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If the captain makes an AP, it seems that there is a W and the ultimate is an AP bonus.
As a result, you can regenerate a lot of health with a W, but the AP bonus of the ultimate is not high, and your 1000 magic is strong, and the ultimate does not increase much damage.
Vampires are better, although the early stage is more vegetable, but the middle to the late stage has always been the world of vampires.
As long as it is obscene development.
If you are loaded. Vampires are also more diverse, meat outfits, law injury outfits, law dresses, CD outfits, if you're interested, ask me.
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Hello! The captain and the vampire belong to the same single hero, and both focus on development, both are half-flesh type, but one is a physical type, the other is a magic type, both have a certain ability to resist pressure, vampires have no consumption, and the captain can remotely Q replenish the development of troops.
If you want to ask which one is good, it depends on personal preference, there is no best hero, there is no worst, you can play well with good skills, it all depends on personal preference.
Hope it helps.
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Bloodsucker. His R has a stronger teamfight effect. The captain generally plays the role of meat in the later period. The output is slightly insufficient.
Out of the ap in the entertainment bureau seems to be okay. W blood return is not bad. It hurts to smash people with a big move. It's up to him to get lucky. If you're lucky, you won't be able to hit it. Bad luck was smashed again and again. Half of the blood was stoned to death.
The point is. The captain is really a bit of luck with a single crit suit, and sometimes he doesn't crit when he dies. A critical hit has at least one-fifth of health. It's quite rare to get a critical hit on the opposite side in the early stage.
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AP Captain is completely wasted.,You asked this after watching an AP Captain 5 kills on the previous play.,Take a closer look.,The damage wasn't made by the captain.,It's the vampire's big and then let the captain pick up a cheap 5-kill.。
The captain is not strong now, the vampire was a grandson before the ninth level, and the vampire is more effective than the captain in the later stage, but the captain develops his Q is still very hurt.
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Captain out ap .I've played in Smash Bros., and I'm out of the mask, and the ultimate is still painful, and there is a lot of blood back. It's just that the captain's output depends on Q, look at yourself, entertainment is more important.
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ap?Waiting to die. The captain is certainly the best, and of all the heroes I've played, vampires are the worst. Hope.
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It's useless for the captain to go out of AP, it's too long to eat orange cd, the key is that it doesn't hurt.
AP Zhao Xin is W's passive force.
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Crit stream captain a q direct second, the shipyard is better.
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The upper units are mutually restrained, and this kind of problem is meaningless.
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The captain is an AD half-meat (top laner or jungler), but lacks a powerful burst and control ability, and does not have a shield or damage reduction ability. If you don't have an advantage in the early lane, you can use Q to replenish troops very well, and you won't be crushed very badly, and you can also support the world if you have a big level 6 (don't use it well, don't use the captain, just like the heroes of the global support flow such as Shen, Panson and Soraka who won't be big, it will be very pitted). But when playing in a group, because there is only acceleration and deceleration, there is no hard control, so the ability to break through the rear row is poor, or because there is no hard control, the ability to protect the back row is not very good.
Playing the main meat captain, it is easy to form a situation where your teammates are dead and only you are left with 1vn; Hit the output captain, because of the lack of shields and damage reduction (although there is a health skill, but it is mainly used to uncontrol), it is easy to be killed by the concentrated fire second. Therefore, it is really not very popular to fight captain now, but if you really play well, you are actually quite strong, as long as you have an advantage, you can suppress people and it is difficult to die in the early stage.
Vampire,It's AP half-meat (top or mid single),A well-used vampire's burst is super sufficient.,Level 6 combo:rqewqe (or reqweq),You can hit extremely high damage.,But if your skills are messed around.,The damage is extremely low.,Basically can't do any damage.。 Vampires are more cowardly in the early stage, because Q can't suck much blood, but because of W, as long as you don't wave, it's more difficult for the other side to catch you.
