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The overseer is good, as the old Chinese saying goes: ** An inch is short and an inch is dangerous, and an inch is long and an inch is strong.
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Berserker to put it bluntly is that the attack speed is very fast, and the attack replaces the skill, although this is a big advantage of the berserker, which can deal with the group of monsters that are difficult for the Overseer to deal with, and there are more clever berserker moves that have dazzled the mystical attack, which is a big advantage of the berserker and sometimes becomes a disadvantage, because there is no skill, so, you must be close to fight, you know, the profession without skills, it is much more difficult than the profession with skills, and now a lot of the berserk depends on equipment, dodging the war, shoes, Plus dodges a lot, so there is a fierce battle of hard fighting, and it rushes straight forward, without considering other elements. So the deadly battle is deadly here, there are a few typical examples:
In our family, there is a 160-year-old who used the sword of a fighting beast to single-handedly challenge the Sea Dragon King and died n times. At that time, my mad god 158 also went to fight beasts, and although he died several times, he still got by. This is because the boss has a fast attack speed in the time between performing his big moves.
Not to mention the mysteries.
Once, an Overseer of more than 130 was killed by a 110-plus battle, and he was slashed before he could return his hand. Isn't there a long range of frenzied battles, but there are dual knife movement techniques, and frenzied battles are basically fine except for being restrained from a distance such as muskets and mages. After learning all the combos, you catch him, and his basic hope is slim ps:
Hey hey him when he took advantage of the whirlwind to let him go, not to mention the flaws of the knife governor, he ran and jumped and slashed, and he basically finished playing. The speed of the frenzied battle and slashing people is ......
Moreover, after the second turn, the skill that I learned (I forgot the name.) Hanging the fighting beast with small grass, that is the efficiency is amazing (I went to the fighting beast when I was 150, 4 tears in half an hour).
There are critical hits and dodges.
Critical hit is to improve your own strength, plus increase your critical strike rate, anger outbreak is one, and there is a driving wave, give up physical strength, and increase attack power. The dodge type is to increase speed and improve dodge. There is also physical recovery.
Berserk also has three additional skills that increase vision, hit rate, and evasion rate. Mental hypersensitivity, and another is to increase their attack power and crit.
Anyway, the biggest advantage of this is that the attack is fast, the speed is fast, and the additional cost SP is very small. That's one of the great advantages of Berserk.
PS: If you are lucky to smash it on the equipment, it will be a high-speed and critical hit, and the BT is extreme.
Berserk equipment is usually cheaper than knives and muskets at the same stats.
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Berserk. The second turn madness in the late stage is very powerful. There are skills. High damage.
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The knife is good, and the output of the monomer is large.
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Furious Gun The knife has no future, and it is not handsome The gun you add 3 hits, plus the skill [Concentration] Playing with knives is a rich person.
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The early stage of the knife is not fast, and it is not fast until the old one, and the early stage of the knife is fast.
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If you want to cooperate, of course, it's a shootout, I'm a gunfight, and the skill can block the monster, and there is a lot of blood.
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It is also an output type, and the double-knife fighting beast is quite stable in the later stage. It's just that the equipment requirements are quite high. The gun governor is a high hit, and there are also stab wounds. Personally, I don't like the Knife Governor very much.
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Turn Overseer: If you don't want to get tired of playing anytime soon, play Overseer: The Berserk skill is XZ
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The Knife Governor is good. But my family has a lot of guns, and there are a lot of guns and dragons = =. The double knife is powerful in the later stage, and you can hang the fox when you practice to 180, and the cost of the puzzle is quite high because of the avoidance of the double knife PK cow.
The words of the gun governor attack smoothly, hit and engage. And after 2 turns, the skill of stabbing is often powerful.,Hit the soul.,As long as you hit the blood.,Basically, he's going to die by himself.o(o,The knife governor used to be very strong.,Now it's become average.,High attack power.,But it's better to turn double knives.,Fast attack speed and high damage.,I'm from a gun warrior to a gun governor.,To a gun dragon battle.,I personally feel that the attack is stable.,There's no crit and misso ( o But when you meet not an rmb double knife (avoid a double knife),It's basically a set of even killing him.,o(o Some friends of the double knife want to be unhappy.。 o(oThank you lz.)
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The Overseer is recommended, and if you play, you can play with a knife. Spending a small amount of money can be very powerful.
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Warriors can turn Berserk and Overseer, Berserk is fast, but it is a melee attack. The overseers were divided into spears and swords. Blade Governor decreases his hits by 1% for each additional level of proficiency.
So I think it's better to practice guns. The main thing about berserk is speed. There is no speed, when he pks with others, if he doesn't run away after a melee attack.
It's going to die a miserable death. Although the late Overseers are no better than Berserk. But this can be made up for by equipment and speed.
Shield guards can turn into Templars and martial artists. The Templars had high defense. There is also a lot of blood. It's a blood cow. But it's slower to fight monsters. Martial artist. Attack is stronger than the Temple. With the defense of the temple and a lot of blood, the skills are also very handsome.
Mages can turn guitarists and magicians. Wizards are generally long-ranged. However, the blood, defense, and offense are very low.
The only thing that is high is the Fa. However, the later stage is also very strong. Plank spanker.
It's relatively handsome. Because in a district there are very few people who play this profession. He's about the same as a magician.
However, he is a natural enemy of the frenzied war.
The Ranger can turn into a marksman and a musketeer. The sharpshooter is stronger than Duo. Everything else is similar to a musket.
However, he dropped the most money when fighting monsters. Musketeer. Long-range attack (sharpshooter is also long-range attack), this profession has many people to play, because it is more handsome.
The one above has the ability to say it himself, copy it from someone else.。。。
Mage to level 80 can turn 2 professions respectively there are magicians and guitarists, magicians have high attacks, it is better to level up alone, guitarists are auxiliary to help teammates add experience and replenish blood, if you team up for a long time, you can choose guitarists, mages have 4 attributes, if you play wind, fire, earth, then turn, magician. If you play with water and sage, turn the guitar for the guitar, and the water attack power of the guitar is higher than that of the magician. >>>More
Do you want to avoid Berserker or Agility?
It's very simple to be agile.,Get L9 speed on your shoes.,And then fix the first row in the others.,If you have speed skills.,It's super fast after using it.。 >>>More
Don't practice crazy battles without skills, it's best to rob the governor handsome!! ~
New to this?
Warriors can be turned into Overseers and Berserks, and Overseers can take spears and knives and fight with those swords. >>>More