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Level 10. Strength: 15Constitution: 15Defense: 15Speed: 15Intelligence: 10
Level 15. Strength: 20Constitution: 20Defense: 20Speed: 20Intelligence: 10
Level 20. Strength: 25Constitution: 25Defense: 25Speed: 20Intelligence: 15
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Level 10: Strength: 25 Stamina: 21 Speed: 9 Spirit: 21
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said that 11j himself was confused (just playing soy sauce, everyone ignored it).
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There is no doubt that the mage needs to focus on the intellectual side. The distribution of effort points is based on intelligence, relational to the mind file and to your magic attack damage and MP cap. So what should we focus on other than intelligence?
First of all, strength is almost useless, and the rest is up to your liking, and Min is a good choice, focusing on increasing agility in addition to intelligence, which helps you attack quickly and dodge enemy attacks.
Xiao Mu's personal magician points are added to the upper limit of intelligence at level 15, and a few points are added to agility by a few points of twenty stupidity, and the rest of the points are put more on physical strength. The above experience is for reference only
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First fill up intelligence, then agility, then stamina, then defend and finally attack.
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Let's say there are 80 points.
Stamina: 20 Reason: Berserker has good stamina to be seconded.
Strength: 40 Reason: Berserker is the main output, the attack is high, it's a pity not to add full strength (Berserker is this big feature).
Endurance: 10 Reason: Endurance is to be added, but not too much, if you add too much, the damage of the must-kill deduction is also more (this is called real defense), like Subaru's high-attack undead system, if you add too much stamina, if he is killed, he may give you seconds, and if you don't add it, you will soon be hung up....
Speed: 10Reason: You can't be beaten passively, can you?
Landlord, you can be a little faster, don't underestimate it, control the field, and the decisive victory depends on the speed!! Someone will see it and say:"You don't need to accelerate, you can just use the Misty Slash.
But have you ever wondered what if it's a magic attack, a ranged physical attack? What if the opponent doesn't hit you with melee attacks this turn? Then you didn't just pounce on it, not only did you not get out, but you also consumed your mana.
If you fight for a long time, you have no magic but the other party has magic power, who will suffer more at this time?
Intelligence: 0 Reason: Berserker skills are not as mana drain as Sorcerer, Messenger of the Word, or Dark Wizard, so if you're worried, add up to 10 points for attrition.
1 body and 2 force resistance (that's what I just talked about).
2 bodies and 2 resistance (durable, but pay attention to your attack damage and true defense).
1 body, 2 strength, 1 sensitivity (the attack speed is excellent, and the physical strength is also high, but the damage from being beaten by others is also high).
2 body and 2 strength (physical strength, strength is very good, but slow).
1 force, 1 body, 1 resistance, 1 sensitivity (evenly distributed, but there is no prominence.) )
Hope it helps.
Divergent views are welcome.
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Increase your physical strength and defense, and practice Qi healing. There is no need to increase the strength, and the damage output is all handed over to the elves. The advantage is that it is a little more durable. Berserker's mainstream addition is a quick attack, and the meat shield is generally used by elves. I'm curious what you're going to do?
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If you are doing tasks, pk leveling, then 2 strength, 1 body, 1 sensitive. If you often fight monsters, then 2 bodies, 1 strength and 1 resistance, unless you have a meat shield elf.
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Don't say it won't,,The spirit in the late stage of physical strength is not enough to have a hair,,Mainstream:2 resistance 2 methods,,Mental power is absolutely high,,Can use level 7 magic,,Make up for the lack of blood with Andrew sets,,Or 2 Min 2 demons,,Although the spirit is very low,,But it's definitely strong after wearing the housekeeper.。。 lz choose one for himself.
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Upgrade by one level, add 2 to Intelligence, and add 1 or 2 to Stamina and Agility.
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Add intelligence first, then attack, and then others.
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Add wisdom and agility, and add me 10 points.
Full Min is relatively cool, 20% crit.
here are the best! >>>More
The addition of the Holy Word does not need to add intelligence, because the addition of intelligence will be spiritual, so, the magic power added is 1400+, don't add it up, start to add defense, and always add defense to 1500+, then it will not be added, and the remaining points will be given to physical strength, in this way, there is a lot of blue, a lot of blood, and there is not a lot of recovery and defense, but the Holy Word can also add agility, don't add too much, as long as there is a little speed, the speed is not too fast, the focus is to add physical strength to improve recovery and blood, and blood can survive, There must also be some blue, and in a war of attrition, the blue of our Word is the lifeline of our teammates.
Methods In the early stage, 2 zhi, 1 sensitive, 1 tolerant or 2 zhi2 sensitive, and 2 zhi2 tolerant in the later stage. >>>More
First of all, use 360 Security Guard to clean up all the system junk and traces, try again, and if it doesn't work, just change browsers to play Moore Warriors. I'm also a player who plays Moorish Warriors, and it's the same.
(You save it.)
1 The king of Phahr did not eat things. >>>More