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First of all, it is not recommended to learn, it is purely wasteful, and then as far as the game is concerned:
1, crouching, it's the skill to defend the first half of the offense (almost mistaken for a defensive crouch).
Most of the attacks are on the upper stage" is wrong.,Strictly speaking,The most skills to attack the whole body.,Like hooks、Pick up and the like are from the bottom up.,It's a full-body attack.,But if you're far away.,Wait for his next attack to pass and then squat to dodge this kind of skill (the success is very low.,Unless you're super bt).
2. The gunner's sliding shovel and swivel leg are the lower section, and the lower section of the Sanda kick is of course the lower section.
3,Don't pay attention to the next paragraph.,It's still that sentence.,The most skills to attack the whole body.,It's not recommended to learn.,I feel like it's useless.,PK is useless.,It's not very easy to use the brush.。
4,There are not many pure upper and lower attacks in the monster.,In view of the fact that you turn to Sanda.,So don't talk about it before level 18.,Basically, the gunner statue in the sky is a flat-firing bullet and bowing your head can be avoided (counting the upper section of the attack) Blue Pterodactyl and Pterodactyl both belong to the upper section of the attack.,There are also darts of the stone blade Lazers.,Some other monster attacks are actually lucky to dodge.,Like the dragon cannon, you can dodge at the muzzle when you throw a bomb.。
What does the monster of the next attack know about? You wouldn't want to jump up when he attacks, would you?? There's no need.
It is not recommended to learn again, because it is really useless, when you fight with monsters, the best way to protect is to fall back and back again, this is the safest, if you want to jump, you will step on the eagle and jump high.
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You look it up and you'll understand it all!
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The problem of hard stun low. I have a set of streamers and have a lot of hard stuns, and more than half of them are right to others.
**Plus 80 hard stun, and if X and people are right, others generally can't beat you.
It's better to hit him with a misaligned day.
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We don't have the hegemonic judgment of other classes, but we have speed.
and Hyper Range. Attack speed and movement speed are also difficult to compare with other classes
And the kind of pseudo-that will kill you as soon as you are caught is even afraid of many professions.
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This is because in the judgment of the force method, the stiffness and standing speed are relatively low.
So you always suffer when you fight against others, and in the third stage, it is similar to the overlord, so you will be knocked away.
Hehe, I'm also a force method, level 51.
The force PK is still very strong.
Single-brush images are stronger!
The force method relies on the power of the combo.,The force method with good technology is very casual.,But it's very continuous.,There's no fixed move "no move to win". Also, the force method can be pseudo-connected, so it's still good for the force method! )
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Yes, enemies that fall to the ground can be knocked away.
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You can only dodge some of the upper skills.
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You don't have to ask, absolutely.
I tried.
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Can put to good use absolutely powerful skills.
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I guess your friend hasn't been on dnf for a long time, It's still in the 60s, and now it's in the 70s Please landlord Thank you haha.
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You should ask your friend how he can't do it. The 70 version of headless feels easier than a mouse.
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If you don't have good equipment, you can be so slow, and I've been on the top for 3 minutes.
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Skills can't just rely on back strikes and breaking moves.,The two of them can only add up to 57.,And 43 is extra damage.,It depends on the last KO monster to deduct more than 30% of the blood.,It's your last most ruthless trick to give him.。
This is similar to the operation, 85 is based on volleys and combos, and 15 is multiple attacks, so you should not be able to go above 85 alone.
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Upstairs are ......,Attack, physical and magical attacks, and fighting monsters are all attacks.,Release is a reading bar on the top of the head.。
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Look at the head, there is a black bar, there is a cast, it is not an attack, such as a ripp, sweeping, rampage are all cast,,, x is not.
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The barrel of the female is lower than the male, and many postures are different, of course the judgment is different, the female gun can sweep the floor, and the male gun cannot.
Step on the shot, ditto, the woman can sweep the floor.
Fine fire,Both men and women can play the position.,But the man doesn't have a lower position for close-quarters monsters.,Similarly, the charge can sweep the floor and not charge the power can only be on the top.。
The fire is the same as the small fire.
