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Glad to answer for the landlord.
The vampire is positioned as a fatan, continuously output. Can be placed on the order can be in the single.
Skill main q secondary e. The early ** is very weak, because the CD time of the Q skill is very long, but as the skill is upgraded, there will be a significant CD reduction effect, so the vampire is a mid-to-late hero.
The team battle starts with the first move, and the ultimate increases the damage of other skills (including teammates'), and then hits a wave of EQ, if you are set on fire and immediately w to evacuate, the vampire is to absorb a wave of damage first, and then turn w and retreat. After that, continue to EQ output.,The developed vampire is a great help to the team.,Its own continuous output ability should be said to be the top few in LOL.,The CD of E and Q in the later stage is only about 3 seconds.。
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Vampire positioning is the big late stage. The ultimate passive makes it have this terrifying output. During team battles, you have to stack 4 Chen's E in a row, and you say that there is no outbreak because you don't know about vampires yet.
In the later stage of vampires, a big release can often be a different battle. Vampire expensive moves are important. To make sure that your e can hit someone, there is a w so you can w at least 2 times before you die.
If you have Central Asia, you can do it 3 times. And with Central Asia R can just end. By the time Central Asia is over, damn it's pretty much the same.
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Both. First, medium single. Vampire guns, Central Asian, hats, the back of the random out.
Second, the order. Vampire guns, minus cd shoes, uplifting, hats, Central Asian, etc. The outbreak of vampires depends on stacking four layers of buffs, and the recovery ability is extremely strong when the group is in a group, and the effect provided by the ultimate will make the opponent die quickly, and the important thing is to be as large as the largest number of people.
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Positioned as a disgusting hero who consumes blood and drives the big aunt to run in the back row.
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lol Vampire is suitable for playing both top and mid laners. Because the vampire hero has a relatively strong development cycle, the position on the playing line and the development of replenishment troops are relatively stable. The position of the top laner is generally selected with the middle lane, and the position of the mid laner is generally to be supported by wandering.
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Vampires are suitable for playing singles. Because generally speaking, as long as the top laner develops steadily, there won't be too many lane kills. Therefore, it is most suitable for a developmental hero like a vampire.
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Vampires are suitable for holding in the back hand, and it is best to play in the middle single, as long as it can ensure the normal development of the early stage, and the team battle in the middle and late stages is basically unsolvable.
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Since the god costume must have an ice staff, an hourglass, and a large mask. If there are a lot of controls on the opposite side, you come out of the mercury shoes, play the group opposite the position concentrated, direct R, play aoe, and then EQ two waves, remember to move to dodge control when the skill cd, stack two layers of E buff, open the sprint to hit the ADC, put W in front of the skill that can't be dodged in the real position, use W to get close to the AD, end the W look at the opposite side and turn back at you You will have a golden body, and then output the ADC, the vampire must move after the skill is finished, you have an ice staff, stick to the ADC and keep moving, and the same is true for the ADC to go and chop, He can't walk away and he can't beat you. If the opposite control doesn't control you to death, cold shrinkage or law shoes, try to stack E's buff before the team battle, open the group to R, sprint to cut the back row, put the control directly on the opposite side W, EQ ignite to the ADC, the opposite side comes back to hit you to open the golden body, if the gold body is over, you can't stand, the last resurrection armor or fanatic.
You cut the back row, the opposite side is not protected, and it is not a problem for you to pretend to kill the ADC alone; They come back to protect the back row, you have a golden body, plus the resurrection armor or the fanatic, they all have to have a blank period, and they are output by your teammates, and many of their skills hit you, and you are beaten by your teammates and are powerless. Hand hit so much hope it helps you.
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It doesn't matter what it's divided into, but I want to talk about my experience, because my favorite hero is a vampire, and the first hero I bought is a vampire, and I still have all the ** of vampires, except for the limited one.
Vampires' solo kill abilities are honestly not particularly strong. Because he fights all small bursts, unlike those standard mid-laner mages, one set will take one away. But he's very capable of exerting and that's why he can play a single position as well.
The vampire's single kill mainly depends on the other party, if the other party particularly wants to fight, the vampire is very likely to fight back; If the opponent is drained of blood and does not go home, then there is also a chance to kill. There are several reasons for this, a vampire's Q skill has blood regeneration, if the other party wants to kill the vampire, and the cd and lifesteal of this Q skill have not been calculated, then it is possible to be killed by the vampire with residual blood.
The second is the invincible time of W skills, especially when the opponent wants to rush to the tower to kill, W dodges the opponent's skills, and the chance of counter-killing is very large.
The third is the E skill, the power of this skill lies in the buff of 4 layers of E, each layer increases the damage of the E skill by 25%, and increases the life recovery effect of 4 5 6 7 8%, which allows the vampire to fight the higher the damage, and the better the blood return effect of the more Q is played, if the other party does not calculate, it is very easy to be counter-killed.
In addition, the R skill can provide a damage bonus before the damage is exploded, and if the opponent does not pay attention to this, it is easy to make mistakes.
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