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The main upgrade hook, the plague next, has the ultimate sound ultimate.
Generally, yes. Early stage: Bottle, shoes, vanguard shield, bend guard*2, first close these must-haves, and there is a space to put back in the city.
Mid-term: Flying Shoes, Anti-Demon Helmet, Heartbeat
It is a must-have item for each period.
The fat man is not a late hero, level 3 and level 5 can kill, level 7 to level 16 is the advantage time, move around more, cooperate with teammates gank, is the king of the fat man.
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The key to the butcher is operation, and after being proficient in operation, it is okay to get out of the red tent.
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Main promotion 1 2 skills when there is a big promotion and then upgrade attributes.
Appearance Equipment: 4 Trees, 2 Gloves of Strength, 1 Noble Ring.
After you have enough money, you can buy a magic bottle, and then you can buy shoes, and after level 7, you can go to kill.
The equipment in the back depends on the situation, and the main thing is blood resistance.
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1 2 Hook Plague Casual Recommended 1 Plague 2 Hook 3 Hook 4 Plague 5 Hook 6 Gnaw Man 7 Hook 8 Plague 9 Plague 10 Yellow + All Yellow Plus Signs.
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The main hook, and then the plague, there are big points, not big yellow spots, out of the equipment is generally 2 wrists, and then the vanguard, and then the flying shoes, the opposite magic damage is not the vanguard direct challenge, the main thing is to support the blood.
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1.To do a good job, we must first start with a good start.
Go out and buy the right equipment: 4 branches eat trees and eat blood.
It is strictly forbidden to go out to buy bottles, and the butcher's armor at the beginning of 1 point can't be topped at all, and the blood volume is only 600+, and the blood volume with 4 branches is only 703. Here's a simple example: with the exception of Poké Balls (if Alchemy is wrong at the beginning, the gods can't beat it with a mistake), it can't beat any other power-type heroes when it doesn't have an ultimate, and it can't even beat a troll warlord at level 1.
2.The second thing to do is to do the right thing, which is the right way to add points.
2113141223423354 probably so.
It is strictly forbidden not to pile up rotten flesh in the early stage, and the 4% magic resistance is a threshold, which ensures that any mage holding any equipment will not be able to counter-kill the butcher in the early stage (note that it is a counter-kill).
In addition, if you add Pile of Rotten Flesh, the power added by the number of heads killed in the early stage will be integrated - the level of Pile of Rotten Flesh increases, and the strength bonus provided by Pile of Rotten Flesh is recalculated from the original kill, not from the higher strength of the kills calculated after upgrading the Pile of Rotten Flesh.
3.The right build.
Order) Bottle Big Wand Shrine Power Shoes.
Challenge the hijab and never come out, not even as good as the Vanguard Shield.
The butcher is already good at eating skills, so why should it challenge? When the challenge is finally crafted, will its main enemy be the mage who has the skill on the opposite side?
The higher the health regeneration rate, is there a shrine that comes faster???
After that, you can also use the Vanguard Shield, you can also use the Blade Armor, and even more so the Black Emperor Staff. Vanguard provides its mid-lane regeneration rate, especially if a slightly inferior gank is not a good choice in the mid-to-mid game.
In the later stage, I want a staff to attack the dragon's heart or something, don't shine out and so on, I won't talk about this, there is a strategy.
4.Good gank awareness.
If said it when he was making this game, to the effect that he doesn't like to see Dota have a dominant scene, he likes to see every hero can play before, middle and late.
The hero of the butcher is very well embodied, and he can shine in the front, middle and back. However, due to the previous reason, he can rarely kill alone (the ancient butcher advocated single killing), unless he can't abuse vegetables - if the strength is about the same, I think which one of them volunteers to kill alone and I pick and choose.
That is, to trust your teammates and kill with your teammates.
I won't say much about the consciousness of the hook, but if you play too much, you will be able to do it. Advice: The opponent's consciousness will be the same or even a little lower than his own, don't be delusional.
Let's talk about what you have to say.
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Playing TF is mainly to play hooks, so be sure to grasp the timing of the hook and then once you are level enough, there will be fewer ** on the appearance As long as it appears, there will be a head to cause psychological fear to the other party and then you have to control the field of vision on the line and just play T butcher can be kept without hooking first Close bite and then close hook The damage is very high and almost 100% hit.
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Learn R at the first level, then learn T at the same time, and learn R at the end, and then point at 3 skills and other skills.
The butcher's after T to the person, open R and then D can drop the opponent in a set of combos, if the person who was hooked is not dead, open R chase 2 steps, hit &run after a while, but if the other party is controlled, then be careful, don't rush to open R, wait for him to stun you after hooking him, and then open R chase. If he is controlled and the other party still has a little blood, then use the urn to burn him (the urn is a must-have equipment for the butcher), the butcher's hook is actually not difficult to use, as long as you predict the good point, calculate the opposite position, and then shoot, but remember the speed of the butcher's hook, and calculate the time difference between the butcher's hook time and the time of meeting the opposite hero to the opposite position, then you can hook people.