To level 9, Q5 level (that is, the middle stage), it is the ** period of vampires, vampire guns and other magic injury equipment, suck once in 3 seconds, and it is really a strong hero to have both explosive and continuous output capabilities. But there is also no hard control, so it's still more embarrassing when playing a group, at this time, you have to put your big, generally need a first-hand companion (preferably Galio, Mumu, Stone and other first-hand group control), immediately connect R, and then combo the crispy hero opposite, generally you can take one directly (at least residual blood), and consume a lot of blood from other heroes, and then continue to output and protect the back row in the back row. (Therefore, playing vampires still needs a teammate who is the first to control the team, otherwise it will be difficult for the ultimate to hit more heroes and bring the greatest benefit.)
To sum up, these two heroes are heroes who have to practice makes perfect, especially vampires, vampires who are not well developed can neither stand nor have much damage or control, and are relatively difficult heroes to fight. If you are a captain, it is easy to get started, but it is more difficult to play well.
You must choose one of these two heroes to buy, I still recommend vampires, as long as this hero plays a few more rounds, and the combo is practiced well, it still has a relatively large effect. The captain's big comparison tests the overall view, and it is not something that can be practiced in one or two games.
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The current version is that the captain is good.
Ocean Scourge is one of the heroes of League of Legends. In Runeterra, Planck may be a cruel and vicious sea overlord, but in the game, he is an out-and-out opportunist.
Use it yourself. Gunfire negotiations can have attack side effects like the Frost Hammer or the Black Cutter.
Keep an eye out for low-health enemies on the map, and you can suddenly use the cannon screen to kill them.
Try to place the cannon curtain on the escape path to cut off the deserters.
Note that his ultimate can be used for full-screen support.
Enemy use. Gunfire negotiations can deal high amounts of physical damage. If the enemy's Planck is doing well, then items that provide armor will be of great benefit to you.
The Liquor Blade makes it difficult for Planck's target to get rid of him, and if you find a way to avoid his attacks, the debuff will dissipate after 3 seconds.
Hero advantage. The full-screen support of the ultimate can make the local battle situation reversed instantly, the slowdown and continuous damage of the passive skill make its pursuit extremely sharp, the active use of W's solution control effect is incredibly powerful, and it is common for the Q skill to kill the enemy's half blood with one shot when it has a high critical hit in the later stage. This hero is not complicated to operate, but his consciousness is good enough to defy the sky.
Hero disadvantage. Very dependent on equipment, if there is not enough equipment to support, then the captain can easily become a soy sauce role, resulting in the embarrassing situation that he can do anything, but nothing, there is not enough control, and the output output is not high. And he's not a too fleshy character per se.
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You don't know the power of these two heroes, you are still ready to buy it, and it is a pit to buy it. Captain's Q room critical damage, as well as slow damage. It's a crispy nightmare, and it's a sharp weapon to recognize and escape; W is to add blood.,The red buff of the whole team.,E is to remove the control on the body.,Think about someone giving you a confinement.,You don't have an e.,Angel.,Dog head.,Give you a strong slowdown.,If you don't have e, you'll wait for death.。
For him, R is basically a symbol of the first hand in team battles, and there is also to help teammates establish a heads-up advantage, or cover the safe retreat of teammates, the damage is basically to collect residual blood, but the damage should not be underestimated. is one of my favorites.
Vampire I think it's a meat-type mage.,He can resist a resistance.,And the damage is not low.,The most important thing is that his QE cooldown time is too short.,Later direct QEQEQEQE's press.,But Q's damage in the early stage of blood sucking hasn't consumed much.,But E is very easy to use.,It's good to collect troops directly with an E.。 The damage is also very high. W is the magic skill of crossing the tower to kill, dodging and killing others, chasing and killing, and escaping.
R's damage can be slowly collected after the team battle dodges, and people are far away, and it is the most ironic to flash death.
The captain suggested that after the meat was made, Atama and the recommended one converted blue into attack power, and the rest depends on your own liking. Fresh meat.
