearly 110), these heroes basically cover all the characteristics of the gameplay, everyone can find a hero suitable for themselves in it, that is, a temperament that suits them, such as a big grin is estimated to be more difficult to play Chen, Xiaolu and other heroes who need multi-line detail operations, and a timid person who is afraid of things will not be too cold to the Axe King;
2. Dota is a multiplayer game, so everyone's positioning in it is different, such as C, support, 2, 3, etc., these positions also basically include all the personality tendencies of people.
So, from your analysis of the situation, my thoughts are:
The Musket is a hero that is free in the middle of the position, bears the main output or the second output point, is supplemented by the farm-based gank, is more dependent on the support of teammates, and has high requirements for the timing and movement of the output (this is the case for most of the time, and a small number of other non-mainstream gameplay has no reference significance for character analysis), for your preference, it can be seen:
1, you are a person who has personal heroism but does not like to be a "handle", just like the pheasant in the old boy instead of Chen Haonan;
2. Lack of service awareness, a little machismo and self-centeredness;
3. People who are more intelligent or think they are smarter, and who will not belong to the inferiority complex in life are more confident;
4. Have your own views on the problem, and are not people who follow the crowd;
5. People who prefer simplicity are a little afraid of trouble, and complex things often make you irritable and at a loss.
The above is purely a personal opinion, if it is inappropriate, forgive me.
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Poor communication and cooperation with others, like to be strong.
The heroes you are good at are all heroes who have obvious advantages Cost-effective heroes show that you are more speculative The heroes you hate are heroes who are cost-effective but require strong operation and awareness, and they are also stressful but thankless It also happens to show that you like to speculate but don't put in the effort to practice your own operations.
And the heroes that you like and don't use well require delicate thought to make a difference.
You are the kind of person who is clever but not persevering, who is not good at thinking, and you play Dota based on your own experience and not your thinking.
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-。- Ten muskets, nine dishes, and a special dish,.
Simply look at what you like to play.,There's also the output of meat.,Analyze it、、。 I think the heroes you hate seem to have a restrained musket Ariki has this is not a character, it's a handle that you hate when you play with muskets, but you have the mentality of pursuing others to look up to you, and you can calmly face some unexpected events, don't ask me why, because this is.
my. boomstick!This, yes, my, musket!
That's right''t shoot, shoot, shoot that thing at me!
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From the above analysis, the landlord is a physical dps controller.,Basically no interest in the legal system.,Like the late stage.,Unwilling to play the early stage.,It seems that the money ability is strong.,It's estimated that the big thing gangk is not very good.。 If you kill the musket, you will either kill it, or it will have nothing to do with you, and it will not have any assist. Hero relationship, to sum up a little:
The landlord is only suitable for playing in the late stage, and no one in the early stage is the other party's dish.
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The master is a technical all-rounder, you are a brainless player in the later stage, do not look at the overall situation and only care about yourself, it is no problem to play a tailwind, but you can't play at all when you encounter headwinds, and you are a general rookie selfish.
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Mage interesting very floating full of explosives suitable for the first 20 minutes, there must be equipment in the late stage, the mage is equipped, it may be unsolvable, I have seen 6 boxes of god puppies bite people who can't die, one is a technical problem and dies, one is shown to death, and you can play all understand, your so-called good play, being targeted is ATM, basically not very stable, or practice well and how to cooperate with people, much more interesting than their own stand-alone, not necessarily to play the later stage, nothing to play the computer to try, to familiarize everyone with it.
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The landlord is very lazy = = The heroes who play are not very demanding to operate are the heroes who hate it are the heroes who have a lot of skills and the heavenly remnants.
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You're the first to be obscene. Love to use ant bounty from the pistol. The heart is also greater than strengthening. Don't be afraid of teammates spraying. Compare yourself. Most of it is late.
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Like me, I always want to have a heart to save the world, I like to dominate the game, I don't like to contribute to others!
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Heroes are different.,The attributes are too different.,It's useless to calculate this.,And it's really rare to support agility.,It's mainly about supporting strength.,Even if it's a resentful spirit tie.,For agile heroes, it's also to support some blood when attacking.。
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Everyone uses different heroes, whether it is strength, agility or intelligence, it mainly depends on the level of the individual, and the attributes of heroes are balanced by each other.
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How much is not enough, enough is relative, other people's measurements are 1, yours is 3, then you are enough, if your measurements are all 1000, the opponent is all 3000, then you are not enough, dota this game cares not about how strong you are, but that you are stronger than your opponent.
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The three-dimensional growth of each hero is different. Your words show that you don't know what Dota is
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You go find an emulator and watch it...