D is the butcher's ultimate, which is generally with R'to use, but D has a cast range, and D's maximum distance is farther than R's, so when D hits the opponent and R can't hit the opponent, D should be turned off. D also ignores the magic immunity, and when the opponent's DPS starts BKB, the butcher can use D to consume the opponent's BKB time. D's damage increases as the butcher's strength increases, so if your butcher kills enough people, D's damage to the late stage is still considerable, especially after a battle when you have no blood, you can d. The opponent's hero can return blood.
In fact, the butcher of level 3 and the butcher of 5j can already kill people when the opposite side is not in a good position, if the hero on the opposite side is close to you, immediately drive r to chase the opposite hero and run, if he goes directly, you chase for a while and then use t to kill him, if he runs around the creep, don't rush out of the hook, open r to follow him, r is range damage, so under normal circumstances, the opposite creep dies faster, at that time he doesn't have a troop line and will definitely die, so as long as he goes, you can hook it back with t.
Playing butcher consciousness is very important, you can search the Internet for hexor butcher, human brain mh. Maybe it helps you with your predictions.
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1 skill hook, 2 skill rot, 3 skill passive kill unit or hero plus strength less units 4 skill Ken man, single control, after having a staff to suck blood.
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As a butcher, your target is not to go around the invincible point and the multi-board area with you, but to the humans who are driving the motor, which is very important, and many butchers will catch up because of human provocation, causing the motor to drive a lot, and the rhythm is seriously delayed. Therefore, if you see a human who is walking around the invincible room with you, or running with you in a multi-board area, give priority to other targets that are repairing the motor.
Invincible Point Hospital: Small White Room (Phase 1).
Military Factory: Small White Room (Phase 1), two windows in the wild area, two windows in the factory.
Humans will follow you around the above areas, unless you are sure of victory, and do not go up.
In terms of personality, I recommend that you point out blindness, one drag three and one knife kill, and four lies can also consider replacing one level one drag three with a deer head. Blindness is an essential human skill for butchers to chase around. It is very advantageous to drag the rhythm of other humans to repair the motor after slashing humans, and it is relatively good to deal with the fast-paced game with one knife kill, which is the guarantee of stop loss and reversal in the late stage.
Points are not enough to give priority to the small wipe knife and anti-smashing, the butcher chases the board area and the basilisk must have).
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At the beginning of the game, you can roughly determine the equipment route.
The opponent has a lot of control skills.,After the middle stage, you should give priority to bkb.,Open bkb in the middle and late stages to bite can also have enough time for each side to output.,At least temporarily scrap the output of an opponent.。 So the ogre axe is the best, with the strength, you can transfer out of BKB, or you can transfer out of a account.
In general, you should wear a cloak to make yourself more durable, and in the middle and late stages, you should see how many injuries are on the opposite side, and challenge or upgrade to a flute depending on the situation.
If the opponent has a lot of output in the later stage, you can consider a blade armor or ice armor.
The powerful butchers in the later stage should have BKB, A tent, ice armor, dragon heart, and strong attack.
Do you know how to make equipment, but you don't know how to fight? LZ, you're pretty funny.
If you go out of BKB, you must play the core heroes when the team is in the group, and there will be one or two cores in every team battle and advancement, such as the lineup of the enigma, the lineup of NEC, the lineup of SF, these are all to be taken care of, what output can the butcher have in the later stage, it can only be treated as a point control, and you should always know who the point control is, right?
If you come out of the meat suit, you must occupy the front row to attract hatred, do you still want to hook people, even if you hook it, what can you do, you can't kill it alone.
Hero positioning depends on the lineup and equipment, do you know how to make the equipment good, and you don't know how to play next? ?
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First of all, we need to be clear that butchers are not late stage. Although the Butcher's strength is very high in the late game, in the face of the output and skills that are not proportional to the amount of HP in the later stage, the Butcher is a hero who plays with poor HP, so you can only use it as a meat shield in the late stage.
So if you want to be powerful in the later stage, first of all, you still have to make a certain amount of meat, and at the same time, you must also take into account your control ability in the later stage. In the early stage, since you have been able to capture people relatively smoothly, it is recommended that you can still play the flute, dragon heart or blood essence stone and other equipment at the front of the team.
You can think of it as a monomer control skill and don't get too focused on damage. After all, your output is limited in the later stage, and the main thing is to control.
In the end, I want to say that the butcher is mainly in the early middle and early stages, and the caeey who is left to himself in the later stage can play his own help.
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Tick off the person who threatens you the most, or who is a nuisance.
