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Interstellar 2 shortcut class operation:
m moves s to stop the action.
h Stationed in situ.
P Patrol A Mobile Attack.
Worker unit operation.
g Collect resources.
c Return of resources.
b Construction of basic buildings.
v Construction of high-end buildings.
Interstellar 2 shortcut key transport unit operation:
o Loading units.
d Unload all units to the designated location.
Interstellar 2 shortcut key building operation :
y Set the rally point.
w (Zerg base) sets up a gathering point for worker bees.
w (Protoss) selects all gateways.
Interstellar 2 shortcut unit operation.
F1 Select the idle farmer unit.
Left-click Select Single Unit to execute the selected command.
Drag the left mouse button to select units within the area.
Right-click (when selecting a unit) to move Attack target Ctrl+Right mouse button (when selecting a unit) Move to attack CTRL+Numeric keys (when selecting a unit) Formation Numeric keys to select the unit of the specified formation.
Shift+Numeric (when selecting a unit) appends the selected unit to the target formation tab (when multiple units are selected) to switch between multiple units in the Interstellar 2 shortcut menu.
o Game Options Settings.
p Pause the game.
e Exit the game.
g Return to the game.
Exit the game menu.
Q Exit the game.
e Exit the Interstellar 2 program.
c Cancel Interstellar 2 Shortcut Video, Spectator, and Referee Modesa Compare the crystals, gas, and population of the existing combatable classesd Compare units currently in production, buildings under construction, and technologies under developmenti Compare the amount of crystals and gas collected in one minute and the total number of farmers minedl Compare the number of units lost and the resources occupied.
m vs. operands per minute (apm).
r Compare existing crystals, gas, and populations.
s vs. the total amount of resources spent on economy, technology, and troopsu vs. existing units.
n Close the comparison window in the upper left corner.
e Shows the field of view of all players.
F1 F8 Switch the field of view of each player, press it again to change to the first view C to display the current player's first view.
h Show Hide the HP bar.
Interstellar 2 shortcuts are basic in-game operations.
F10 Game Menu.
F11 Chat History.
F12 Help Information.
Alt+G map markers.
Alt+T Show Hide the minimap terrain.
ALT+F Alignment Option.
Ctrl+Alt+F displays fps
page up page down Adjust the viewing angle, up and down, left and right, scroll the screen.
Mouse wheel Adjust the height of the viewing angle.
Drag the mouse wheel to scroll the screen with the mouse.
shift+arbitrary directives to create a sequence of instructions.
SpaceSpace Moves the view to the most recent or last warning areaBackspace Moves the vision to your base alt Show Hide the unit health bar.
print screen.
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There is a limit to the number of buildings and units that can produce units in StarCraft 2, at most one is under construction and 4 are waiting, so when all 5 building slots are full, the game will be marked in red in the lower left corner: There are no free building queues.
Happy playing!! Dazzling.
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There is no ...... this feature
Everything that looks fancy requires operational skills. The function of marching in formation has only been available since war3.
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What do you mean? If it's a formation, select the team and press the CTRL+number keys to form a formation.
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After selecting a soldier, ctrl add the number key, and then press that number key to get out of that number key.
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I've also seen a lot of fruit sellers' **, embarrassed, the same cockroaches, puppies, poison explosions, flying dragons, how can he poison explosions have an extra effect on light armor units, and the ground light armor units in Interstellar 2 are often very small and very easy.
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In the Interstellar Plexus Pinch Battle, it is often necessary to select units or buildings of the same category for formation.
1. Quickly select all units of the same race in the mixed class:
If you press the CTRL key and click the left mouse button on the selected unit on the screen, all units of the same race will be selected at the same time.
2. Add formations and remove formations.
Hold down Shift, then left-click on the units you want to remove, then hold down "Ctrl+Numbers" to re-form, and find that the new formation has no units to remove.
Select the player's formation, then hold down Shift, click or box select the unit building you want to add on the screen, and you can add it to the formation.
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1. First hold down shift, then click the left mouse button on the unit you want to remove, and you can cancel the formation. (Don't release the shift key before clicking with the left mouse button.)
<>2. Reformation: Select the troops to be formed, and then press "Ctrl+Numeric Key X" to complete the formation.
As shown in the figure below, select the main base, press "Ctrl+Numeric Keys 1" to organize the main base into 1 team, and select the main base of the formation by pressing "Numeric Keys 1" or the formation icon located at the top of the operation interface.
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Ctrl is a reformation, that is, a direct replacement of all units of the original formation.
Shift is to add units, i.e. to add units of your choice to the original team.
Full-screen formations to be set. This looks good on the first floor.
TAD is a selection of different types of units within the formation. The main thing is to facilitate the use of shortcut keys for different units.
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The screen formation needs to be set, enter the queuing interface, and find a shortcut key to set it in the options, which has a formation in it, and set it there.
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Ctrl+1 2 3 4 5 to 0 can be formed, and the formation can be directly overwritten again using the original number of Ctrl+.
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Box a vote person, then ctrl (no 0), ask for the top, ask for recognition.
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Z's: 10 farmers in the early stage can be, in the point of soldiers and then out of the point of the dog (to increase the speed), and when the time to open the mine, just to see if you can earn a point, if you can't earn 2 bases, and then the ground, in a dial.
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I've been fighting for so long, and I've always been ...... out of formation
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Hand speed is a very broad thing, the basis of hand speed should be your own understanding of the interstellar and your consciousness, so playing interstellar does not mean that the side with the highest hand speed will necessarily win, the high hand speed is only a value, it does not mean that the efficiency of your operation is higher than that of the person with a lower hand speed, so it is not right to simply pursue the improvement of hand speed, this should be complementary to the growth of your consciousness, when your consciousness is improved, you will feel that in a period of time, what kind of thing do I have to do to defeat the opponent The better your consciousness or the deeper your understanding of the stars, the more things you will do in this time period will be a lot and tend to be reasonable, so with the improvement of your consciousness and some practice, hand speed is a thing that can be formed naturally, and relatively speaking, in this case, the effective operation of your hand speed is relatively high, consciousness can drive hand speed, but hand speed is impossible to drive consciousness, the current level of the landlord is objectively speaking, it is still relatively low, but this does not matter, in this case of the landlord, if you want to play a good interstellar role The main thing is to practice the basic skills to lay the foundation for the cultivation of their strategic awareness, rather than simply pursuing hand speed, and it can be seen that some people have a very high level, but the hand speed is very low, just like the previous 621 in China, although the hand speed has not been high, but once in the country is also a very strong player, this thing is also related to your own talent, some people can quickly improve the hand speed, but some people have consciousness up, the hand speed is not necessarily very high, so the hand speed does not need to deliberately pursue him, realize that your hand speed will have a certain improvement.
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First of all, there are more basic double bases to deal with the Zerg, and the double barracks did not take advantage of the early stage, and it was difficult to fight later, and the economy could not keep up. If the double barracks start, go to the eighth peasant to make crystals and go out to explore the way, and see the fork of the second mine on the opposite side and go out immediately, at this time he has few dogs, you have beaten. If a single base is consumed with you, open the base as soon as possible, the two forks are enough, and the second mine will build a fort and open the base. >>>More