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Online game: abbreviated as online game, also known as "** game", referred to as "online game". It refers to a fairly sustainable individual multiplayer game with the Internet as the transmission medium, the game operator server and the user's computer as the processing terminal, and the game client software as the information interaction window, which aims to achieve entertainment, leisure, communication and virtual achievements.
A stand-alone game is a video game that can be run independently using only one computer or other gaming platform. Unlike online games, it doesn't require a dedicated server to run the game properly, and some can also play multiplayer battles through a LAN or Battle.net. Gamers can play games on their own computers without being connected to the Internet, and the mode is mostly human-computer battles.
It's a little less interactive because it can't connect to the Internet, but it can be played with multiplayer over a LAN connection and can run without the need for a dedicated server.
The battle platform is an online service for multiplayer computer games for Internet users, which allows Internet gamers to easily play games through the Internet, as if they were in the same local area network. Through network protocol conversion technology, the platform connects players who are thousands of miles away on the Internet, and also provides users with real-time communication and communication.
With the help of the battle platform, any game that can be connected through the LAN can be played on the platform through the local area network, no longer need a dedicated server, no longer need to remember complex IP addresses, and players can easily play with others. All players in each room on the platform can communicate with each other through the LAN if they are in the same Internet café, play with other players, learn from each other, and enjoy the endless fun brought by the battle game.
To put it simply: a single-player game is a game of one person or several people! Online games are games that tens of thousands of people play at the same time! The battle platform is the converter that turns a single-player game into an online game!
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The upstairs one is really professional.
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According to the degree of social participation of preschool children in learning, psychologist PARTEN divided play into solo play, parallel play, joint play, and cooperative play.
Normally, it is difficult for children to play with other children before the age of 3 and a half. Many of our parents are worried about their children's withdrawn or unsociable personalities. The development of children's social play, like other cognitions of children, has its own unique laws of development and sequence of development.
Social play refers to the play that children play in their social interactions with playmates. There is no significant difference in the nature of these three perspectives, and we can see that children become more socially involved in play as they get older. Therefore, we usually divide social play in childhood into solo play, parallel play, joint play and cooperative play.
Solitary play refers to children playing alone, even in the presence of other people, without any contact with them, and children engage in different play activities, which occur between the ages of 2 and 2 and a half. Just like Chengcheng and Bubbles playing on a slide and an ocean ball in a playground, everyone plays with different things, and there is no communication between them.
Parallel play is when children engage in similar play together, but without social interaction with each other, and usually occurs between the ages of 2 and a half to 3 years. When playing alone, children play different contents, but in parallel games, children play the same or similar content, and their game content and game methods can affect each other.
As a result, children in parallel play are more socially engaged than in solo play. Psychologists also distinguish between parallel play and parallel consciousness play: parallel play is when children participate in similar activities together but do not pay attention to each other's actions, while if children participate in similar activities together and also make eye contact and know about the existence of other children, it is parallel mind play.
For example, Chengcheng noticed the bubble under the persuasion of his mother, and then sat on the opposite side of the bubble and played a game of building blocks, which can be classified as a parallel consciousness game.
Joint play usually occurs between the ages of 3 and 1/2 and 4 and 1/2 years, and children play together and behave in relation to each other, but do not cooperate with each other. For example, when Chengcheng and Bubbles grow up, they will communicate with each other because of the materials when they build blocks together, but this kind of union is only the interaction of peers, and they do not play for a common goal, and this kind of social interaction is still relatively low-level.
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Language education activities in kindergarten are a purposeful and planned form of activities with children as the main body and language as the object. The content of language education in kindergarten includes:
1) Conversation activities.
Conversation activities are a type of language education activities that train children to use language to communicate with others within a certain range.
2) Tell about the activity.
Narration activities are a type of language education activities that mainly focus on cultivating children's language expression behaviors.
3) Listen to the game.
Listening and speaking games provide children with a game situation, so that children can practice oral language according to certain rules in the game, and cultivate children's fast, witty and flexible listening and expression skills in oral communication activities.
4) Early reading.
Early reading is an important type of activity in kindergarten language education, which is an educational process that cultivates children's written language learning in a planned and purposeful manner.
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There are 6 main types of games:
Action, adventure, simulation, role-playing, casual, and others, each with dozens of branches, forming a huge "game type tree". Categorizing games by gameplay, also known as categorizing by gameplay. This taxonomy is based on the different presentation methods used by the game to serve a certain purpose.
The game classification method has the characteristics of clear and objective, and is the most important and common way to classify games today. The taxonomy of game styles has also gradually changed in recent years in the development of games. In the early days, video games were very simple due to the computing power of electronic devices, so there were few categories.
With the advancement of game consoles and personal computers, video game graphics have been enhanced, and a large number of new 3D games have emerged.
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