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Dance Smash Bros. Mode Game Rules: Before starting the game, players need to choose a match duration. When the game is played, the game ends immediately after the game length is reached.
At the start of the game, all players participating in the battle randomly appear at a certain respawn point. At this point, the camera focuses on the player himself, and the entire game is stationary, giving the player 2 4 seconds to confirm the situation. After that**"Ready Go" officially starts the game》 The basic rules are very simple, players fight on their own, other players are enemies, just find a way to eliminate the enemy by shooting.
For each enemy killed, the number of enemies killed by that player increases by 1. Each time a player is killed by someone else, the number of deaths increases by 1 When a player dies, they need to wait a certain amount of time before they can be revived. This wait time increases as the number of player deaths increases.
After a certain number of times, it will not be lengthened. After the resurrection CD time ends, the player will be resurrected from a random respawn point. And for the first 3 seconds of respawning, the player is in a protective state.
You can move, but you can't shoot and won't take damage, so there is a corresponding special effect. When the time is up, the game stops immediately. At that time, all bullets on the screen disappeared and no longer caused damage.
Dead players are no longer respawned. After that, there will be a win-loss ranking. The rules for winning and losing are as follows:
Ranked in reverse order by number of enemies killed. If the number of enemies killed is the same, they will be ranked in direct order of the number of deaths. If the above situation is still the same, there is a tie.
Ranking information will be displayed throughout the game and will be kept up to date. Tiny Smash Bros. mode operation: Move:
ASDW arrow keys Shoot: Space J Charged Shot (Default** Down): Hold Space Hold J Continuous Shot (Special ** Down):
Hold down the space bar Hold down J Small Smash Bros. mode game benefits: The game benefits are character experience, R points and G coins. Pets do not participate in the game, pets do not have consumption, and do not gain pet experience.
At the end of the game, they will be ranked according to the number of kills, if the top 2 are the same, they will be counted as 2nd, and if all 4 people are the same, they will be in 4th place. Experience and G Credits Gained in Matches: 3 Minutes of Matching:
The calculation method is the same as that of normal dance games 5-minute games: multiply (addition) on the basis of the calculation results of normal dance games. Players need to purchase and wear the specified badge, and in Smash Bros. games, they will only receive R points if they meet the following conditions, which will be calculated based on the number of kills and deaths of the player: Settings:
If the judgment value is m, the player's kills are k, and the number of deaths is d, then m = k - d If 0 < = m < 5 then Bonus 1 r point If 5 < = m < 10 Reward 2 r points If m > 10 Bonus 3 r points Various effects regarding game XP and g-coin bonuses still apply to Smash Bros. gameplay.
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Little Smash Bros. is a game...
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On the right side of the hall you can see the dancing mode and the big and small brawl mode, you just click on it to play with other people.
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Players can click on the Playground under Dancing on the right side of the waiting lobby to select the Spawn Spine Hengjian "Little Smash Bros." mode or join a room created by another player.
Once the room has been successfully created, a minimum of 2 players is required to play the game. In the "Play Time - Change" position in the upper left corner, the host can select the game map and the game time. The game time is divided into 3 minutes, 4 minutes, and 5 minutes.
When playing, the game ends immediately after reaching the PvP Brief Round length.
When the match starts, all players will randomly appear at a respawn point. At this point, the camera focuses on the player himself, and the entire game is still, giving the player 2 4 seconds to confirm the situation. After that, the game officially starts with "Ready Go".
The basic rules are simple, players fight on their own, the other players are enemies, just find a way to eliminate the enemy by shooting. For each enemy killed, the number of enemies killed by that player increases by 1. Each time the player is killed by someone else, the number of deaths increases by 1.
When the player dies, they need to wait a certain amount of time before they can be resurrected. This wait time increases as the number of player deaths increases. After a certain number of times, it will not be lengthened.
After the resurrection CD time ends, the player will be resurrected from a random respawn point. And for the first 3 seconds of respawning, the player is in a protective state. Can move, but cannot shoot and will not take damage.
May the game be enjoyable.
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It is a game mode in "Playground".
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In the game lobby, click on the playground on the right.
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Mode operation Nahuai: Move: ASDW arrow keys Shoot socks:
Space J Charged Shot Talk Radical (Default**Down): Hold down Space Hold J Continuous Shot (Special**Down): Hold Space Hold J Hope.
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The playground is still in the playground, and the two of them hit each other with toys, which is very boring....
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The direction control is "W", "A", "S", "D", or the arrow keys up, down, left, right, and left. **The key is "J".
There is a "First Aid Kit" that can be used to replenish HP in the inventory, and it can be used in the inventory by pressing the "Z" and "X" keys to use the items. At the same time, in order to facilitate the game, you can also use F1 and F2 to switch perspectives. Another trick is to hold down the fire button to fire bullets continuously.
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Soft brush problem, if other modes can be played, give up the subspace mode.
It expresses that no matter what era we are in, we must follow our dreams
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Bother me again, do you want to point your head! cy.