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1 Mount: A Soul Chaser: Increases SP8%, increases hit rate by 17%, increases combo rate by 17%, increases critical strike chance by 17%.
Shipwreck: Increases AP by 20%, increases Berserk Critical Strike Chance by 30%, Ignores Defense by 40%, and Ignores Defense Chance by 40%.
Mounts are basically not practiced by many people.
5 mounts: Skill: Protector of the gods, the heart is like stopping water.
Effect: After the full level of eating full balls proficiency 10w, the baby is controlled, the anti-ice, mixing, and sleeping are increased by 35%, the 4 anti-immortal method is increased by 30%, the blood is increased by 10%, and the sensitivity is increased by 10%.
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1 sit (power 18) and 6 sit (power 24) are both magic favorites 2 sit and 4 sit I haven't figured out what to do
3 Sitting (Spirituality 18) is the control of the law of the baby and the baby who eats Shuradan, and the damage has a bonus Oh 5 Sitting (Root Bone 18) is the best anti-mount in addition to the human 6 Sitting (Root Bone 24).
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If it's all anti-human law, immortal law.
It is recommended to practice 4 anti-human methods, anti-physics, anti-poison, anti-deterrence.
I'm afraid that the magic will continue to suck when pk, right?
Personally, I feel the need to train a mount like this.
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5 sits and 6 sits are the same as what they learn, they are all taking the route of resistance, this depends on what you are sitting in the six, complementarity is the last word.
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There is no difference between the four sits of all races, and the same skills as the five sits are good, and the anti-human method is higher than the five sitting.
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If you want the demon six to sit, choose the demon 5 to sit and resist people. The Terran Six Sitting Anti-Human Immortal Method has the best effect! It is recommended to turn 2 to 100 for a man over 6 to sit or other roles.
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In the case of full level full mounts, of course, it is 6 mounts, and it can also resist a lot of immortal methods.
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Terran six-seat, now it doesn't matter what race you have, you can choose any race mount when the six-seat hatches!!
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If it hasn't changed. Human resistance is five mounts. The five mounts of the demons
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Don't think about it. Direct Terran 6 seats.
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2 mounts learn to add attacks, add hits, 3 mounts can resist human hair, immortal law. 4 mounts, human hair, immortal law. 5 mounts human hair, immortal method (human hair method, anti-physics). 6 mounts, human hair, immortal law.
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5. The heart of the mount is like stopping the water, which is the anti-human law
But people 6 sit the most nb
Now those who change races can be recommended to take 6 seats after changing men
People 6 can resist 40+ if they eat the muscles and bones
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Why don't you look at the initial value of the ghost mount 55 power, 15 blood, and 22, breaking the original law of 30 at the initial value.
Full level does not eat muscles and bones Shock Resistance 21 24 All mounts have the highest shock resistance First of all, you have to know the actual difference between Shock 21 and Shock 19.
Personally, I think that the ghost 5 seats practice immortal law law and 6 shock people method are absolutely practical, and the collocation is also good.
6 ghosts, full initial value, full level anti-immortal law, 35 human law, 31
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The six mounts of the ghost clan have 2 points less than the human race, but the strength is 15 points more, you can learn a power-type skill, and the mount of the human race is definitely not under the six mounts of the human race, rest assured to use it boldly!
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2 turn the man 3 turn and then turn the ghost to continue to have the man's 6 mounts.
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It should be said that it is definitely not as good as a man. You can turn a man to get a mount first, and then turn the ghost.
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The 5 mounts of various races can reach 32 anti-immortal law and 30 human law.
Terran 6 mounts anti-immortal method 43 people law.
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