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The style of play is mainly based on the strength of the landlord to choose.
Skill: Wave form (a combination of aoe damage and flickering two major skill characteristics, damage can be used to kill soldiers, and what is more valuable is that the skill can directly crash into the exploration area, and it is very useful to chase and kill to save life).
Mutant attack (because the mutant attack calculates the damage according to attributes, so the early effect is not large and the magic cost is relatively large).
Morph (can be used to escape, swapping attributes for strength while running, although converting strength to agility can provide a high attack for the variant, but it has a huge impact on survivability, which is a big bad news for newbies).
Copy (Copy an allied or enemy hero.) The mirror image has 50% of the main body's attack and takes 100% damage. It is clear that it takes 100% damage instead of 300%, so it is difficult for enemies to distinguish the real body from attacks on clones, and Morphling can swap positions with clones, which means that they can join the fight instantly or run away quickly).
In terms of skills, novices can consider adding wave forms and yellow dots, and fill up the variant attack after level 10. Morphing can be ignored directly, after all, it is difficult for novices to grasp the timing of the conversion of attributes.
Equipment: Going out is mainly composed of rings and branches, and 4 are enough to eat trees.
After 2 4 lacing and shoes, and at the same time prepare to hold back large pieces of equipment, my personal recommendation is flying shoes + other large pieces (reason 1 is that the variant itself moves low 2 to improve the efficiency of brushing money), most players still like the prosthetic leg and then close the double knife (although it can quickly increase the output, but because the priority prosthetic leg can not give high mobility, it will slow down the speed of the brush, but after combining the double knife, it will greatly improve its own ability, and it is also a route, which is more suitable for poor mending knives or when the situation is bad).
Other suitable equipment: large and small electric hammers, scattered (doppelganger axes), ice eyes, butterflies, monkey king sticks.
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It's really difficult, so you have to practice more.
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Out of 5 bracers plus a heart.
Variants add 1 point.
The rest add yellow and waves.
After the equipment is completed, it will be fully specialized and sensitive.
Waves can be swiped for money.
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I said it might as well show you a post from a senior
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In fact, equipping the skill route is very simple.
The skill is 1 2 1 2 1 2 1 2 1 2 first to full of the moving wave and then full of the one that throws the water These two are his only damage skills The early effect is very large And the CD of the water is short You can throw the water first and then chase after the wave and then cd is good in the water.
After that, it's over, add 1 point to convert, it's the 3rd skill, and then increase the move, if you want to convert fast, you can fill up 3, if you don't want to, go straight to the yellow dot, most of them are converted before the battle, and it's rarely converted quickly, and it's converted in battle, unless it's a master, I don't know much about it, maybe when there is no blood, the conversion power can make the survivability a little stronger.
Equipment, you can choose the mediocre double knife Because the sensitivity is the same for the water man Because there is no blood and magic thing, it is best to wear a bottle in the early stage This is better It can also be loaded with runes It is much more worthwhile than you bring a tree potion With a double knife, you can produce butterflies You can produce prosthetic legs Flying shoes are also OK Look at the battlefield needs You need to be a dps to produce prosthetic legs Flying shoes are the foundation of your money It is very convenient to have flying shoes But after the double knife butterfly is out of the flying shoes The effect of flying shoes is not great You consider this yourself It is estimated that you have this equipment It is already in the late stage Then you can produce strong armor Cannons Monkey sticks It's all very ruthless One thing you remember If you want to turn powerful in the late stage, you must have a blood-sucking Satan The helmet can have an effect, and it has been added that you can convert It can enhance the power of Satan One thing you have to pay attention to The magic ball effect of the double knife is in conflict with Satan Only 1 serve effect is played in the beating I don't know what to play You have to go to uuu9 to check the information on the effect of the magic ball yourself.
I hope what I said is helpful to you, and I hope to add points to what I said.
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I'm generally a water man.
Point skills and equipment trends are determined by the opponent's formation and the formation of the opponent.
For example, if you are on the other side of the road with a master, or if you don't have a control skill, you can click wewewe in order to kill people.
If you're on the opposite side of the road with 2 ranged and your teammates are clearly not producing enough wu (yellow dot) w u w u
Guaranteed survivability of the endurance line.
The same is true for the direction of equipment.
If there are many heroes on the opposite side, you will pay a little gold (the version of the gold has been cut) The extra money is according to the level of the monster Quickly equip and support teammates If you still have a late stage here, go straight to the equipment.
Otherwise, your equipment is still up and your home is gone.
As for what equipment to come out of, you can come out of Ice Eye, Satan and you can also come out of 3 knife streams.
