How to add points to dungeons and warrior battle mages

Updated on Game 2024-03-05
2 answers
  1. Anonymous users2024-02-06

    Element. Skip.

    Summon. Skip.

    Devil's Path. Skip.

    General. Squatting +1Stay alive. Can be used in rotation with straw men.

    Fight. Dragon's Tooth +5 out forced.

    Sky Strike +5 out forced.

    Magic shield + full, battle blue is not fast, + full blood is very comfortable drops.

    Stand-in Straw Man +1Stay alive.

    Falling Flower Palm +10 out of force, out of the front of the attack.

    +10 without the ball+ Movement speed.

    Round Stick +5 out of force This move is invincible.

    Light Ball + Full. + Attack speed.

    Ice hockey +1+1 can be played.

    Tyrant + full out of force. A particularly useful trick to clear the monster, you use this when you are surrounded by monsters, fireball + full + power.

    Dark Ball +1 to the same as Ice Hockey.

    Meteor Flash Strike +5, EX skill front. Stiff skills, very easy to use, clear monsters is no problem

    Assault photo hit + full, This output is really not ordinarily high.

    Yellow Dragon Glaive + full, breaking the hegemonic body. The output is the same as above.

    Transformation Beyana + full, Don't explain, I don't add the will of the fighting god, I don't feel like it's effective, the landlord can add it if he wants to.

    EX skills I don't say much about the passive, but the active 2 have to be added.

    The stick has a faster attack speed and is more practical than a spear. Although there is a bug spear in the back, it is still not recommended, because I found that I use the spear miss very seriously, and the stick will not be so serious and the attack speed is relatively stable. So the club is proficient and the spear is not added, though.

    Dazzle is still very important, as long as you keep pressing Ha while fighting, in fact, Dazzle attack is quite high. I'm now 55 Fireballs, 7000+ by level plus single output, very comfortable, very comfortable.

    With a spear belongs to the eruption. Sticks belong to combos.

    I still feel comfortable with the stick.

  2. Anonymous users2024-02-05

    70c/

    Class: Beyana God of Fighting.

    Rating: 70 Total SP: 7084

    SP: 7060 used

    Remaining sp: 24

    Mission gain: 920

    Total TP: 23

    TP used: 23

    Remaining tp: 0

    ====[Skill Classification] ***************==---Element] --

    Shadow Nightcat, Level: 1

    Summon.

    Contract Summon: Hedel, Level: 1

    --Combat Magic] --

    Sky Strike, Level: 10

    Mandatory - Sky Strike, Level: 1

    Dazzling Launch, Level: 1

    Magic Shield Enhancement, Level: 1

    Dragon Flower Ba, Level: 1

    Magic Shield, Level: 10

    Fighting God's Will, Level: 9

    Dragon's Tooth, Level: 5

    Stand-in Straw Man, Level: 10

    Falling Palm, Level: 28

    Enhancement - Falling Palm, Level: 3

    Mandatory - Dragon's Tooth, Level: 1

    Mandatory - Falling Palm, Level: 1

    Dazzling: No attribute, Level: 27

    Stick Mastery, Level: 17

    Waltz stick, level: 5

    Mandatory - Wally, Level: 1

    Dazzling: Ice attribute, Level: 23

    Dazzling: Light attribute, Level: 23

    Auto Flare, Level: 10

    Dazzling Pattern: Fire Attribute, Level: 21

    Shatter, Level: 5

    Mandatory - Shatter, Level: 1

    Meteor Flash, Level: 5

    Gauge Pressure, Grade: 1

    Glaive, Level: 13

    Transform into Beana, Level: 12

    Dash Breaker, Level: 3

    Meteor Strike Combo, Level: 1

    Devil's Path.

    Magic Star Bullet, Level: 1

    Provocative Figure: Shu Lulu, Level: 1

    General.

    Cloth Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Basic Mastery, Level: 1

    Battlemage Leather Armor Mastery, Level: 1

    Crouched, Level: 1

    Hit Mastery, Level: 3

    Unyielding Will, Level: 10

    Source of Strength, Level: 3

    Source of Intelligence, Level: 2

    Elemental Attack Mastery, Level: 3

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