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Baiyun's cart of ammunition and cannons can easily kill anyone when there is still blood, and I have a bloody lesson in this. However, this car is not armored, and it is very vision-friendly, and it will be a loss if there is no teammate to help in the early stage. But that cannon is really good!
The white rabbit's good protection is much better than Baiyun's, and the cannon is also powerful, but the turret is justice, and there is no justice without the turret. But in the city, the mobility is not too important.
Three shots, it's still terrifying, three shots go down to more than 2,000 blood, no one can resist. Hard face, although there are two weaknesses on the top, but if you twist the face, it is not so easy to fight.
268, the most impressive thing is the concealment of this goods. When I drove the middle tan and light tan to touch the grass, I was afraid that there was a 268 lying in front of meAs long as he doesn't move, it's too difficult for you to think about him. The damage and penetration of this product are also very powerful.
To be honest, there is no margin for error at all after the artillery reaches the advanced level. Which thick pipe is not a shot in tens of seconds, unless you want to play the car small jj, that thing pipe is fast, but the power is too small, no splashing.
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When it is estimated to be 263, there is a cheeky one, there is a good maneuver, and there is a rapid-fire cannon!
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Baiyun is the king regardless of territory or wild team.
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The top TDs that come across the most right now are the Fu San Cannon E4 and 268The combined performance of these three cars is also the best.
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Su 268 is good. It's a little lower than the damage British FV215B, but there are also 1000+, and the British TD line is too pitty and too expensive.
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Let's talk about it! First of all, I am more interested in or feel good: 268 high mobility, high wear depth!
It feels very good in the hand. 263 Same high mobility, thick armor! Cannon's gunshot wounds!
British 183: Super giant cannon, absolutely hit whoever cries. 100 Burst:
The same big firepower, but not so deep penetration! Foch: Three shots, high piercing deep cannon, thicker front!
Nice maneuver! US E3: Aegis Descendants Super Thick Armor (but with Weaknesses) Faster Speed Than Aegis!
E4: Nice armor, turret assault! Cannon piercing is not bad either!
Thick armor, artillery TD, etc. can still be pierced! Small cannon damage! e3:
The route is difficult! To 95 Aegis is a turtle-level speed (there is a real thing: the battle is over, 95 has not yet opened a cannon on the main battlefield!)
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Both S cars are not well defended, have good maneuverability, good guns, and good concealment.
M-series E4 is now the worst TD, not to mention, E3 defense cattle, overall mobility is average, and the gun target is generally not well concealed.
The D-system has good defense, poor maneuverability, good guns, and poor concealment.
The F series has average defense, good maneuverability, ruthless artillery, who knows who uses it for 3 consecutive shots, and good concealment.
The Y series defense is average, the mobility is average, the cannon is very ruthless, basically except for the heavy tank, you don't dare to come out after taking a hit, and the concealment is average.
Personally, I think if you can stand the turtle speed, the E3 is really good. Otherwise, you will play 3 guns, and other cars will have no characteristics.
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One: The Su system is the strongest firepower, with very strong horsepower, which can allow you to quickly increase to the maximum speed (although the maximum speed is not very fast), but its penetration is very painful! Two:
French system: With a strong penetration depth, it is 100% frontal wear on almost all armor! What hurts the egg is its skin, anyone can wear it, and the anti-tank will be scrapped with one shot!
American: Wear deep and armored, and the firepower is more average! C-Department:
The firepower is fierce, the skin thickness is fast, and the speed is fast (I think Chinese things are very good), but the depth is not strong.
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S-series anti-tank: high damage per shot, strong concealment.
D-series anti-tank: strong defense, excellent artillery accuracy, the average damage per shot of the top-of-the-line anti-tank E-100 assault gun is as high as 1050.
M series anti-tank:
The T110E3 line has very strong defenses, and its giant cannon has a very fierce output ability but poor mobility.
The T110E4 line has strong defense capabilities, strong output capabilities, average maneuverability, and the biggest feature is that it has a rotatable turret.
F series anti-tank: strong defensive ability, very strong maneuverability, good accuracy, level 10 anti-tank has an automatic loader that can fire 3 times in a row after loading, and has the terrifying strength to destroy any tank with 3 rounds.
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S series features.
Heavy tank: strong maneuverability, good protection ability, large angle of inclination, strong single firepower, poor accuracy and aiming.
Medium Tank: Short underneath, strong maneuverability, good defense, fast rate of fire but slightly lower damage per shot.
