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Sky Strike 10 Dragon Tooth 10
Falling Flower Palm 10 Dark Pattern 1 5 (It's completely a matter of personal preference, adding critical hits is useless) Fire, Electricity, Ice 5 23 (very useful).
Auto Pattern 1 5
Stick Spear Mastery 10 (Stick with Stick, Spear with Spear).
No attributes (per personal preference).
Round Dance Stick 10 (Break the Hegemony Body,There is a shock wave when throwing the enemy to the ground) Shatter the Tyrant Full (Y axis and X axis are full of power,The range is also large)Double Hammer 7Another name forgot,Don't add,If you want to add, +1,It's not much use)Meteor Flash Strike 5 10 or full (you can attack,You can defend,You can also force a stop,Combo must,Rated as one of the top ten second human magic skills of dnf,In fact, the second can't be a person.,Meteor Thunder Combo will be seconds)
Dazzle strong pressure 1 3 (useless).
Strike Meteor Hit Level 5 or higher (required).
Huanglong Glaive level 5 or above (attack is not to say, hit someone, not dead and crippled) shield 10 (tx skill, so you have thicker skin).
Scarecrow 2 (for escape).
Various mandatory level 1 or above.
Elemental skills.
Shadow Nightcat 1 (sent by the old horse).
Devil's Path. Dispel magic 10 (required, one of the magic skills).
Star Bullet 1 (sent by the old horse, not commonly used, when dueling, you can just start throwing a star bullet) Shu Lulu 1 (can be added or not, used to gather monsters, brush the map).
Spellbook 1 (Fill Blue).
The rest of the table talks. Summon.
Mechanical Heka has 1 (add it if you want).
General (SP enough to add, back jump and body must add).
Jump back. Crouched.
Physical Critical Hit 2 Physical Back Hit 2
Magic Crit 2 Magic Back Strike 2
Trait skills. Look at the plus yourself.
The will of the fighting god is full or 1
Transform into Beyana Man or 1
Tips,I'm purely hand-fought.,And the above is my personal opinion.,As long as the technique is good.,According to the above +,55 60-level tactics。
Zun Er is not a problem, the key is technology, plagiarism is strictly prohibited! Note, please ignore the handicap party, and simply fill up the star bullet with the obscene flow tactics, and then add colorless skills. Sweep the flow and add basic skills.。。。
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Brush or PK? The overall power is not great.
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No, you don't have to wash it now. It's good to add it yourself, and then wash it when you understand it.
It will be wrong to wash it now. Good brush now.
Now the pk and brush points are separated. When you enter the dueling arena, the sp is cleared.
Find a post on tactics and ask others how they added it.
What's right for you is the best.
Pure Hand Fighting".
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This is the plus point in the month and sea sticker bar, and there is a text description Satisfied.
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You don't need to point Goblins and Spellbooks magic shield point 1.
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What kind of wash is it, it's only how many sps are now, it's hard to pass 1000, it doesn't have much impact, continue to play, continue to be blind, be familiar with skills, and wait for level 80 to be familiar with the skills, and then wash it.
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This is PK plus points, I will add it according to this.
1.Skystrike +10 Mandatory (undisputed).
2.Dragon's Tooth +5 Mandatory (undisputed).
3.+10 for Magic Shield (undisputed).
4.Straw Man +10 (many people say +1 point to escape, I laughed, the stiff time of the full straw man is shortened a lot, and the full straw man is +25% of the movement speed attack speed, think about what the concept is).
5.Falling Flower +10 (can be increased to 20, depending on personal preference.) You can be compulsory, more flexible, I am out of all the compulsion)
6.No attribute dazzle +10 (Pure light play is increased to 10, PK is off.) Random and off-ball play is increased to 20. )
7.** Mastery +10 (one stick or spear selector, PK stick method is advantageous.) )
8.Round Dance Stick +5 (can be heightened, it is recommended to force it.) The easiest way to play is to play a pseudo-link: round dance to catch the slow ball. The high-level round dance has high damage, is closer to protection, and is more prone to false combos. However, at the level of 30SP, you will be nervous when you increase your SP and make your own trade-offs. )
9.Ice Pattern +1 (The chaotic ball flow can be heightened, choose by yourself).
