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See what you think. If then 1 mount must be practiced well. Because it doesn't matter what race. Upgrade tasks must have a good attack. And a mount can make your baby a little more NB.
But if you are, then the Demon Six Mount is a super enhanced version of the one-seater. In that case, you don't have to deliberately sit down. The initial value is almost on the line.
So according to the meaning above. 2. Turn around the words of the person. As soon as you sit, you can wash the initial value of the better, and the skill will bring a primitive. It works well.
But if you are still a demon in the second turn, it is better to wash away the original skills and learn to break the cauldron and strike later. Although it cost 100w more, the effect is much better than the axe, because 1 sits without turning 60, and your baby should not be very strong at that time. Soul Chaser adds a combo rate and number of hits.
In that case, your baby's chance of flying is much greater, and you turn the demon twice, and there are stronger six seats that need to learn to chase souls ++ break the axe, so why do you have to learn the same skills as one sitting and six seats, isn't it a waste?
Therefore, it is recommended that you think about what race you will spend in several lifetimes and decide what to learn.
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It's the same for a mount
Take a primitive soul chaser
Bring a broken axe
Because chasing souls with Min + combo Breaking the axe is + breaking the defense My mount is only 22+ now 10000+ The effect is very good When it is estimated that 100 ignore the defense to 60 + 89 Cool very.
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Friends on the first floor It's too good to think about it 83 100 level if you want to break 60 Devil's 6 sits are difficult to do A mount is up to 45 Mistaken people's children.
The primitive skills don't move, and then you can learn a broken boat, no matter which race, you can learn it this way
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A mount is the same, with a primitive soul chaser, in the practice of a broken axe
Because Soul Chaser with Min plus combo Breaking Axe is to break defense
I'm only 22+ proficient in my mount now, and I'm 10000+ proficient, and the results are very good. But it's best not to practice one.,Magic 6 is an upgraded version of one.,All kinds of values are more superior than one.,If you can't bring it, then practice a 4-seat anti-human hair.。
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The above is right.,But it's best not to practice one.,Magic 6 is an upgraded version of a variety of values that are more superior than one.,If you can't bring it, then practice a 4-seat anti-human hair.。
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Practice 2 mounts, level 90 can ride, learn the heart like stopping water and practice hitting a mount can also learn deadly and combo.
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Because those 2 skills are related to strength and spirituality, the full initial value of 6 mounts is 24 strength and 6 spirituality.
1 mount is 18 strength and 6 spirituality, that's the gap.
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It's not 1 seat, yes, the skill is a physical attack, such as a combo. Hit. Berserk 6-seater's skill is anti-immortal method. of human law.
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1 mount is not as good as 6 mount. Because of the high power of the 6 mounts, the impact of the well-known rage, and the combo ==
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Skill 1: Chasing Soul and Killing Skill Function: Increase the lethal, combo and SP of summoned beasts.
It is suitable for learning with high strength and spirituality. Skill 2: Breaking the Cauldron Skill Function:
Increases summon rage, AP, and physical ignorance. Mount learning for strength. Skill three:
Late Strike Skill Function: Increases the Summoned Beast's Berserk, Deadly, and HP. Suitable for strong, high-bony mounts.
Skill 4: Heavenly Thunder Fury Skill function: Increase the power and resistance of summoned beasts' fire and thunder spells.
It is suitable for learning on a spiritual and powerful mount. Skill 5: Make Waves Skill Function:
Increases summon beast's wind and water spell power and resistance. It is suitable for spiritual, high-rooted mounts to learn. Skill Six:
Skill Function: Increases the power of the four series of spells of the summoned beast. It is suitable for the study of mounts with high spirituality.
Skill 7: The golden body is not bad Skill function: Increase the physical, shock, poison resistance and HP of the summoned beast.
It is suitable for learning with strong mounts. Skill 8: Celestial Protector Skill Function:
Increases summoning beast's Immortal Four-line spell resistance and SP. Suitable for mounts with high roots to learn. Skill Nine:
Heart Like Water Skill Function: Increases summoned beast's confusion, lethargy, seal resistance, and HP. It is suitable for learning from mounts with high roots and spirituality.
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Practice 1 5 6 Three Mounts 1 5 Mounts Control Attack BB Learn to Break Physics 5 Mounts Blood Resistance and Immortal Methods If you attack BB less 6 Mounts can blood resist people and connect machines.
Remember to adopt it.
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Big words are not added by house number.