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Add the first move and the yellow dot, and when you have the equipment, add the second move, and it's very simple to kill people with prosthetic legs +3. Later you can consider a double knife. Then there is money out of butterflies. It's basically invincible, unless there's an assassin or a mask on the other side.
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In the early stage, it is recommended to add 1 skill and yellow dot, because the power of 2 skills in the early stage is not large, and the equipment is mainly based on prosthetic leg double knives, providing the main sensitivity attributes, and switching the main attribute to force when escaping, chasing and killing with sensitive, and the ultimate can escape and chase and kill, which is very convenient.
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Double-knife comparison core.
What is said upstairs is more pertinent and correct, and I have nothing to add, but to provide you with another route of entertainment
Out of the vanguard shield to challenge the heart, turn agility into strength and flesh, and go in the opposite camp. It's disgusting.
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Didn't you score? -
It's amazing. There are many routes, mainly auxiliary dps + chase routes. 2 straps in the early stage, power shoes, scattered night in the middle stage, heart + butterfly in the later stage is enough, and you can also dominate - Satan, and adjust the strength to agility after having a heart.
If you have very hard meat (e.g. Axe King, Centaur), Mjolnir is also a good choice. But I don't like that too much, it's so cost-effective. Make the most of your ultimate, which can confuse people, chase and kill, and escape.
The specifics must be explored in practice, and I say a lot of them, and you may not be able to apply them. Experience it for yourself!
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All I can say is that you're up the level.
There are no heroes who don't use it.
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Let's match the equipment according to the ranged DPS, to be honest, I haven't played it, even Carl has played it.
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Killing route: Skill: first put 1, 2 points full, 3 to upgrade one level.
Items that are easier to go smoothly: first the secret method, then the ice eye flying shoes butterfly.
Difficulty: Early-stage mending.
Note: Use 3 skills to adjust the attribute Strength = Agility You can have bug skills.
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In the early stage, the waves and yellow dots are intertwined, level 8 learns the first level big (when flying shoes), level 9 starts to learn the second trick, and only the yellow dot is raised after the completion of learning. Go out 2 eat trees, 2 head rings, and 1 purify. In the early stage, you can beat money obscenely, and you can also kill people with the cooperation of your teammates.
Go home and buy shoes and two or three lacing, and then buy a bottle to cooperate with your friend gank, and then until about 50 minutes is your strong period. If you have money, you can make the Eagle Horn Bow or the Extreme Orb (Butterfly and Ice Eye or Lincoln).
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Dota section to take a look Although a few of the strategies are not very good, they are still very inspiring.
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Upgrading is the first move with the yellow dot, the first move is full of upgrades, and the second move is upgraded.
There are many kinds of equipment.
Good development Early you can go out of the temple, branches, and trees.
If the mending knife is well repaired, it can directly suck blood in the field at the second level.
Then you can double the knife or the butterfly Look at the speed and development of the money After these are done, you can get out of Satan The shoes are best to travel far away.
However, these depend on the development of the war situation, which is more flexible.
You can also use the first move, Ohno, you rush in from the outside, and those monsters will run out stupidly, just do it, or you can directly brush the soldiers, average the point, and then the first move will be collected all.
The hero of the water man is still very useful, just practice more.
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Since you ask mor, I'm going to pretend to be a b!! I've been playing Dota for 5 years.,The level is not high, it's about 2000 (pure hand-played) mor in the current version.,First of all, he's weakened.,The cost performance in the early stage of attribute transformation is not as high as the original.,So I personally don't point it.,Because it's better not to add 1 level than not! W is full first, level 2 level 1 e, other carry plus yellow dots, fight full e, there is a big increase.
Dead less is the key, Lincoln mor is not very necessary, headwind first bkb, downwind burst after bkb.
Let's talk about the main route, the main route: the prosthetic leg is not necessary in the early stage, the Sky Eagle Ring is very important, the first thing is generally to choose him, unless Dashun, Dashun is generally 5, 6 minutes or even shorter to directly point gold, there is nothing to say.
Branch starts:1 fighting route,MOR and then fight is also the No. 2 position,So you don't need to let the head.,Grab it if you can.,Of course, don't use w skills to grab people's heads if you can kill more.,The early W damage is very high.,When the other party is level 7, 500 blood.,Attack + w + attack + e + attack,As long as the other party doesn't have a vanguard shield,Basically take it away directly.,When there is a lot of blood,You can have a few more times first.。 Equip Route, Prosthetic Leg, Magic Bottle, Aquila Ring, Poor Ghost (or 550 Cloak, see the opposite lineup), Green Horde, Ethereal Spirit, Big Root, Yaksha, Butterfly, Phantom, Ice Eye, Domination, and then others.
