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Elbow strike + rest recovery + hypnotic tail + dying counterattack.
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The Sleepy King of the Rock Kingdom is equipped with elbow strike + secret calculation + rest recovery + hypnotic tail, and it can also be dying counterattack + secret calculation + rest recovery + hypnotic tail.
There are also two kinds of recommended personalities, the first is withdrawn, stubborn, and naughty (plus attack, not slowing down), and the second is impatient, cheerful, and naïve (acceleration, not reducing attack).
A brief introduction to the rest of "Locke Kingdom".
Rock Kingdom is a browser game operated by Tencent Game Cube Studio, which was officially tested on July 15, 2010. In the kingdom, players take on the role of little magicians, learn magic in the kingdom, and fight alongside their beloved pets.
The game focuses on collection and battle, and players can obtain powerful pets through scene capture, complete task activities, etc., and compete with each other through ladder matches, departmental qualifying matches and other events.
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The Sleepy King. Most of the Sleepy Kings are physical attack skills. Let's start with race values:
Energy: 150
Physical Attack: 160
Defense: 100
Speed: 100
Magic Attack: 95 Magic Resistance: 75
First of all, the health regeneration skill is necessary for rest and recovery.
160 attack race value ranks second in the Rock Kingdom, and it is not cost-effective to hit elbows without elbowing. It can also be replaced with a secret calculation, after all, the hit rate of the Sleepy King is too low
Hypnotic tail can, dying counterattack hit does not relieve sleep.
So: 1:, elbow strike + secret calculation + rest recovery + hypnotic tail 2, dying counterattack + secret calculation + rest recovery + hypnotic tail.
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Conspiracy + elbow strike + rest recovery + hypnotic tail.
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, Elbow Strike + Secret Calculation + Rest Recovery + Hypnotic Tail , Dying Counterattack + Secret Calculation + Rest Recovery + Hypnotic Tail (Wangzhina!) )
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Elbow strike + dark calculation + rest recovery + hypnotic tail.
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Hypnotic tail + elbow strike + dying counterattack + rest recovery.
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<> Sleepy King is an energy pet, and most of its skills are physical attack skills.
Let's start with race values:
Energy: 150 Physical Attack: 160
Defense: 100 Speed: 100
Magic Attack: 95 Magic Resistance: 75
It can be concluded that first of all, it is necessary to rest and recover from the health regeneration skill.
The 160 attack race value is also among the highest in the Rock Kingdom, and it is not cost-effective to not elbow strike.
It can also be replaced with a secret calculation, after all, the hit rate of the Sleepy King is too low, Ha Hypnotic Tail is okay, and the dying counterattack hit does not relieve sleep.
So: 1:, elbow strike + secret calculation + rest recovery + hypnotic tail.
2. Dying counterattack + secret calculation + rest recovery + hypnotic tail.
Know to offer.
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You have 4399 Locke, what are you doing?
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The most important ones are, of course, blood and physical attacks. In particular, the physical attack ability is the most prominent, so the character suggestion + physical attack.
Hypnotic tail,The current round launches the skill,The next round you attack and then hypnotize the enemy,It used to be a magic skill,After hypnosis,Launch the hypnotic tail,The next round hits the enemy,After the fight, hypnotize the enemy,White hit,Infinite hypnosis,But now he has a weakness.,That is, after you launch the skill,The next round before being hypnotized by you,If the enemy launches the skill with sleep immunity in advance,This move is broken。
I won't say much about the rest recovery and magic shield, the effect is clear, and there are no sequelae, just ordinary change skills.
Dying Counter is a fixed damage skill that determines damage based on how much health you have, and the only advantage is that you can't wake up from sleep, and you can hit up to 200 points. The weakness is that the more blood you have, the lower the damage, and the hit rate is not 100%. The advantage of fixed damage is that it ignores double defense and attribute influence, so this skill is highly efficient, and it can be played normally without being affected whether it is facing high defense or attribute resistance.
The power of the elbow strike is 100, but it will slow down the level, but it can be paired with counterattacks, but the weakness of counterattacks is obvious, and it is ineffective when the enemy uses a change skill or a magic attack skill. But the benefits are also obvious.,Other people attack you are double return.,It's no different from the sleepy king's blood-hunting death.,But no one will be so stupid by sight.。。。
The power of the Secret Calculation and the Clown Gift are relatively small, but the power of the Secret Calculation is 60 and must be hit, so it can be used. The rest is the power of the split, the power is 70, which is not bad, and it seems to increase the critical strike chance.
The technique of punishment has not been used.,No evaluation.,Bluff is chaotic.,Chaos this skill is not very good.,First of all, it's the hit rate.,In my memory,Chaos skills occasionally have miss.,Even if you hit.,You can also use medicine or change skills to improve your own attribute level to avoid the impact of chaos.,If you're cornered.,Hit the other party with a tough shot.,There's also a certain chance of not being affected by chaos and backlash.。 Overall, it does more harm than good, and he also gives the opponent an increase in physical attack.
You can match your own skills.,I think it's up to personal preference.。
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Secret Calculation (Power 60, Attack Speed 8, Level 36 Learning, Must Hit.) ), Rest Recovery (0 Damage, 8 Attack Speed, Restore HP) and Dying Counterattack (Damage?) , level 43 learning, the lower the HP, the greater the damage.
Elbow strikes are a required skill, and they are secretly used to deal with elks and so on. Rest recovery is blood-added. Not to mention the dying counterattack.
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Throw it away, it's not up to the trend.
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