After all, everyone's blood volume has risen in the later stage, even if you are attacked by you, you may not be able to kill people, since you can't kill them, then buy time for your teammates and get rid of the most troublesome people.
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Stacking blood If there are many legal systems, you have to challenge If you can turn the flute, you can turn it, and if you have more strength, you will have a blue battle, and the ultimate move after the blue battle will also be counted, and the butcher is not a hero in the later stage. Don't compare the output with the late heroes.,The butcher itself doesn't have any skill output.,In the later stage,Unless the butcher's equipment is suppressed greatly,Otherwise, you can only cooperate with your teammates.,After the blue battle, the big damage is still considerable.。
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In the later stage, the butcher's positioning is to send the meat shield to death + assist. It is obviously impossible to become a star in the later stage, except for Wanli Butcher, of course, to ensure that you don't die, to produce some pipes Macon sheep knives or something, and then to have a dragon's heart if you have money. As for the A stick, it looks good, and the cost performance is a bit poor.
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Butcher's late meat is the king Change the shoelace line When you play a ball, you can make meat and rush up The ultimate move is released on the opposite core.
In the later stage, it's mainly to assist, buy real and fake eyes, and it's okay to play a flute and support teammates who are not willing to do anything.
But the most important thing is meat, and it's useless without meat.
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Everyone's talk is very good.,I'll add that the butcher's big fixing effect ignores the magic free.,You can put it on the other side of the late stage of opening bkb.。
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The late stage is mainly limited to the opposite late stage.
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Pull the control of the people and the demonic forgiveness to cooperate with the attack. The key is timing.
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Combat trait: Fresh meat.
Every time a nearby enemy creep dies, it drops 1 piece of fresh meat, and the dead hero drops 3 pieces. Every time you pick up 1 piece of Fresh Meat, you gain 1% bonus Attack Damage. Possess up to 25 pieces of fresh meat. Loses all fresh meat upon death.
Q: Broken Rib Strike (50 mana, 4 seconds cooldown).
Slam the ground with an axe, dealing moderate damage and slowing enemies by 50%. The effect decreases over 2 seconds. You'll immediately launch your next normal attack.
w: Butcher's Brand (60 mana, 14 second cooldown).
Deal moderate damage to an enemy and cause you to regenerate health for 5 seconds when they hit a Normal Strike for 75% of the damage dealt. Doubles the amount of ** when attacking hostile heroes.
e: Kill all (75 mana, 20 second cooldown).
Dash at an enemy and block it if it becomes uncarriable, increasing movement speed. If you come into contact with a target, they will be stunned for 1 second and take moderate damage.
R1: Incinerator Blast (75 mana, 90 second cooldown).
After 3 seconds, flames erupt around the Butcher, dealing massive damage to enemies. Can be used while using Kill Away.
R2: Lamb to the Slaughter (75 mana, 60 second cooldown).
Throws an iron pillar on the ground, tying up the nearest hostile hero after 1 second. This ability deals a lot of damage and prevents the tied hero from leaving the Pillar Arena for 4 seconds.
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Meat Hook: Attacks a single enemy target, dealing 115% 130% 145% 160% damage and a chance to trigger a firefight.
Attack Type: Active Attack Rot: Attacks a single enemy target, dealing 35% 50% 75% 120% damage and slowing enemy movement speed by 30% 50% 75% 120% for 5 seconds, with a chance to trigger a firefight.
Attack Type: Active Attack Pile of Rotten Flesh: Permanently increase the maximum HP of the caster by 5% 10% 15% 20%.
Attack type: passive attack.
There are a lot of ways to play, depending on whether you like to play force or law or sensitive, the physical cut of force is more (3 force and 1 sensitive), the second of the law is much (3 sensitive and 1 sensitive) Min's speed is fast, and the ability to quickly use obstacle skills is the advantage of all-sensitive, but there must be a way! (4 Min) to recommend a better plus point for youIf you like the law (before level 80, 2 min, 2 spirit, after level 80, full sensitive), like force (all press 2 min, 2 force plus.
Go out and buy red with the rest of the money from the blue shield The first time you go home and go out of the brutal The second time the shoes Then out of the black cut Depending on the situation, if the meat is on the opposite side, if you are fierce, if you are out of the bird's heart, then you will come out of Langton, and then you will upgrade the shoes, and then you will be a madman, and the last one can be meat, and you can also have the halberd of Atamar, and if you add a point, the main q and the vice e
Zhao Xin Q who is pregnant should be the master, with his e is purely violent on the single directly grab the head and slow down w stabbing the soldiers back to blood in the early stage without returning to the city, the big move is very effective in the team battle, in a word, the main q deputy e. Tailwind is the first to come out of the ice hammer, black cut, attack speed shoes, fanatics, destruction king and blood, meat and output, not afraid at all. Headwinds are Sunfire, Fanatics with Blue Shield and Swift Boots, Black Cut and Ice Hammer. Hope.
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