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Personal recommendation, Goddess of Dawn, 3 restrictive skills, plus a strong figure, your best choice, and the two veteran existences of Mu Mu and Stone Man are also strong control heroes in the flesh, and turning the head and robots and hammer stones require high consciousness, and they also exist as recommendations.
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The Goddess of the Dawn. There is a rush and there is control, and it can resist and fight, and it is absolutely one b four skills and three controls There is nothing to say. In addition, the hammer stone can also be controlled and displaced, which is called the most perfect support, and the damage is also high.
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Goddess of Dawn, 4 skills and three controls, my favorite when assisting in selection.
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Leona is very good, the skills are all controlled!
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There is a group control, and the one that can make the opposite AP can't cut your output is good, the taunt of the turtle, and then the big stone and wood are also good.
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Prince Zach crocodile.
The crocodile is weakly controlled, but the meat is too much to look at and is getting better.
The prince is generally a jungler, so the damage is relatively insufficient among the three.
Zach has good damage control, but has been nerfed. It's harder now? I've seen less of it anyway.
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Crocodile, knife girl, Shen.
These 3 are all tanks, and they are all controlled, and they are all roles that can play the greatest role in team battles.
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Crocodiles, Shen, monkeys, and gravediggers are all relatively meaty! The more popular top list heroes. Mu Mu eats by his big moves!
If you can't get up with the equipment, you won't resist beating at all! And there are no escape skills! Also, the captain is not bad!
Playing a group mainly depends on cooperation! Since you want to be a tank, you can carry it! If you can guarantee victory in team battles, it doesn't matter if you hang up yourself!
There is also the choice of heroes that will provide greater help to the team according to your own lineup, for example, whether you need to start a team hero, whether you need a backhand team battle hero, whether you need a hero with strong team battle endurance, these need to be considered! I'm also a rookie.,Personally, I feel that the monkey's first group is better than others.,Gravedigger's ultimate can provide a good team battle harvesting ability (the output position can be resurrected in seconds for 10s)! So if you want to play tanks, you can ponder and ponder!
Hope it helps!
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Popular tank heroes: Crocodile, Shen, and Stone Man, these three tanks will never depreciate.
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Wood, wood and stone people, the first choice for team battles, but when you play ranking, you have to choose without ban, which is very annoying. And then there are dragon tortoises, scorpions, bears, and big insects (all of which are not human), which are controlled and harmful. Alchemy is also disgusting, a-stirring stick in team battles.
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The four gods: Mumu, Shen, Stone Man and Dragon Turtle all have high-energy meat that controls armor.
Mu Mu's big is very important in team battles, Q rushes over and puts a big one, the opposite side of the collective can't move for 2 seconds, Shen's great ability to teleport You can also add armor to your teammates and collectively taunt the opposing hero, and there is a control dragon turtle e single taunt In short, there are controls.
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The goddess of dawn is good, the team battle is powerful, and the early control is also very powerful, which is offensive; The bull head has a strong ability to protect the rear row and is biased towards defense.
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Goddess of Dawn.
The most controlled.
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Wood and stone are too weak in the early stage and are easy to target. Tank heroes recommend the prince, a strong opening weapon Durban's first rich handsome.
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Woodwood, Dawn, Twilight Eye, Lava.
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Mumu, Monkey, Dawn, once you fight, it's all big control.
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The mummy of the dead Amumu.
I believe that the friends who are currently mixed in the 1200 1400 segment should often see Mu Mu being banned, although it is said that the early stage is relatively weak, but after reaching level 6.
Because of Q's immobilization and R's imprisonment, it has a not weak gank ability, and the value of R in team battles does not need too many words to describe it, and if it is a half-flesh fatan, the damage of W cannot be underestimated.
The weakness is that he is relatively easy to be countered and his online ability is weak, but this still can't shake his status as a god.
Minotaur Chief Alista.
I put the bull-headed chief in this place, and I guess there will be a lot of masturbation friends who will say, "He's an assistant, how can he be a tank," but I have to say that he has the necessary qualities for a tank.
Anti-fighting, there is control of the field, although his positioning is to go to assist, but the top laner and jungler are also OK (although I haven't walked these two roads, but I have also encountered bulls, how to fight the top laner, you can't beat the dead.
As for the jungler, I believe that the doubles jungler lineup of M5 should be fresh in the memory of those who have watched the game) In team battles, he can drive R into the enemy group without hesitation, and can easily help his teammates take away the head by flashing + crashing.
Knockout is also very strong team control, and of course, if I say that and you insist that he is a support, all I can say is that your mind is too stiff.
Titan of the Deep Notilus.
Natilus is a very powerful front-row tank hero with a very high health growth bonus and armor with 4 control (including passive) W that can deal damage to the surrounding area.
Forcing the enemy to perform a round of concentrated fire on the Titan first, the knockdown effect of the ultimate can be kept up no matter how you run to ** The ADC APC is definitely a very big threat to the enemy's rear row ADC The route is still on the single jungle and support.
Personally, I recommend support and jungler because he is very lacking in blue, so he needs blue and his control can make him have a very strong gank ability, and the weakness is the lack of power and blue in the early stage, but this does not affect his excellent performance in team fights.
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Mumu is a good choice, if Mumu has no talent and no runes, don't jungle and choose to consume lines to be more affordable.
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Dragon tortoise. Except for AP, basically no one dares to hit you.
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Grass Bush Lun is simple and free.
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The bull head is good, and he knows how to use it very well.
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