It's by ethnicity.
You want to practice Min Mo.
Just all-sensitive. You want to practice demon attack.
Just attack it all. And the Bloody.
There is also Min Attack Demon.
It's up to you to add a little bit of a big talk.
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It takes money to practice Min Mo, and if you have enough money, then Min Mo is very strong.
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Male Demon: Spells have ox (plus attack), speed (acceleration), suck (reduce the enemy's % ratio of blood method) Sect: Demon King Village, Difu, Lion Drag Ridge.
Witch: Spells include Ox (plus attack), Disc (plus defense resistance), and Suck (reduce the enemy's % blood ratio).
Sect: Demon King Village, Difu, Pansi Cave.
Male Demon Points: Min Male Demon, (Full Agility) Force Male Demon, (Full Strength) Female Demon Points: Min Female Demon, (Full Agility) Force Female Demon, (Full Strength) Sensitive Demon, (500 Strength, Rest Plus Agility).
Blood Demon (plus 500 Gu, the rest plus strength).
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The races of Big Talk 2 do not need to join the sect. Playing the male demon is generally for the correction of the turn, the correction of the male demon is the speed bonus, and the correction of the female demon's turn is the anti-pumping and anti-physics. If you want to play the sensitive system, you can play the male demon If you want to play the blood system and fight the man or something, it is recommended to play the female demon But the usual task is a female demon or something, and the male demon is not wanted.
Generally, the male witch and the demon who didn't turn are Karma. You can also add a little spirituality appropriately. Personally, I prefer female demons.
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Min Demon Resistance must be cultivated, otherwise it will be difficult to resist, it is recommended that you turn 2 men and correct the resistance, 1600 Min or so is enough, and you can kill stars!
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If it's a law system, of course, it's strong.,If it's a physics department, it's a strong draw.。
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Although I'm not playing the demons.,But I know more about the big words.,1 When you don't turn around, you can add a little bit at will.,The important thing is that there is more blood and more law.,Immortality can be put on it.,The general thing that doesn't turn is to do the day upgrade.,The law is enough.,It's okay to have enough blood.,102 After the turn of the demon, don't just add points.,1 turn the demon don't practice the Min Demon.,The points are not enough.,It's best to attack the demon with blood.,The law also has to be added.,2 turn the demon can practice the Min Demon.,After 3 turns, it's not rubbish to add as much as you want.,The demon requirements are not too big., Because the demons are more economical.
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I am the third male demon. Sensitive demons, blood attack demons, and balance demons have all been practiced. . . I can tell you this, if you don't do all-min, you can add as much as you want.
If there is no relatively high HP MP SP correction, it is still not recommended to practice Min Mo. I've played both the Blood Demon and the Full Attack Demon.,Friend's.,It's very depressing.,If you just want to play a game.,It's recommended to practice the balance demon.。
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First of all, you have to be clear about what kind of demon you want to practice.
The magic points are as follows.
The first Hercules (full force plus points).
The second all-sensitive demon (all-sensitivity plus points).
The third blood demon (3 merits, 1 blood plus points).
The fourth sensitive blood magic demon (2 mins, 1 blood, 1 law plus point).
Fifth Blood Demon (2 Blood, 2 Law Plus Points).
Sixth, the Balance Demon (whatever you want).
Personal opinion.
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If you're just starting out, that means you haven't turned? #
In that case, first of all, it will be more powerful! Wearing anti-physical equipment is very important for not turning 3....No need to add more! If you can release 3-4 3 methods, you can do it! #
The rest add blood! Don't play Min Mo! Personal opinion for reference As for your friend's suggestion that he added some garbage? Tell him to fart. #
I hate the type of person who talks in front of people who can't play. #
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Finally, you can eat the shin bones full. Just spend some money ...
It depends on what team you're on.
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In addition to the fact that the female demon turns into a woman, the resistance to suction and the physical resistance are a little higher! The other resistances are rubbish! So I don't recommend a female demon to a woman! Personally, I think it's better to turn a female demon into a female demon.
If you want to play the female demon, you have to determine the route, and the previous reincarnation correction is very important. Before the second turn, I personally felt that the stay time would not be too long, and the equipment could not be worn, so the first three lives could prepare for the third turn. If you play the power of the devil then it doesn't have a big impact on what race you play before, but it's recommended to play a female demon or a man, and the law is full of corrections, especially if you have a headache with resistance, it's especially good to play men. >>>More
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