Vampires must come out with vampire guns first, or others don't point to you, you will not be able to consume yourself much, and you can match people after you have a vampire book. Once you have an ice stick, go straight to the hat. In addition, in the early stage, the indecent reinforcement of troops, do not give away heads. It's too weak to equip this.
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The two first points are all half-flesh in the late stage, one is a magic injury and one is a physical injury, the output is about the same, the vampire Q is less than 3 seconds in the late stage, and the captain is the same, but in the team, the captain's contribution is relatively large, and it is better for the vampire to act alone.
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This version had to be a vampire, the captain could only be a single development stream, and the formed vampire was much more terrifying than the captain.
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There is no way to compare the differences, the captain is slightly difficult, and the vampire also needs a long time to get started.
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Vampire Q key late CD time is less.,To use Q with the additional effect of E.,So that you can make up for the lost amount of blood.,Or with R cooperation.,Increase the output.,Captain, I personally think I can contribute more to the team battle.。。。
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Vampires are a little better, they don't consume mana, although they consume blood, Q can suck blood, and E can also increase the speed of blood regeneration.
The captain's Q damage can reach more than 1000. This is my personal attraction!
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Personally, I recommend Vampire, the captain is not too strong in this version now. The appearance rate is not high, so I don't recommend it much. Vampire is better, vampire is a late-stage hero, his Q doesn't suck much, that's not in the late-game.
The vampire was a hero in the early stages. A vampire gun before level 9. Then keep playing money, team battles stack e, open big and w to dodge damage.
q to output. The vampire becomes more and more courageous in the later stages, and he is a non-consuming hero with strong recovery and life-saving abilities. It's hard to suppress him, and the top and middle laners are very powerful heroes.
The appearance rate is not bad. He played a good number of times in the S2 season.
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But in terms of teamwork, the captain contributes more than the vampire, and the vampire is better alone.
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Captain's global support, out of the endless Dream Spirit One shot crit is very cool One shot is more money to make up the knife.
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I personally recommend that vampires are good and useful when playing qualifying.
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It's time for the captain now, it's not as powerful as before, and the vampire doesn't rob it much, and it's also 3150 to play Zhao Xin
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Personally, I prefer AP, so I still think vampires are better.
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Vampires, captains aren't mainstream anymore!
Vampires are king, and you know how good they are when you play with them!
It's okay to be in the middle or up!
Very good a hero!
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There is nothing good or bad, only which one is more suitable for your team and better cooperation.
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Each has its own advantages, it's not that you can't hit people, but you have to send it when you can hit people
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I think it's the captain.,First of all, the captain's size is full-screen.,You can support at any time.,Although the damage is not too high.,But the focus is on the slowdown effect! Especially when it comes to team battles, it's very practical! The big vampire is scared, he must have run away as soon as he zoomed in, and he couldn't hit any of them...
Although the captain can only fight people with QR, Q's cooldown is short, and if you have blue, you are a tyrant! Make a crit, damage and drip!
And his w.,That's a bug.,It's not easy to be ganked! It's all good to chase people and save people! Out of an ice hammer, a fanatic, a spring brother armor, Atama's halberd, a strong out of an endless, a weak out of a counter-injury, that shot down, the adc directly 1 3 blood is gone!
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The captain has been out of the stage for a long time.
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The key is to look at the landlord's preferences, I prefer the captain. Red Runes with 8 armor piercing or fixed attack damage, and then a critical hit chance, fight luck. Yellow fixed armor runes, blue fixed magic resistance or growth magic resistance, essence with fixed attack damage.
In the early stage, the salary outfit of a greedy blade is released, and the + critical strike chance, and then the main point QW, in the sage stone. It is also a wage outfit. Basically, you can press out the top order.
23 minutes out of the endless, and then you can be meat, to add, the captain who doesn't come out of the Infinity Blade is not a good captain.
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Captain Ad Vampire AP It's up to you to style.
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Glad to answer for the landlord.
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