WHAT SHOULD I PAY ATTENTION TO WHEN PLAYING CARRY IN DOTA?

Updated on Game 2024-05-07
27 answers
  1. Anonymous users2024-02-09

    The mending knife is definitely the first, making up the money, the experience is also higher, the counter-compense control line, and the experience of pressing the opposite side; Awareness is also a must, if the online pressure is small in the early stage, you must try to ensure the efficiency of playing money, if the opposite side is very profitable, then you had better stand back and rub experience, it doesn't matter if you can't play money, just ensure that you don't die; In the middle of the game, you will quietly play money, but you must pay attention to the activities of the opposite hero on the minimap at any time, such as two or three people disappearing on the minimap at the same time, then you have to be careful that the opposite side may be coming to catch you, bringing a good TP is the key, and you can change a good branch of the line at any time to make money, of course, if the line is not good, it is also a good choice to mix in the wild area; The later stage is to see your outburst. Of course, you still need to participate in the more critical team battles, don't hit your tower on the other side, the pressure on your side is very high, and you are still playing money stupidly, so it's a brainless thing.

  2. Anonymous users2024-02-08

    Mending the knife must be basic skills.,Infinite farm.,Sometimes you can also participate in team battles.,But the main thing is to hold the line.,It's good for money,

  3. Anonymous users2024-02-07

    Die less in the early stage, try to be obscene, change lanes with various TPs, don't let yourself have too much psychological pressure, actively call teammates for support, and pay attention to the Miss situation of the number one ganker on the opposite side, and the general birdhouse teammates can't give you too much miss

  4. Anonymous users2024-02-06

    In addition to what they say, there is also consciousness. Anti-gank consciousness, team battle consciousness (when to follow the group, when to farm), psychological quality must be passed.

  5. Anonymous users2024-02-05

    The core of the carry team is that you can't fight hard, you have to move around a lot to let him follow you, and when he is ready to leave, you make a big move.

  6. Anonymous users2024-02-04

    Mend your knives, read more minimaps, change lanes and play money if there is pressure online, play with your teammates, and brush up on your own equipment.

  7. Anonymous users2024-02-03

    Everyone has said that if there is no strong anti-pressure mending knife, you still don't want to play carry pit teammates In fact, mending knives is not as simple as some people think, not simply positive and counter-replenishment, positive compensation or counter-compensation, I feel that it still depends on the position of your own line and whether you want to continue to lead the line or press your own soldiers under your own pressure to make up for the knife safely and safely as a team to carry Don't just look at your line of soldiers on this road, only think about mending knives It also depends on the flow of other online heroes If there are less than two heroes on other lines or none of them, you still have peace of mind with the line to make up for the soldiers, you just wait to be scolded by your teammates Actually, I personally feel that if you are not very confident, don't easily hit the hero of the carry position Because your responsibility is too great I personally feel that it is better to play the auxiliary comfort point Hehe Pure hand play I hope the landlord will be scolded.

  8. Anonymous users2024-02-02

    Carry is the name of a position, just like football has a striker, a center, a defender, a goalkeeper, and you have to work together to play well.

    Dota is a 5-player competitive game, which is generally divided into 3 positions: carry gank and support, and is divided into 1, 2, 3, 4, and 5 positions according to the amount of resources occupied.

    Carry is the big brother who is insured by the No. 1 position, which occupies the most resources, and plays a decisive role in the later stage. Gank is also generally a secondary carry and usually a mid laner and a disadvantaged lane laner are responsible for the 2 and 3 positions. As long as the duty is to kill the opponent's carry to make the gap between it and his own big brother's equipment widen.

    support is the meaning of the auxiliary position, which is generally the player who protects the eldest brother for the 4 and 5 positions, prevents the eldest brother from being killed, buys a good chicken, becomes a good bird, and inserts a good eye, so that the eldest brother can play money with peace of mind.

    Every position is important and indispensable.

  9. Anonymous users2024-02-01

    Carry means:

    A person or hero who leads the team to victory

    It can also be understood as the core of the team, the leader.

    Can be understood as a late hero.

  10. Anonymous users2024-01-31

    It's the late hero, the main thing is to play money, speed outfits, and then come out to save the world. Die less and mend more.

  11. Anonymous users2024-01-30

    Generally, they are weak heroes in the early stage and awesome in the late stage.

  12. Anonymous users2024-01-29

    It is the main post-output, the core of the team.

  13. Anonymous users2024-01-28

    Ice girl, light method, is mainly fast brushing and returning to blue fast.

    Finally, there is one of the strongest - Carl, the operation is simple and rude, the three skills can be added back to the blood, the attack movement speed and the attack, the coverage is comprehensive, a lot of big hands get Carl is to carry the whole field, and the empty two skill slots are said to be because the hero Carl has a bug in ancient times, so as an ice frog will continue this as a reserved stalk, but it's a pity that the ultimate move seems to only consume blue and no damage is not powerful at all, hawkers, after all, the game of dota is about balance, Karl's first three skills are so powerful and so comprehensive, and it's understandable that the ultimate move is more expensive.