10.Dazzling pattern +18 (increases with level, it is the best dazzling pattern of strength.) Increases attack speed and ability to levitate).
11.Fire Pattern +1 (Chaos Ball Flow can be increased, and the strength is increased a lot).
12.Dark dazzle +1 (it is not recommended to increase the height, it will disrupt your rhythm, increase the critical hit is not easy to judge the protection, and the brush point is heightened).
13.Auto dazzle (this depends on what type you are playing, pure light flow full and no light flow plus 5, chaotic ball flow plus 1).
14.Broken tyrant +5 (you can force it, depending on your preference, but it should not be heightened).
15.Meteor Flash Strike +1 (should not be heightened, the strength of this skill lies in the whole process of dominance, C can be interrupted, flexible use).
16.Dazzling Pattern Strong Pressure (+1 can be added without light flow and chaotic balls, and it will automatically be under strong pressure at the beginning, grabbing people with a 20% speed increase).
17.Strike Meteor Hit +1 (it is not recommended to increase it, the strength is not in the damage, but in the floating effect, but unfortunately it takes charge to dominate the body judgment).
18.Dragon Glaive +8 (Extremely high damage, increases attack speed when increased.) If the SP is nervous, you can give up this skill and just add a point).
19.Combat Art +1 (the system sends a point, it is not recommended to increase it).
20.+1 Morph ( 18 post-jump forced.)
19 Ancient Magic Books (without addition).
20 dispel +5
21 summons Goblins +10
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Backward Jump +1 Out Force Jump backwards to dodge.
Sky Strike +10 Force Attack levitates enemies.
Dragon's Tooth +5 out Force Attack hits the enemy stun.
Magic Shield +Full Replace part of the HP consumption with MP, and Compulsory Falling Flower Palm +10 out of force to knock enemies into the air.
Stand-in Straw Man +1 for life-saving only.
Round Stick +5 out of Force Area Damage Skill.
Stripe : Increases your speed after attacking +10 without attributes.
Dazzle : Fire Attribute +Full Increases self's strength after attack Dazzle Pattern : Dark Attribute +Full Increases self's critical strike chance after attacking, Auto Dazzle +1 Automatically generates a Dazzle Shatter at a certain interval +5 Large Area Damage Skill.
Meteor Flash Strike +1 Force Spell's Overlord Skill.
Strike Meteor Hit + Full Power Damage plus Levitation Effect.
Huanglong Glaive + Full Strongest Area Damage, Mandatory.
Ancient Magic Book + Full Blue Skills.
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Dragon's teeth, level 5, out of force.
Heavenly strike, full level, out of force.
Magic shield, max level.
Huanglong Knife, full level.
Meteor Flash Strike, Level 1.
Scarecrow, full or level 1. Full 21 seconds cd,Eat an increase of 20% of the movement speed and attack speed,The effect lasts for 20 seconds of the magic book.,No plus or 5 levels of strong attack,Level 1 or full level,Of course, PK is full of good.,But when you brush the map,No charge damage is low.,Charge is easy to be attacked.,Or after the charge is finished, the monsters are scattered.,The MP consumed is still very large.,Consider it yourself.。
Automatic dazzle, grade 5 or above. Note that if it's not a float, or if you don't major in a type of ball, there's no need to get taller, and if you major in a type of ball, level 1 200% is not enough.
Gaudy strong pressure, level 1 or no addition. The power of the full level,I haven't seen the dazzling pattern.,In addition to the 10 points out of the skill without attributes.,The personal choice is 1 main and 1 auxiliary.,The dazzling pattern is full level.。
The answer is supplemented. The mage was unusually weak before level 18, the spell attack was low, the attack was low, and the leveling was basically mixed experience.
Brush the picture in the early stage.
The light and fire are full of hanging lines.
Ice Dark Point Level 1 (with two early brushes very quickly).
Tianji 10+ mandatory.
Dragon's Tooth 5+ Mandatory.
Falling flowers 10+ mandatory.
The Strike Meteor is full.
Shattered Ba 5 Yellow Dragon is full.