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Strength: 19 health per point, health regeneration speed per second, agility: 1 armor per 7 points, 1% attack speed per point intelligence:
Each point increases mana by 13 and mana regeneration speed per secondIn addition, each point of strength, agility, and intelligence will increase the attack of strength, agility, and intelligence heroes by 1.
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This depends on the hero, such as Strength Hero plus Strength plus Attack and Health, Agility Hero plus Agility plus Attack and Attack Speed, Intelligence Hero plus Intelligence plus Attack and Mana.
For example, if you add Strength, Hero Agility does not add Attack, only Attack Speed, and if you add Intelligence, it does the same, but only Mana.
And so on!! I can't figure out how much blood I hit, because there are a lot of factors that go into armor or something.
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Strength, is the maximum HP and HP recovery speed, agility, is the attack speed and armor, intelligence, is the maximum blue amount and blue return speed, in addition, if it is the main attribute of this hero, it also increases attack power.
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"Follow-up: What about the armor that resists damage? "It's because you've been hurt by armor reduction, which will make it hurt more when the opponent attacks you.
If your defense is 12 and your opponent's attack is 50, you should take 50-12=38 damage, and when your armor is reduced to 0, the damage will be 50-0=50.
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Each hero has a different loadout.
Strength-type heroes are generally out: bracers, vanguard shield, prosthetic legs, dragon core, assault armor, these are basically meat suits, but it still depends on what kind of hero you are.
Agile heroes are generally output: prosthetic legs (preferably replaced with power-type support) have health to output Ghost Tether Domination or other orbs Butterfly Golden Hoop Stick Obscene output can be considered Lothar.
Intelligence-type heroes generally play gank in the early stage: ice armor, sheep knife, necromancer, prosthetic leg, and support can be out of Mekensham.
Builds still vary from person to person No piece of equipment is absolutely suitable for any hero.
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I can't beat him because of his meat outfit and high defense. Every hero is different.,Generally, most of the first to come out is a prosthetic leg.,This year, no Vanguard Shield is embarrassed to go out Later, depending on the situation, flying shoes and then out of the god costume.,It is recommended that the landlord go to the U9 Dota data station to go around.
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As long as you play for a long time, you can be proficient in matching, depending on the combination, advantages and disadvantages, development direction, etc., the equipment is dead, the person is alive, start playing from the auxiliary package chicken and eye, look at how people come out of the equipment, how the effect is, after a long time, it is natural to know, It can be said that there is no hero's equipment is fixed. In addition, don't follow the U9 hero theme to equip it, it's not beneficial to novices.
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Each point of strength increases the maximum health by about 15 points and the health regeneration rate of the unknown 0.00 points.
Agility increases attack speed by 1% per point and armor that doesn't know how many zeros it is.
The maximum mana increase of 15 points per point of intelligence is also unknown to the mana recovery rate of 0.00 points.
Each point of the hero's primary stat increases attack damage by 1.
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Universal Equipment: Flying Shoes, Dragonheart, Assault, Black and Yellow.
Heroes Can't Ball: Satan's Evil Power.
Team-controlled hero: Jumping knife.
Critical Heroes: Berserk.
Meat Shield Hero: Guardian of Siva, Radiance.
Ranged DPS : Doppelganger axe.
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In fact, these are all things you should experience in the game, every hero has three attributes: intelligence (addition), strength (blood), agility (defense and attack speed), click on the hero's attributes, there is a big icon, symbolizing the hero model, and each type of hero adds a little main attribute plus a little attack power, which is the attribute added by your equipment.
It is consistent with your hero attributes, but in DOTA, you also have to choose equipment through the skills of the people you use, and it is recommended that you go to U9 to take a look at the strategy.
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Each hero has a different way to equip it, and a hero can't be unified because different teams will also have different equipment. If you play more, you will find that there are actually so many types of equipment. It's probably points, attribute outfits, magic balls, meat outfits, and restricted equipment.
What the team has less, what comes out... You can't beat others not necessarily because of equipment. There are also different types of heroes.
When you hit the late game, you may not be able to beat a late-stage hero with average equipment even if you use a support support. Also, rank is also important ... All of this is the reason why you can't beat him.
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If you are equipped. Someone can add it to more than 5000 attacks.
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Different heroes have different loadouts.
Different types of heroes have different outfits due to different division of labor.
Some heroes are strong in the early stage but weak in the later stage.
Most Agility heroes are late game.
The equipment of the comparison of the panacea is a prosthetic leg wrist strap pendant.
Because the more than 100 heroes in Dota have different outfit routes.
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