LOL which APs are worth playing, which ones have high damage, and which ones are good for stealing p

Updated on Game 2024-05-06
8 answers
  1. Anonymous users2024-02-09

    AP is more cool in the assassin category, such as Akali, and Cassadine, the best team battle is ominous, because the ominous ultimate is all powerful. Grabbing people's heads is also a better fit for these heroes, but it's better not to rob it, team battles are strong alone, teammates are rubbish, and you are also abused.

  2. Anonymous users2024-02-08

    If you play well, you can second people You don't have to grab it with others, and you have to look at the timing to grab people's heads If you see the assistance, you can grab people's heads, Radiance, Little Fish, Fire Girl, Fire Man, Sindra, Blasting, Little Mage, Carter, Doomsday, Cassadine, Akali, Iron Man These are all strong explosions Seconds are very powerful See for yourself which one is suitable for playing, grabbing people's heads is more recommended Akali and Cassadine, Xiaoyu and Radiance can also be.

  3. Anonymous users2024-02-07

    AP damage is high.

    I want to grab the head, I think the fire girl is powerful, R summons a big bear cow very, Q also hurts, E can also add double resistance and burn people, W is range, passive can also be dizzy.

  4. Anonymous users2024-02-06

    Grab people's heads and look at character.

    It's good for the dead brother to collect people's heads, but the CD is long.

    The dead brother has high damage, and the group list is good.

  5. Anonymous users2024-02-05

    A lot, Xing Ma, Raven, Dema, Han Bing, Pansen, Blind Monk, Bounty, Prince, VN, Praying Mantis, Male Knife, etc.

  6. Anonymous users2024-02-04

    The first suggestion is AD

    Analyze skills first.

    Passive: Increases movement speed, which is not in conflict with AD or AP.

    q.Kill two birds with one stone. Damage two targets, the second target deals more damage, ad, bonuses, physical damage.

    w.Black Spear Passively Increases Bonus Damage, AP Bonus, Spell Damage, Increases Attack Speed and Reduces Health Regeneration.

    e.Bullet Rain, AOE Damage, Slow, AP Bonus, Spell Damage.

    r...I forgot the name. Erase) continuous output. Area Damage: Ad AP double bonus. Spell damage!

    It is recommended to hit AD....Because to be honest, bounty hit AP with no burst damage.

    The W bonus is not high, and the e-skill cooldown is not short. So there is no sustained damage either.

    Otherwise. There's just one problem. If the bounty hits AP, how exactly is it positioned?

    Continuous output? Burst output? Semi-aux output?

    Neither. Can only be closed on two days, just like Teemo, continue to have extra output! Of course.

    If you play like this, the bounty output is significantly lower, and the battery life is also poor!

    The main skill of the early line is Q...e..E just has a more deceleration effect, and it consumes more blood or Q, but it is more difficult for novices to grasp Q.

    So most newbies don't order Q. However, it is normal to consume Q.

    Mid-term Team Battle: E: Skill Slowdown, Chase or Escape, W: Increase Attack Speed, Extra Damage, Ultimate, Harvest, or Disrupt the Opposite Formation First!

    In the later stage, it's mainly W+ equipment!

  7. Anonymous users2024-02-03

    The main ad bar, although I also see that there are high play ap, ap is quite eating the main camp, and the teammates are powerful-.

    It is recommended that you play AD, pro.

  8. Anonymous users2024-02-02

    Bounties are generally located ADCs.

    AP bounties are really not as good as AD bounties.

    APC's Q is useless, and normal attacks don't hurt AD, and W can only stack 4 times.

    ADCs are much more practical than APCs.

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