Meteor Blink Strike Point 1
Automatic suspension 1 suspension strong pressure 1
Point spear mastery is full.
There is also a library full of points (brush to save blue).
The rest of the point crit.
Hopefully, thank you.
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Whether it is PK or brushing, there are a few points to be clarified.
1 guilder must be full.
2 Day Strike must be full.
3 The ball of light must be full.
Add points directly
Day Strike Full Mandatory.
Dragon's Tooth 5 front mandatory.
Shatter 5 is not strong.
The falling flower 10 front is not strong.
Round Dance 5 Pre-Force (Brush Picture is Surrounded by Monster Round Dance Escape,PK Forced to Facilitate Combos) Stick Mastery Full (Both Brush Picture and PK、Only Repair Sticks)Auto Dazzle 1 (Between the Chaotic Ball Flow and Stick Method,1 Automatic Enough)No Ball Full (Brush Map Often X,Easy to Hit the Ball Full Level No Ball PK Guaranteed Movement Speed)Light Ball Full Ice Ball 1
Fireball Full (Farm plus power).
Dark Ball 1 Strikes Meteor Hit 1
Meteor Flash Strike 1
The dragon knife is full of Beyana's transformation.
Passive Awakening 1 Awakening sends.
Straw Man 1 As long as 1 brush, PK will be full.
The shield is full of body crouching1
The remaining points can be added to GBL or dispel PK, which are very useful.
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Generally, it is full of shields, full of sky strikes, full of no light balls, and 10 forced flowers (depending on personal hobbies, you can point full) Dragon's tooth round dance out of the front force Broken Ba looks at personal hobbies Anyway, it is necessary to come out of the front force Meteor looks at personal hobbies Assault depends on individuals. The most lethal can be full, the dragon knife is full, and the automatic dazzle must be full, the stand-in straw man must be full, the stick spear is proficient, choose one full, or all full (depending on personal hobbies**) Awakening and passive awakening, can be full, and the dazzle is easy to press, and the general +1 clear ball pk is a god.
The full level is Brother Chun.。。 How many sps are left in the other dazzling patterns, look at the fireballs, and if you can, you can also ** go up.
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Brush the picture pk must be full of hits, full of light balls, dragon teeth compulsion, broken tyrant compulsion, falling flowers and palms. (There are also level 10) straw men, and the shield is full. Brush Points:
Double awakening is full, fireballs are full. CD all 1, strong pressure can not be learned. No ball 10 or full, spear way.
It's okay to be broken. pk dots. Awakening doesn't learn, all forced, heavenly strikes, falling flowers, and no light.
If there is no stream, it will be full of automatically. (Automatic Dazzle Brush Map Level 7 or so) The movement without the ball and the attack speed of the light ball are ruthless, and they must be full.
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Let's mess with the ball.
Sky Strike +5 is enough, no need to force it.
After the dragon's tooth hits, you can cancel the direct hit.
Dragon's tooth jumps back. I can't force it to look at personal hobbies.
Dark Ball Fireball Height.
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Shadow Nightcat, Level 1
Summon] Contract Summon: Herder, level 20
Combat Magic] Sky Strike, Level 10
Mandatory - Sky Strike, Level 1
Magic Shield, level 10
Flare Launch, Level 1
Magic Shield Enhanced, Level 1
Dragon Flower Ba, Level 1
Dragon's Tooth, Rank 5
Mandatory - Dragon's Tooth, Level 1
Dazzling Pattern: No attribute, level 20
Stand-in Straw Man, level 10
Falling Palm, level 10
Mandatory - Falling Palm, Level 1
Dazzling: Light attribute, level 18
Auto Dash, level 10
Shatter, level 5
Meteor Flash Strike, Tier 1
Gaudy Pressure, Level 1
Mandatory - Shatter, Level 1
Strike Meteor Fight, Rank 1
Glaive, level 6
Stick Mastery, Level 10
Waltz stick, level 5
Mandatory - Waltz stick, level 1
Magic Path: Magic Star Bullet, Level 1
Taunt Figure: Shu Lulu, Level 1
Dispel magic, level 10
Universal: Cloth Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Battlemage Leather Armor Mastery, Level 1
Crouched, Level 1
Unyielding Will, Level 10
That's how I added it, and now it's 2. Some people say that you don't need to do without it, and some people say that you don't need to do it. This is purely a personal opinion, hehe.
