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<> TD is generally output after squatting, unlike Zhongtan Chong at the forefront, so there is no need to rush to practice repairs.
As for camouflage, the French and Soviet systems should learn, 100% camouflage of all members can provide 60 meters of concealment, with camouflage nets, and the card perspective can hide in the grass, which can greatly reduce the number of times it is lit.
The American and German systems are slower, and they generally promote the output together with the heavy tank, so there is no need to learn camouflage. And the repair should also be placed on the second layer, and the first layer should be studied to improve the aiming accuracy.
In addition, the commander's [perception] should be learned first.
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As TD, concealment is very important, but camouflage is preferred; However, there are also some special TD schools that prefer repair, mainly for the output of heavy tanks with the army, depending on personal preferences and team needs.
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Look at the trade-offs.,Like hand-to-hand combat or gunfight.。 Heads-up strength is stronger. Repair;
Love black guns. Hiding from behind his teammates, he was half paralyzed and didn't know what to do. Disguise.
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It depends on which series of TD you are taking, the American TD is best to learn to repair first, the D series TD is easy to be broken and the track is repaired first, the S series TD itself has a good concealment coefficient, and the camouflage effect is better after learning, but once it is lit, it is a tragedy, the armor is not very high, and it is also necessary to learn to repair, and the F series TD recommends learning to repair first.
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Depending on what type of TD you are, the anti-line type similar to T95 will be fully repaired, and the support type similar to 704 will be fully camouflaged.
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Must be reloaded,Camouflage net or quick sight to choose one,The remaining grid is arbitrary,The first point of the skill of the commander must be the light.,Then you can consider adding experience to the crew.,The rest of the skills can choose full concealment or the gunner breaks the equipment first.,Drive fast steering or flat ground.,Anything else.。
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Light bulb camouflage Fatal blow Smooth driving Ammunition regularity Brothers in a company of retracted circles Bomb loser camouflage net.
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The characteristics of TD are that they have strong firepower, thin skin and little blood, and they must make more use of various terrain to hide themselves and ambush the enemy near the path that the opponent must pass.
Try not to rush to the front line when attacking, and it is safer to stay in the second line to provide fire support. Avoid acting alone, most TDs do not have turrets and are very afraid of attacks from the flanks.
Learn stealth skills as soon as possible to strengthen your stealth skills, and if you can, buy camouflage nets and artillery scopes, which will help TD hit opponents from farther and more stealthy distances.
Make sure you can hit and penetrate the target before **, casual fire may not necessarily kill the opponent but make yourself more exposed.
Once you are exposed, you should move as soon as possible, find a safe place to avoid artillery fire, and it is easy to be destroyed once you are exposed, especially to prevent the blow from the opponent's artillery.
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It's simple, squat! If someone else finds out about you, you're going to hide, there's less blood! Don't fire in a row, stop as soon as you hit a shot and look for another opportunity! If you don't have that patience, then you're not fit to play TD.
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The essence of TD is to first hide oneself and never be exposed to the enemy's artillery sight; Don't charge, just follow your teammates and shoot the black gun, the more damage you do, the more experience you will have.
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Heavy firepower is brittle armor (215b183, 704, 268).
Heavy armor is average firepower (263).
The M-series E4 armor is better, and the output is also good, and the F-series Fuxi 155, with three consecutive shots, strong explosiveness, and good maneuverability.
The D-series E100 is relatively stiff, the output is OK, and the maneuverability is poor.
*All TDs hurt when they were blown up by artillery***
1.When you shouldn't come forward, hack your gun, hide 15 meters behind the grass, press X to lock the car and wait for the meat to be delivered.
2. Run away as soon as you turn on, anti-explosion, hide behind the house or behind the rocks, which makes you predict from which direction the artillery will blow you up in the early stage.
3. Be optimistic about whether your teammates can protect your side, chrysanthemum. Prevent the trolley from sticking to you. Or jam you and let the artillery blow up.
4. If you want to drive forward in the grass to light up the opposite side, you can only move forward in 1st gear, which can reduce the chance of you being lit.
