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Generally, it's not necessary.,The captain marked it and opened it directly.,When it's too late to mark the weird hurry, you can ice mark it.,For example, the 4 waves of evil orcs before the blood old 2.。
There's also the problem of water bb.,This depends on personal preference.,Where you need group control.,I feel like I can't control it.,Just call.,Or use a water before the quenching cold.,Don't waste cd.,It's generally called when you hit the boss.,Personal habits call on the boss.,Throw your wand yourself.,And then open the cold blood.,Cold.,Calling.,Jewelry cold double open.,20 seconds have passed.,The boss is almost the same.。
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I'm used to being like the landlord, and I'm not easy to ice rings and water people.
The ice ring is controlled separately I think the successive waves of monsters in the second passage of the energy ship can be controlled in this way, I am like this, come out and I will use the water under the ice, and then the captain quickly marks the monster, and then each controls its own, so that there will be no situation where they all control a monster, which is safer.
The fence feels better off being frozen, and it's troublesome to lead to passive slaves.
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Ice Method: Ice Ring Control Group Monsters is a very common operation.
The water element is generally the deep ice method, and with the rapid cooling skill, an ice method that passes the level can be ice ring 4 times in a row. It can effectively take off a group of monsters and protect teammates (especially the **class).
Personally, I like the long-range Ice Ring A mob with water BB, and the team is safe.
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Generally speaking, I'm a water man cd when it's good to recruit it.,But it's also good enough to leave the boss with a water man.,The landlord knows one thing.,That is, if you don't use a water man.,That's a waste of cd! In addition, whether the ice ring is or not depends on personal preference, if T doesn't pull the monster or his teammates don't control his monster well, you can come to the ice ring!
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That's right.,WL with ice rings is not good enough to pull to neutral monsters.。 Once yx almost died because of this... I don't look for water people very often. Because if the CD doesn't reach the moment of crisis, the water man won't be able to come out soon? (Extremely cold refrigerator also cd).
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One water element ice ring, one water element resistance, one ice ring of one, one sheep, and finally two or three kites by yourself, Well, you will be invincible if you do this.
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Use 18 43 to torture ice.
Just pay attention to the time to open the BB Ice Vein+ accessory, and it's OK
Note that you must first open the ice vein + ornament and then open the bb
bb is affected by its own data +.
Generally, you can open BB + Ice Vein + Accessories at the beginning.
When it's almost time to sx, if the cd is extremely cold, open it again, pay attention to bb, enjoy sx, if it's faster to open sx, then wait for sx to open sx, and then open bb if you open the skill boss for a long time, see if you can open 3 big skills.
It's just waiting for the Ice Vein, the ornament, the BB's CD, and then the extreme cold, and then open it again.
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Talent tortures ice with 18 0 43, hits are enough, more acceleration and magic damage, no critical hits are needed, and the dungeon boss is a brainless ice arrow, and the water element ice vein ornament explodes.
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The talent for torturing ice is good, your haste is still a little lower, let's pile up more haste.
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What about violence? Words of law injury. It's better to raise it to 1200
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Point the talent right first, the speed is not high, if the blue bar is not enough, you can choose the critical attack route first, and the speed of the magic injury needs to be improved.
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The easiest way to engage in equipment is to drink and eat cooking, ** oil on the way, pile up quickly, pile up to 300, and then pile up the storm, and hit the guarantee of about 160 is OK.
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Your equipment, it is estimated that it is almost graduated from the p-sub outfit + zam outfit, how many hits? It's not bad to be in the top 10. The technique is similar, that is, pay attention to the time to eat magic gems.
I don't know if you point out the ice finger, if you add it, you should pay attention to the bug of the ice gun and the ice arrow, that is, after the ice finger is out, put an ice arrow first, and then put an ice arrow and an ice gun, so that it is very likely to have three critical hits.
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The speed is too low, how can it take 300 to maximize the effect of the magic injury, and it will only take a few minutes to fight the boss If you want a high dps potion mixture, you can't save it.