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When the barrel of the female big gun is put down, it is lower than the male big gun.
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Generally, what the crack wave can't catch can't float
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Quite simply, it's a pick.
If you go to the bottom or go backwards, you can't float in the air.
If there will be a certain amount of time (if you increase lv1 and it is not easy to see), you can float in the air.
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Like the 1st floor, what the crack can't catch can't float.
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Pick up, cross slash can also be picked up in the air.
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what , I don't know what you're talking about.
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All percentage physical attack skills are ** skills. All **skills have**attributes.,If the skill also has attributes, it's a double attribute.。 **Skill is the skill of punching, kicking, taking** knocking. The skill of the Ice Freezer is a ** skill, and the skill of the Gunsmith is not a ** skill.
Skills that require reading are not ** skills.
Skills that do not indicate attributes or indicate no attributes, the vast majority of them are physical attacks and have ** attributes.
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Look at which damage is high, such as using fire attributes to put skills, if you haven't piled up ice strong, hit the monster of the turtle, it's the fire attribute damage is high, and the output is the fire attribute.
If you've piled up ice, it's usually ice, but there's another effect (the output can't be stacked), such as hitting the first picture of a real boar, which can burn the corpse of a mob, but the output is ice.
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The higher the attribute enhancement, the more determined the damage of which attribute it is. If the same attribute is strengthened, it is the attribute resistance of the monster that is hit, and the one that is low judgment.
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The attribute that comes with the skill is the one that comes with it, and the one that doesn't come with it is the attribute of **.
Some skills consume a certain number of colorless small crystals, and that skill is called a colorless skill. Colorless skills are generally in a hegemonic state, high damage and a large range, and it is easier to hit people, and everyone uses technology PK when they are in the PK field, so when others say that you use colorless skills, it means that others despise you for using these skills that destroy the entertainment of game PK technology. You have to pay attention, it's better not to use it.
Before changing careers. It doesn't matter if you don't wash it at 18 o'clock. >>>More
Kick +5 Thunder Light Dance before the system,Thunder Light Dance is a must-have.,Brush the picture and PK like to put the gunner of the robot.,Cancel it's not necessary.,SP is not enough back drop +1 combo and is very useful in some specific environments in PK (for example, you fall to the ground.,The gunner stands next to you and throws a grenade.,Get up and grab it directly) Doppelganger +5PK The magic weapon that restricts the opponent's movement King Kong +4 I admit that this is a very good skill.,But in front of the extremely nervous SP of Sanda,I can only give up throwing sand +1 long-range only**, The most important thing is to prevent those who roam with a restrained revolver, generally if you are restrained, they will jump back and shoot you again, when they jump back so suddenly, you can be beaten a lot less, and you can air defense, in short, plus level 1 can be flexible a lot in pk crouch +1 must learn, a necessary skill for judo, you can dodge a lot of skills on the uppercut +10 out of force to make the enemy float, the attack moment has a hegemonic body to determine the lower kick +1010 level is enough, some people think that level 20 moves are fast, yes, it's fast, but a is too fast, When you keep up with the fashion and equipment, it is easy to lead to the lack of cooling of the 3rd foot and the inability to make a move Dragon Claw +5 Whirlwind Pre-system, this undisputed iron mountain can be used for output by +1 leveling, pk in the dead corner of the enemy after floating with a good broken bone + full main output skills hegemonic armor + full PK must be full, otherwise you are going to practice a strong fist in vain + full It is very clear that what you want is the power of 250, 50 sets plus 1 level is 275, only this degree of strong punch with the hegemon can give the opponent a sense of oppression Weakness perception +3, the more this skill comes later, the more it can reflect its value, whirlwind leg +1 Lightning Dance +6, move between multiple enemies within a certain range and deal damage, the following is the awakening skill Valkyrie Strong Kick + the strongest kick in history.
Berserk Shura has some skills, male machines have some skills, and Judgment Flow Paladins have some Basically, every class has solid damage and percentage damage, but these classes have more solid damage.
No, just form an awakening summon.