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There is no flow of light and fire.
Let's start with what will be full.
All have to be mandatory.
The shield is full of heavenly machines, full of falling flowers, full of sticks, full of straw people, full of balls, full of light balls (don't explain these without balls and light balls plus movement attack speed, falling flowers are full of misplaced and running positions are very loving).
Auto 1 (depending on what genre you have, if it's no light, you need +7 8 but 4 or 5 balls, 1 is enough).
Meteor 1 (Capture Combo).
Assault 1 (Capture Combo).
Strong pressure 1 (smash ball + bug).
Huanglong Full Broken Ba 5 (mandatory).
Dragon's Tooth 5+ Mandatory.
Round 5 (mandatory, multiple sps can be + to 6).
Fire 15 16 (I only order 15 personal preference, I think there is no essential difference between 15 and 16).
Heap output) 1 --- ice
Starbolt forces 1 to dispel 10
Squat, 1 fly, 1 other GBL
This part is very impressive, the star stream, the unyielding stream, many genres, there is always one for you.
Novices can choose no optical flow + full BB
The dispersal is full of love, especially during the Civil War, and so on
If you don't have 60 yet or you're just ready to practice the force.
When you point it, first meet the attribute ball in + skill + forced shield strawman.
It seems that the force method is a profession that PK point brushing is powerful - of course, it is still not as good as brushing point).
PK civilians can streamer + jade dragon.
Rich - buy cc and so on...
Late at night, some places forgot to write, please forgive me.
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Skill Classification] **Elemental] **Shadow Night Cat, Level 1
Summoning] Contract Summoning: Herder, Rank 1
Combat Magic] Sky Strike, Level 10
Mandatory - Sky Strike, Level 1
Magic Shield, level 10
Flare Launch, Level 1
Magic Shield Enhanced, Level 1
Dragon Flower Ba, Level 1
Fighting God's Will, level 6
Dragon's Tooth, Rank 5
Falling Palm, level 10
Shatter, level 5
Dazzling Pattern: No attribute, level 20
Transform into Beana, level 7
Glaive, Level 1
Strike Meteor Fight, Rank 1
Meteor Flash Strike, Tier 1
Waltz stick, level 5
Mandatory - Waltz stick, level 1
Auto Dash, level 10
Dazzling: Light attribute, level 18
Stick Mastery, Level 10
Mandatory - Dragon's Tooth, Level 1
Stand-in Straw Man, Level 1
Mandatory - Falling Palm, Level 1
Magic Path: Magic Star Bullet, Level 1
Taunt Figure: Shu Lulu, Level 1
Universal: Cloth Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Battlemage Leather Armor Mastery, Level 1
There will be a lot left, plus what you need.
Do you want to brush or pk?
Don't grind directly on the picture.,This is a physical spear method plus points.,Personally, I feel very enjoyable.,I've been using it.,ps:You have to take a good look at the picture above.,Some skills such as star bullets are actually level 1 with a sky plus 1 Heavenly strike is level 5 with a sky plus 1.,Take a good look and you can see that the color is wrong.。 >>>More
Are you going to use it for farming?
====[Skill Classification] ***************==---Element] -- >>>More
Tianji 5 Mandatory Dragon's Tooth 5 Mandatory Falling Flowers Full Mandatory Shield Full Strawman Plus 1 Light Ball Full No Attribute Seek Plus 10 Round Stick Dance Plus 5 Mandatory Auto Dazzle Plus 7 Shatter Ba 5 (It's best to force to look at the individual) Assault Full Lala Lala Plus 1 Dragon Knife Plus 1 Awakening Full Passive Awakening Full Accept Body Crouch One Other SP Kejia Fireball Dark Ball (Two Medium Flames are Relatively Good) No Ball Strawman This is a brush spear method It's not a high-strength spear, it's best not to go spear flow Ball flow damage is still okay to listen to.
Element. Skip.
Summon. Skip. >>>More