Artillery: The high accuracy of single shot damage of medium and high-level artillery is average, and the top artillery 216 has high engineering accuracy, fast rate of fire, average damage per shot, and low gun line.
Anti-tank: High damage per shot and strong concealment.
D-series features. Heavy Tank: Very strong in defense, good artillery accuracy, average penetration, but slow maneuver.
Medium: Strong defense, very good artillery accuracy, fast straight-line speed but weak steering ability, relying on the weight of the vehicle to inflict a lot of impact damage on the enemy.
Artillery: The artillery is powerful and accurate, but the hull is large and the maneuverability is weak.
Anti-tank: Strong defense, excellent artillery accuracy, the average damage per shot of the top anti-tank E-100 assault gun is as high as 1050.
M-series features. Newbie S tie up quickly.
Heavy Tan: It has excellent depression angles and strong combat ability on mountain slopes, and the turret defense is very strong and the firepower is very strong.
Medium Tan: The field of view is very large, with very good on-the-spot steering ability and mobile shooting ability, excellent depression angle and strong combat ability on mountain slopes.
Artillery: It has a high gun line that can easily deal massive damage to the enemy's empowerment, with a large splash range and single shot damage.
Anti-tank: T110E3 line The defense is very strong, and the cannon has a very fierce output ability but poor mobility.
T110E4 line has strong defense ability, strong output ability and, average maneuverability, the biggest feature is that it has a rotatable turret.
Y-Series Heavy Tanks: Tanks in the mid and advanced upgrade lanes have a high rate of fire and protection, but are less maneuverable. The top-of-the-line heavy tank FV215B has good protection and the strongest output ability among the heavy tanks, and has good maneuverability, but the disadvantage is the rear turret.
Medium Tan: The tank maneuverability and rate of fire performance of the medium and advanced upgrade route are more prominent, but the armor is poor, and the top medium tank depression angle, firepower, defense, and field of view are very prominent, but the maneuverability is poor, and the comprehensive combat capability is strong.
F series medium tank: After level 6 (including 6), it has an automatic loader that can shoot in bursts after a long reload, and has a very strong maneuverability, with strong explosive firepower and poor defense ability.
Heavy Tan: After level 8 (including 6), it has an automatic loader that can shoot in bursts after a long reload, and has a very strong maneuverability, with strong burst firepower, and poor defense ability.
Artillery: The gun has the advantages of fast rate of fire and high accuracy, but the damage per shot is low, and the level 8 gun has an autoloader that can fire in 4 bursts after a long reload.
Anti-tank: strong defense, very strong maneuverability, good accuracy, level 10 anti-tank has an automatic loader that can fire 3 times in a long way, and has the terrifying strength to destroy any tank with 3 rounds.
C-Series Heavy Tank: Very maneuverable, the main gun has a fast rate of fire and high damage, and good defense, but the main gun aims slowly.
Medium: Strong mobility, good defense, and the highest single-shot damage of the main gun of all mediums.
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For tanks - -S series are very average, suitable for novices to play, Y series TD although bull B, but the early darkness is not people can survive the TD, D series TD is also good, to hunt tigers, maneuvering, deep wear, accuracy is also good, M series of that wonderful car - - not recommended for novices, so if you are a novice, use S or D series.
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TD is a high attack with good frontal defense.
If the landlord wants to play black gun flow, the German is good. High accuracy, fast loading speed, but average damage;
Personally, I recommend the American one, the only TD that can turn the turret at present, even if the car comes around you, you have to weigh it, and sometimes it can be used as half a heavy tank.
Novices recommend playing Zhongtan, there is mobility, firepower, crispy skin and less blood, isn't there a C-series tank, C-series Zhongtan is good.
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Novices can play TD can play the Soviet 268 line, but if you don't know at all, you can get started with artillery or heavy tanks Personally, I recommend artillery German low-level artillery all kinds of gods.
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It's still D TD, the S circle is too big, and the young hearts of children will be hurt.
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TD Ashkenazi I personally think better.
Beginners are new to playing Soviet-style tanks.
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KV3 is definitely out, but KV is very good to play money, stay, and then on the trade-off between artillery and 85, the artillery itself is for money, it's good to use enough, so it is recommended to upgrade su152, the real resistance should be IS, but it costs a lot of money to upgrade the route, and the IS follow-up vehicles are not popular, it depends on how you choose.
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Personal recommendation, Goddess of Dawn, 3 restrictive skills, plus a strong figure, your best choice, and the two veteran existences of Mu Mu and Stone Man are also strong control heroes in the flesh, and turning the head and robots and hammer stones require high consciousness, and they also exist as recommendations.