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A good output is still based on high attack strength, high hits, plus appropriate critical hits I have to say that the thief dignity talent of the current keen department has a bug If it is 25 people and there are more thieves, it is equivalent to other thieves out of the crit You have 2 long combo points You can consider infinite piercing
Hope the game is enjoyable.
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Because you fist gloves, you can't use the destroyed (damage requires a dagger), so just use the combat talent, fb output, shadow attack to make up the stars, and just cut the whole process. Point out the cutting strengthening. All + hits, + AP talents, + critical hits are all pointed, and the sharp aspect can be left out.
Fighting produces a killing feast, and other thieves who believe in a 2303 don't need me to say anything.
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Dude, fisting gloves playing ruined?
5 points still have to be hand-to-hand?
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Crazy line, 5 points and call people to play.
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Once the battle begins, cast the Slash as quickly as possible, and the Battle Thief's main star saving skill is Shadow Attack.
Output Loop Skill Priority:
Cutting, cutting, deboning.
The recommended cycle is to keep cutting, then keep casting a 5-star finisher, and if it breaks, it will be cut, otherwise it will be piercing.
Slashes do not require 5 stars to cast, and the duration is guaranteed to be able to perform at least one finishing move before the next cut.
If this cycle is a bit complicated for you, then it's okay to reduce the cycle to 2 finishers without using Split (about a 1% loss of overall DPS). As a side note, if no one on your team can provide you with a 30% Bleeding buff, don't use Split.
About the vital blow.
Vital Strikes increase the effect of offensive finishers by 35% (45% for Glyphs).
Vital Strike should only be used at 4 stars and when Cleavage or Deboning is about to be cast.
To increase the chance of unraveling, it can be used when you are about to cut at 4 stars, so that the debuff will also work the next time you use deboning or cutting. However, be sure not to use it again at 4 stars, otherwise you will lose DPS.
The deception of bandits. Green light adds 10% damage, yellow light 20%, red light 30%. Therefore, the skill of Killing Feast is generally played at the red light. And when you put the kill, you will first empty the energy. If that's going to spill out, you can kick a knife fan.
The above is the most standard output method. == That's what I do. Now 9900+ gs goalkeeper up to 2w9. I hope it will help the landlord. Thieves are easy to learn, but hard to master. Come on.
Finally, the old rules . District 3 Firas Undead Thief Wind Thoughts .
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The second floor still uses GS??? Now there will be no 8,000 to 9,000 stakes?
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1. Assassination talent: You should always start from stealth so that you can take advantage of the 20-second limit kill as much as possible.
2. If you can use the choke within a second or two of the opening round and start attacking, then the choke is better than amputation. This is not always possible due to the unpredictable movement of the boss in the opening seconds or the breaking of the stealth AOE mechanic. However, as soon as feasible, a throat strangulation should be used.
3. After entering the battle, there will be many sequences of casting skills, but the ultimate goal is to hang up the cut and cut at the same time as quickly as possible, and they don't have to be high-star.
4. In the target 100% to 35% stage, the priority of the finishing move is as follows: Cut, Split, and Poison.
5. At this stage, you should use the amputation as a skill to save the celery and cultivate the star and maximize the coverage of the slash, and then maximize the poison coverage.
6. The cycle should be 1 + fragmentation and 4 + poison suspicion. In other words, once the split is about to end, no matter how many combo points there are, the split should be re-hooked. Otherwise, use 4-star and 5-star poisoning.
7. If possible, you should try to wait about 90 energy before poisoning (less if you are forced to override the poison buff at high haste) so that you have a higher chance of triggering the poison when you amputate it later.
8. In order to maximize the poison coverage, you should avoid covering the poison buff as much as possible. However, never let the poison buff run out of energy or waste streak points just by waiting for the poison buff to run out.
9. During the slash phase below 35% of the target, once your target HP drops to 35%, you should stop using amputation and use backstabbing as a star-accumulating skill. You should still follow the same finishing priorities as before, maximizing the coverage of Slice and then Poison, and conserving energy before Poison.
10. And this stage should use 1+ slash and 5 star poisoning. If you are struggling with energy overflow (e.g. due to bloodlust), you should use Destruction Accumulation first until the energy stabilizes.
The carved selection generally has a shadow attack carving, so deboning is generally best to be 4-star deboning, so that it will not waste combo points, and if there are T6 shoes, you can replace the shame fragments, and the whole rage is good, the hit is a little low, it is best to be about 280, and I personally feel that the poison selection is the main injury, and the secondary fatal is better. Now the output of the battle thief to put it simply, it feels like it is to keep cutting the whole process, it must not be broken, and then keep it 4 stars boning.
Your talent is fine, but 2 Demon Focus is not necessary.
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