2,Carry,Mor heroes are characterized by strong escape ability,Ultimates can also quickly change lines,Outstanding ability to lead the line,Loda can brush 660 soldiers in a game that year,55 minutes!! So it's an open brush.,Don't look back at the brush if you don't reach the high ground.,Or if you can harvest in the early team battle, you have to go.,Leave a big move.,Less death can be carried.。 Equipment routes, shoes, Aquila, Domination (Domination of Wild Monsters, Pull Ono, 4 waves), Yaksha, Kiyono, TP must be carried with you, pay attention to the line change brush, the opposite outbreak is too high to come to a cloak, and then the phantom, with the phantom can seriously threaten the opposite tower is easy to bkb, at this time it depends on the situation Fly the shoes first with the wind, stalemate on the crystal, and then out of the ice eye, the defensive counterattack on the butterfly, and the headwind on the ice eye.
Remember, the most powerful thing about the late stage of the water man is the flying shoes + ultimate to break the road, not the head-on and traditional late draws!!
Remarks: 1, the amount of blue in the early stage is life. Team Fights:
Harvest from the opposite side of the meat and carry first (unless you can seconds, the smaller the number of people on the opposite side, the greater the hope of your team's victory, even if you and the opposite side are left 1v1, in fact, you win, the big move, go to the line to push the tower, with tp, he is definitely not as fast as you!
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Usually turn a little more agility, high DPS ability, when escaping or no blood, the turn power is not very high, and a good burst can't be killed at all!
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Generally, a part of the power will be converted into agility and attack power, and it depends on different forms to use in actual combat.
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How to change the attributes of the water man, it is a direct measure of the level of a player's play with the water man, which requires a very keen battlefield capture ability, just want to prosthetic legs. For example, when you are chased by others, you will convert agility into strength; In the case where your control skills are sufficient and you have the first move, it is a pity to convert your power into agility to increase your output. And in the late stage, in the case of the butterfly dragon heart clone in the hand, you can be more unrestrained, in the case of the shield in the hand, as long as 1 point of basic strength is not explained, the output is so terrifying that it will break the opponent's heart.
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The early output of the [Wave Form] skill is very high, the cast distance is long, the impact range is wide, and it ignores the terrain, which is really a good skill to escape and grab people's heads and hit the enemy hard. But the disadvantage is that the mana consumption is too high. However, this is a skill that the water people rely on to survive [Mutant Attack] can be stunned and can deal damage.
The late damage can easily go up to 500, and the early damage is slightly insufficient, but the mana consumption is very small, and it is considered balanced. The cast range is relatively long, so you can easily grab people's heads and loot money. As for vertigo, I won't talk about it, because the water man playing meat route is not practical.
If you like to use it, use it.,Anyway, it's still very good to repel stun with seconds.。 [Transformation] should be ordered at a later stage. At least 2 more big items and order it again.
Change your strength when you run for your life.,Become agile when you're chasing and killing.,I think it's better not to change when you're fighting in a team.,Both are extreme.,I might as well keep it as it is.。 [Copy] the ultimate meaning of the Morph Elf, invincible skills, but you don't need it in the early stage, so let's order it when it's level 10. Level 11 to make sure you have two levels of ultimate.
This is the famous skill of the water man with the line in the later stage.,After the doppelganger axe, the line and escape ability are first-class.。。
"Dota 2": If the "Morph Elf" is changed to a power hero, first of all, it will become strange in appearance and become more fleshy, but the power hero's HP will increase a lot, and it is also good to have the ability to have some power cores.
It's best to have a teammate with limited skills to go all the way to harvest heads, and if you can't get heads, you can't let others suppress them. It is necessary to hit enough money. >>>More
Water man out of Lincoln, generally has more developed advantage lanes, but the current version of the whole game is too fast-paced, and directly bare a Lincoln is not necessarily the best way to play. Lincoln is too expensive, in contrast, in the early stage, the water man can come out of a Sky Eagle ring, prosthetic legs, buy a magic bottle, a big magic wand, bring a TP to use the copy of the ultimate move and TP back and forth, so that the fight and the money are not wrong, the opposite control is more direct The whole BKB** is low and affordable, it is very smooth to be out of the virtual spirit, I personally feel that the virtual spirit must be smooth first, the opposite control is not very much, there are more crispy skins, and you can ensure that your own set of skills are not dead, and you can turn butterflies in the later stage. Straight out of a BKB against the wind, a wave of flash tactics. >>>More
This is simple... When a teammate has a negative buff is a debuff, see that his HP is less than 5%, and then decisively point A, point to a teammate, and then you can make it up, but you must pay attention to your attack power, don't be poisonous, you A didn't make up for it, and then poisoned to death...
The outfit of the water man depends on the opposite lineup, and it is not fixed. If the operation is not good, Lincoln will be the first, and the sharper one can be the phantom axe.