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The concept is too vague and there is no standard.
You can take a look at the show-off posts or outfit posts on forums and post bars, and they will often say when and what gear will be released.
Each hero has a different way of mending knives, and it's really hard to say: even if you use a musket or SF Shadow Demon to mend knives, it doesn't mean that the opposite player is a novice, or that you will definitely make up well with bombs and ice girls.
For example, in general: the positioning of your hero, in what battle situation can be out of the matching equipment is better.
For example, wandering heroes, "blue-collar" heroes, they have to wrap chicken and eyes, so it is impossible to mix the first knife, and most of the equipment is trinkets, eyes, shoes and the like (early stage).
For example, someone can shine in 20 minutes, this is playing with spiders, and this result is really good. But the side reflection opposite the level is not too strong.
Some people say that with any hero, 10 can make up for more than 7. That's too naïve, the key is to look at the level of the opposite player.
In the late stage, DPS, and the insured heroes are mainly supplemented, while the "blue-collar", ranged, fast attack speed, and suppressed heroes around them mostly implement counter-compensation.
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If you do the math, it's good to use a normal attack to make up to 95% if you have a small interference with a hill or bone bow.
Just use the hill bone bow to mend the knife, so that you can make up for it with trolls.
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First of all, what should you do to your hero's role in this battle, and whether you should make up for it or make up for it. In addition, mending the knife is not only to fight for suppression experience, or to fight for suppression money, but also a big author is to control the line, which is very important, the front or back of the line is likely to cause a great sense of pressure on the line, so when you meet a teammate who has been hanging up for no reason, the mood will be extremely bad, that is to say, you have to carry three people to control the line. If you need to pull the line back, you have been getting more than half of the blood of the soldiers, and strive to get the last knife, and when you need to advance the line, hang up the floor and strive to get the last knife.
When the opponent's knife is pressed, especially when the opponent's short-range is pressed by the opponent's range, you can pretend to be a hero of the opponent and cause the minions to attack you, of course, you should quickly undo the action to avoid the attack of the minions, and at this time, the opponent's minions will be on the side of the side, which can make the short-range heroes of the side safer to mend the knife and survive.
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When I compare it with my opponent.
A success rate of more than 75% for all kinds of heroes is considered good.
With no interference, the success rate should be above 95%.
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A 50% plus and back in a squad is not bad.
To be 75% or higher ...
Unless your opponent is a rookie ...
Not much to say. That's it.
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0 Ice Disturber Girl, 0 Equipment, 0 Skills, 0 Attributes, Positive and negative complements all creeps.
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Personally, I think that going and crazy computers are going to be okay if a can get by.
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Without attributes, there is no interference, and the positive and negative complements are more than 9 percent.
Passerby Bureau 10 minutes 2000 It's okay.
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It's good that only one of the first team didn't make up for it.
You can directly use the right mouse button to point the creep, the right button is more convenient, your left click to add a method is too slow, the right click is faster. That way, the hero won't ignore you. It's also possible that something is wrong with your keyboard.
Remotely recommend Witch Doctor, Windranger, Phoenix. Melee is Big Tree, Bloodseeker or something. Check those heroes with long-range high-attack, it's easy to replenish the knife, and melee is easier to replenish than the ranged but will be suppressed by the range.
Anyway, it's not recommended to go to Dota to ask.
That's all water sticker play. >>>More
Hit the creep when it's full of blood to see how much health you've hit, and then when the opponent's HP is less than you can hit, hit it or when you're in the lane with melee and the creep is red and the enemy runs here, you can hit it first.
If you want to practice mending knives,I suggest that the subject can open a single machine more,Empty patching naked without adding a computer,Take 5 minutes as a limit to see how many knives you can make up in total,Use melee in the early stage,Familiar with the use of long-range。 When replenishing the air, it should be noted that the attack power of the ranged creeps in Dota 2 is very high, so if one of the ranged creeps of the previous wave is not consumed, then after the next wave of the lane converges, the side with two ranged creeps will inevitably push the lane forward like the other.