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Hit 136.,Steal 136 ice arrows to hit the boss and there's no miss.,Magic injuries and critical hits are above 700 and 18%.,In fact, as long as you can fight.,It doesn't matter if you're equipped with environmental protection points.,Now FB is scattered because it won't hurt Xiaobai.。
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1.Acceptable hits and low critical hits. The speed is average, and the law injury is average.
It is estimated that you will only have a critical strike chance of around 30 in a boss fight. Those who lack use 18 0 43 bullying ice (torture ice) bar, 12% damage plus layer, ** armor during battle, and then complement other mages who have concentration to focus. There are a lot of mature talents on the Internet, and the choice in the arcane side is recommended to add talent points to the spirit, forget what the name is, you can see.
On the upper level of bullying weak talents.
2.176 hits are basic, and then go to the pile of haste, your magic damage is already OK, critical hits can be deliberately piled up, gems don't waste on critical hits. You can change all the stones to haste.
There is no standard for qualification, I'll give you a suggested attribute: Hit: 176 Mana damage 1100+ Haste 300+ Crit 20% When your haste reaches 300, there will be a qualitative leap, and after 350, it will be another leap.
3.The technique is very simple, the ice method is brainless and cold ice arrows, don't just ice guns and fire rushes, it will reduce the second damage to let the inspection, and it also occupies the public CD. When the Ice Finger appears, Ice Arrow, Ice Arrow + Ice Gun, and Triple Explosion still exist, you should know it.
The water baby starts to move CD and then moves.,There's no slashing phase for the ice method.,So ice veins、Accessories、All the tricks to increase dps can be used in turn.,And with your current attributes, even if you start it, it won't be ot.。 If you can, it's best to open an accessory that increases magic damage when you're bloodthirsty or heroic, but don't wait for it.
4.If you want to play with ice all the time, then take a dog stick, which is much stronger than chaos and black books. HS and BT are only dropped by DD, and the upper elf cloak he dropped is also good, and the F4 cloak is more suitable for fire.
The Ancient Head is the ultimate cosmetic item for all DPS, and is highly recommended.
5.The output of the ice method depends on the rapidity, and if there is a hurry, there will be more ice arrows, and the more ice arrows there will be, the more ice points out, and the more ice fingers, the higher the critical hits. There is also the Ice method suitable for any dungeon and boss at this stage (except for the old one of the Seamounts), and the fire method is suitable for stake battles, because of the movement output, igniting the dot will reduce the dps a lot, while the ice method will not.
Again, DPS is very team-eating, if you don't have a good team, the second damage is impossible to be high, a team with a fat battle time of more than 4 minutes, 3000 second damage is a luxury. Bird's De Dark Shepherd Elemental Sa is all boosted by second damage.
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Generally, under FS, the dungeon uses the ice talent, and the arcane play is not good, and the general PK is used.
It's okay under the fire method, but you have to pile up critical hits, and the critical fs are high, and it's easy ot
Ice talent is actually good, and I've been using it all the time.
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Arcane talents are generally used for PK, and the explosive power is very strong, similar to the fire method, the ice method has a strong endurance, and the output of the copy is significantly higher than that of the arcane
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In the next dungeon, the Ao Department will cast energy-saving spells, and the talent that will explode to others below, and the talent that will add ice arrow damage to three points. The ice system doesn't reduce its own injuries, and in the end it doesn't have any talent.
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Brainless Ice Arrow. Note the triggered Ice Finger and Instant Fireball effects.
When triggering the Ice Finger, first the Ice Arrow, then the Ice Arrow + the Ice Gun.
Ice Finger and Fireball trigger Ice Arrow at the same time, and then Ice Arrow + Fireball FS output is very simple. You're at a low level. Replace the gems on your body + hits with + violent ones, and the ice method hit 126 is enough.
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FM Haste and Dotted Haste gems
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I look at the ice raid seems to be a cold ice arrow, I think we should improve the equipment more, explode, the law hurts or something.
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I think you're a little bit less.
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I'm so impressed, but I can't respond, it's so unfair to you.
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