    Professional players generally play the second position in the single,Dota pays attention to a variety of outfit ideas,Don't be recommended to be bound by the outfit,Go out Shiva scroll,Good as soon as possible to synthesize Shiva's guardian is very useful for early fighting,There are basically few right heroes like this,If it's still suppressed,,It's recommended to play more and practice the knife feel,I wish you the fun of dota。

  14. Anonymous users2024-01-27

    Playing money with TP, sometimes at a critical moment, don't join the group, type and communicate with your teammates, as long as you can play money, play a group with TP to collect heads, so it's basically okay.

  15. Anonymous users2024-01-26

    Playing carry is to participate in the group as much as possible, try to be behind, try to grab people's heads, buy more TP, kill when you have the opportunity, play money if you don't have the opportunity, and adhere to the principle of selfish play.

  16. Anonymous users2024-01-25

    It's best to use bounty first, dragoon, and void carry, they each have their own performance, such as the bounty is to catch the late stage of the single, specializing in single killing, dragoon riding is suitable for pushing the line, the void is to play money, wandering, purely a combination of two people, sa early play obscenity, if the opposite side is not control, it is all a process, you can make up the troops at will, if not, you can use d to make up the army, b to catch people, play for a while money, and then jungle, you can play the late stage.

  17. Anonymous users2024-01-24

    Playing money out of the core outfit, all kinds of money, mixed line jungler picking up heads! In the middle of the other 4-person group, you take the line push tower with no one all the way, and if someone comes, you can run! Keep all kinds of obscenities with TP don't die, and the god pretends to be super god in the later stage to dismantle the opposite house!

  18. Anonymous users2024-01-23

    Don't let yourself stop playing for money. Where is the money to drill. If you are strong on the opposite line, you will be jungled. Pay attention to the minimap, don't let you grab, bring TP, and your teammates will be tp mixed with assists if they fight. The basic skills must be good, and it is best to not leak a soldier without pressure.

  19. Anonymous users2024-01-22

    Personally, I think that the early and mid-term belts are ......Try not to participate in team fights ......After the equipment is out in the middle and one or two pieces of late-stage equipment are added, you can start with the group.

  20. Anonymous users2024-01-21

    As a main force, it is not enough to brush money and be obscene. The big picture is also a must. The regiment must be regimental at the time.

    It's good to take the road with you and brush up on the money. TP support team fights are also good. It's not that in the later stage, it's just about making money.

    There are many late and mid-term ones that also have a certain outbreak. What is the specific post, what is the way to play. Now that you're black, you can work on a stable lineup.

    The most unbearable thing for passers-by is to boost the lineup.

  21. Anonymous users2024-01-20

    The role of the No. 1 position of the passerby battle is not very obvious, and the fast money is just on the level of passers-by, and if you play the money fast, you can have a few rounds that can shine in 15 minutes. The more critical thing about the passerby bureau is gank, which is the core hero of the passerby bureau, 4 to 5 have seen a lot, carry a carefree farm, and the opposite side is still caught and killed as a ghost. The key is to bring the rhythm of your teammates.

    The value of the existence of the Carry of the Passerby Bureau is to speed up the outfit and join the team battle when the teammates can't bear it in the early stage, and try not to open up the gap between equipment and level because of too many deaths.

  22. Anonymous users2024-01-19

    The definition of carry is not the same It mainly depends on your team's system and the heroes you use, and what to do in the late stage is also determined by the battle situation If it's a passerby, it's invincible in the late stage But if it's black, it depends on the situation, understand your thoughts When I used to play C, I often had a lot of equipment levels ahead But I couldn't win Later, I summarized some of the elements of all C:

    First, you can't die in a team fight, at least you can't die first.

    Second, you can't be afraid to go up and provide output during team battles.

    Third, in team battles, you can't be greedy and can't run after one person.

    Fourth, when you make money, you can't fall in love and you can't take the risk to brush it.

    Fifth, don't panic when playing, and be consistent.

  23. Anonymous users2024-01-18

    Just four words! Wretched! Hit the money!

  24. Anonymous users2024-01-17

    Playing money, carrying the equipment that should be out, and appearing on the battlefield at the right time, that is, grasping the timing of cutting into the battlefield. After the DPS is equipped, some meat outfits are produced to avoid being seconds. It's useless to just say this, you have nothing to do to play a few more games, experience is more important!

  25. Anonymous users2024-01-16

    Hit c, just one sentence: endure loneliness, play shrinking, collect people's heads, can't play soy sauce!!

  26. Anonymous users2024-01-15

    There is no carry, or everyone is carrying!

  27. Anonymous users2024-01-14

    I think the pis interpretation of carry is better, and the line is used to make money, and the line is not good to find an opportunity to see the situation and play the jungle. Of course, it's best to let the attraction of the other side catch you, but you can't catch it, you can't catch it. Team battles look for opportunities to cut into the head.

    This will be very painful, and your advantage will naturally be formed. In short, mending knife awareness.

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