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Bone Law, Enigma, Fawn, Paladin (these two are because you can take a younger brother), and the heroes of the doppelganger stream are also relatively fast: Monkey, Little One, Long-range Soul Guard, Chaos Knight. Open big Death Prophet, Open big Little Y, Open big Sven, Werewolf, Bear De, Geodiviner, Pat Bear, Bone Bow, Poison, Bomberman, Tormented Soul, TK, Warlock Casting Hellfire, Prophet Recruit Treeman.
That's about it, quite a lot.
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My view of Dota: There are three types of summoning, skill and milk.
Summoning Representatives: Spider, Mystery, Prophet, Little Y (summoning snake stick), Druid, Warlock, etc.
Skill Representative: Divided into Tower Damage Skills: Oblivion, Bomb, Death Prophet, Little Centaur (Anti-Damage, I don't know if there is a version now), etc.
and Quick Clearance Skills: Death Prophet, Light Law and the following milk lines, etc.
Milk representatives: necromancy, dark herding, blackbird (blue milk), light method, etc.
It's not that summoning is necessarily the fastest, summoning is afraid of strong aoe, and mages are afraid of lack of blue and control.
The currently recognized representative of the push tower and the push back tower: the Forgotten Mage I don't need to say more about the specifics.
I really like this hero, there are not many people who play it well, and there are many people who dare not play it.
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The general tower that can be summoned is not slow, followed by muskets, bombermen, light deer, that is, there are skills to cause damage to the tower, and there is a type of clear soldier, clean up the enemy creeps behind the tower, let your own creeps speed to dismantle the tower, and finally make up the knife, like the light method, the axe king.
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Little Y, Bone Law, Mystery, Druid, Death Prophet, Poison, Bear Warrior, Old Deer, etc. are not bad.
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In addition to the first and second floors, there are also tortured souls, but the main thing is the creeps and cars.
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Warlock, Necromancer, Bone, Shadow Shaman, Death Prophet Wave.
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The mystery is more than that of a spider.
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If the line of soldiers is good, the deer can also be, and the line of soldiers is not good, and the bone method is not bad, and there is cooperation. Lao Cheng is also sharp, anyone with money can = =
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Mystery... Trick a little mystery...
The Prophet recruits the Treeman.
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Little skeleton, ** arrow fire, hehe.
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Death Prophet, Little Y, Dragoon Level 1 Dragon, Bone Law Explosion, Druid Bear are all very fast.
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There are definitely advantages and disadvantages to this, and the advantages are that the more you push, the whole team's money lead can form an overwhelming advantage in equipment.
The disadvantage is that if you don't participate in the team leader, your teammates 4v5 may lead to a disadvantage in the team battle, and the money of the push tower will be lost after losing the team battle. And the money comes very quickly when you win the team battle, and it is difficult for you to defend it alone if you come to push the tower after the team battle is won.
If it is a boost, try to push 5 people together in a group, and there will be no 4v5 situation. If the tower is pushed + the group is wiped out on the opposite side, the basic advantage is great.
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There is no problem with pushing it quickly.
It can restrict the speed of the opposite side, and it can limit the speed of the opposite side's support.
Plug in your eyes, as long as you maintain your advantage.
After pushing the outer tower fast, control the rhythm, and catch people in a timely manner, just go up and down.
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The early advance is still very beneficial for the lineup. It can compress the opposite money space in a large range. However, the proximity of the lane also makes it more difficult to gank. After rushing down the outer tower, you should go to the high ground as soon as possible.
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The disadvantages of pushing the tower quickly:
1. If the field of vision can't keep up, the teammates can't go deep with the line, and it's easy to be ambushed.
2. If there is a lack of continuity, it will gradually lose its economic advantage.
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Bone Law is a mage core lineup.,Very powerful character.,If it's single.,It's recommended to walk around level 7 to participate in gank.,Even if you want to push the tower, it's obviously more efficient to push the tower with your teammates.。 And Dota is about the rhythm of the game, knowing when to do something, and blindly pushing the tower will have a time when the gains outweigh the losses. Also, one person pushes the tower, one is easy to be caught, the other is the rhythm of dragging teammates, the output of the bone method in a team battle is very high, don't forget that you still have a stick, that is the real headache for the opponent.
In the end, whether it is to push the tower or fight, depending on the strength and lineup of the two sides, there is no absolute.
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If you push to the high ground, it depends on the situation, if it is good, if it is not good, you will play some money, some will catch people, accumulate advantages, and then use the field of vision to defeat RO and then go high.
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Pushing too early will affect the economy of your carry, and the lane will not be good. But this can also suppress the opposite carry, so that the support on the opposite side is not so in place. Pushing Towers can increase your overall economy and speed up your pace, and can raise your equipment a notch for a period of time to be stronger than the other side.
However, if you can't break the high ground for a long time, the advantage of your broken tower will be slowly lost.
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The opponent's advantage lane is broken early, and the opponent will be slightly safer to play money in the later stage.
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Affect your teammates to lead the line, if you don't huddle in time, you may be single-clawed, it's best to take advantage of the equipment money advantage to continue hugging.
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You can get the broken army, which is good for you, but the bad is that you sell your teammates, and if you lose, you know the real bad.
Papaya milk is handmade waste woman.
Spider Bei, spiders can push the dragoon to live and can't take care of themselves, there is no tower before the splash, and there are few people who can solo the spider, it's really difficult. There wasn't much blood in the early stage, and the dragoon hadn't gotten flesh yet, and the spiders and webs were too strong in the early stage. Dragoon Spitfire can't spray either, not so much blue.
If it's solo, the early ability of the spider is really strong Now it's really strong If it's 2 people to vomit Then the early blood demon really doesn't have any advantage The early line must buy a real eye to suppress Otherwise, it's really hard to fight when the spider gets up A little better is the meat is too much And then the blade armor or green staff prevents him from opening and biting you It's hard to walk if it's stuck In addition, the little spider is a very annoying thing without a raging battle It's very difficult to clear You can consider the thunder hammer too AOE cheapest dps outfit ··· And if it can be crushed technically, with the Radiant Blood Demon, he will not be afraid of spiders, even if the spider opens a big point, and Radiance burns the little spider to the point, and he is not afraid of the point.
There are no great heroes, only great players.
Broodmother spiders and puppies are both heroes with obvious shortcomings. >>>More