5, TD is the output, if you don't output, basically lose. Don't trust your own RP (I won't get blown up, they'll hit crookedly). The technology of the artillery and even the technology of the various tanks on the opposite side add up to a much, much higher RP than yours.
What's more, it's that you need to summarize more on the battlefield and find more places where you should be.
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The front of the TD is generally stiff, and the back and sides are relatively easy to penetrate.
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The general maneuver of the crispy skin is good, you must learn to use the advantage of maneuver to occupy the organic advantage, and grab a shot when the enemy does not react. As the main role of Tan Annihilation, how to effectively output is the key, to move with the development of the battle situation, there are often a lot of open Tan Annihilation, teammates light up the enemy, the result is too far away, you can't see the enemy, let alone output. Attacking enemies from the flanks and behind is always the most effective, so try to form crossfire with your teammates in any situation.
Tan Annihilation generally does not have a turret, so try to avoid the embarrassing situation of fighting with the enemy in close proximity in the open field, and use the characteristics of the general concealment effect of Tan Annihilation to achieve the situation of the enemy first, a high-damage Tan Annihilation without lights is the most stressful, usually has a great effect on stabilizing the battle situation, after all, no one in the field team wants to accept a large-caliber shell from Tan Annihilation in vain. <>
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TD is roughly divided into three types, muscular, speed covert, and silly black thick. Remind yourself at all times that tank destroyers are an important output of the main force, giving priority to other models that are difficult to shake, while taking into account the rhythm of the death, followed by the direction of the enemy's attack on the large army (this opening is completed in 30 seconds, combined with local models, efficiency and maps to infer the direction of the main attack), according to the situation judgment is to pick up the remnants of the blood, or the rain and dew are evenly stained so that every enemy knows that you are here but can't see you. Again, it is to find your own weak areas in the middle to supplement the defense, and you may wish to deliberately highlight the line of defense a few times to let the enemy know that you are here, so as to suppress the enemy's desire to attack.
TD has to have the realization that all the cars are paper in front of me. The muscular type is suitable for the lane (priority is to hit everyone can see), the mobile and stealth type is suitable for all kinds of flanks and quietly consume the enemy (priority is to hit the lonely), and the stupid big black thick type No matter what car you hit, as long as you can penetrate a few shots, it is right! In fact, it should also be divided into a rogue type, with six and three guns grabbing the enemy's reloading gap and sticking to their faces to change a shuttle and run.
Regardless, TD should make sure that you are an important part of the team's No. 1 output group and try to be No. 1 in output.
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How does TD move in World of Tanks?
Buy an M8A1 for money, play well minus the money for repairing shells, you can earn more than 10,000, and you have to +50% income -20% repair car, and you won't encounter 59
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
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I've 100 rabbits D series of TD have been used, to introduce you to a few, hunting three, sudden early money god car, you have to use, it is recommended not to sell, iv Tan Jian, is a car with a super high concealment coefficient, but the power is slightly insufficient, look at how you use a lot of people say pits, but I played an infinite number of warriors, 53 win rate, Cheetah is a strengthened version of IV In addition to the decline in maneuver and concealment index, everything else has improved, but I don't think this car has the previous numbers, Ferdinand, you moved Level 8 room can push a line of the front of the front is almost incomprehensible, god-like existence, believe that Brother Nan has eternal life, and you will find that due to the problem of room division, Brother Nan's ability will be much better than that of Tiger Hunting Bull, if there is no top cannon, it is scrap iron Nan, the top TD before Tiger Hunting, this car is easy to hit high damage, the rate of fire is deep and the power is deep, it is a very bt maneuver and silver coin ability is a big difference, and the basic 400m is easy to light up after the grass fire, but it is really comfortable to use, basically every game can have 2000+The output, I am at most about 5000 at a time, 100 bursts, it is the top car now, the maneuver is about half of the tiger hunting, you move the T95 enhanced version, the front is very good, the power is huge, there is no concealment at all, it is basically to fight above 500m, and it is the meat on the board of the artillery when it is lit. When fighting in the streets, his deterrent power is immense. Okay, after the introduction, I personally prefer Santu IV Tan Annihilation Nange and Tiger Hunting.