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You start with a small vampire robbery, vampires don't have vampire guns** are vampires. Another ice fight. If you fight well with the enemy, you can go out of Central Asia first, in fact, you don't need to be excited, the blood added is less effective, you have to pursue high blood and you can go out of the madman in the later stage.
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The vampire's passive skills make many people think that he is a half-flesh mage, but if he is out of the flesh, the vampire's explosive power will be greatly weakened, and it is better to specialize in the magic force than to stack blood and magic strength, after all, the vampire's passive is used to enhance the ability to match the lane. I personally recommend, go out with a Dolan ring, save enough 1200 to go home and buy a vampire to rob, although the vampire gun has been weakened, but it is still the core of the vampire, and then buy a pair of shoes to reduce the CD, the output of the vampire mainly depends on Q and E, reducing the CD is very beneficial, and then synthesize the vampire book, hat, hourglass to strengthen the ability to fight in a team, the ice crystal scepter to strengthen the survivability and the ability to chase people, and the sooner the Void Staff comes out, the better. It's a bit unnecessary to get out of the fanatics.,The fanatics don't mean much to the vampires.,You can only add dozens of points of magic strength.,If you encounter blood-controlling equipment, it's basically useless.,So it's better to be a pure law strong.,After all, the vampire is a unit with a continuous output.,The line advantage is good.,Level 9 is the outbreak period of vampires.,You can actively try gank.
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Vampires belong to the heroes who consume blood slowly. Personally, I don't think it's very good, and there are fewer and fewer people playing it now.
When you go out, add 1 red to the regeneration pendant, or add 3 red to your shoes, mercury shoes, ice staffs, hourglasses, hats, fanatics, and vampires must be partial to meat.
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Vampire outfits should be based on bloodsucking, law wearing, law is not very strong, but the law is more demanding, you can go out with shoes 3 red, quickly out of the mask, law wear shoes, and then ancient, hourglass, ice staff, law wear stick, of course, downwind can change the hourglass into a hat, or ice staff for a hat, against the wind after ancient times, directly hourglass, ice staff, abyss wand. Talent 9 21 0, attack point out of the method to wear OK, defense point armor, life, reduce CD, reduce damage. Runes are purple and strong, red is strong, yellow is life, and blue is fixed and minus CD.
Skill qwqeqrqeqerwewewrw,The order can be almost unchanged,If you get old against the wind,,Give priority to learning w,Then learn e,It's also very simple,Q demon blood,Look at the right time to go to QE after the pursuit,Wait for E to go back and put it once.,Hit you on the opposite side to open W.,It's very simple.,When there's a big one, you lose the big hand first and then go on.。 Don't keep the front in the team battle.,Don't do it even if there's a lot of blood.,The vampire team battle task is to continue to output.,w don't open it casually.,This is a control skill.,Don't use it as a life-saving thing.。
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When the vampire doesn't have an ultimate, the damage is really not good. It's just a meatier non-blue mage in lol.,One of the heroes with more advantages on the single.,The middle lane is not very strong against the law.,But it's very good for you in time.,You can also consume it well.。
Runes I recommend brainless full fixed damage, no why, just because of your passivity, before going out, you are more fleshy and hurtful. In my understanding, runes play the greatest role in suppressing and dominating the line in the early stage, because as long as you can suppress the opponent's level and economy in the single and middle methods, you will have a relatively large role.
Talent Recommended 21 9 0 If the attack system is full of legal damage on the right side, the defense system will increase the amount of health. Cause? This can really not be explained, or because of passivity.
Summoner Skills: Ignite, Accelerate.
Equipment: Go out and outfit Yes Shoes +3 red, or small code +1 blood vial It mainly depends on whether the opposite hero you fight against Ya Pear. The first time you go back, be sure to get your vampire gun out.
I recommend 3 speed shoes, this is because the vampire is a mage with strong continuous damage, and he needs to stick to the opponent, and the next priority ice staff is to support blood, magic damage, slow down, and the next one is the ancient will. The next equipment, mainly depends on the situation, by the way, the hat, there is a pear, a fanatic. Ideal Gear Combination:
3 Speed Shoes, Ancient Will, Ice Staff, Hat, Zealot, Hourglass.
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Shoes +3 Red. Vampire guns. Wear shoes. Ice sticks. Hat. Band flash ignited.
Main Q and Deputy E. There are big points, big ones.
In the early stage, there was no brainless qqqqq pressure on people. farm。
The heads-up in the early stage is Q+E+A grinding. You can open w under the tower to kill.
In the later stage, the team battle is still very large. e constantly. If there is no blood or chasing people, drive w chase or run.
Remember that his big is delayed damage. Throw a big + ignited residual blood and you can leave
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Vampires are good at attrition wars.,For example, if you hit it, you can grind the opponent's blue is when you shoot.,In addition, vampires' 3 skills stack damage and ultimate's damage bonus, you know it.。。。 The core equipment is the Death Vampire Book and the Ice Staff, and you can consider the madman in the later stage.
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Actually, it's nothing, vampires are easy to operate, first out of the magic boots, ice staff, world destroyer, void Basically, you can fight alone, if it is a group of us to fight the enemy, a small number of people. Strive to make up a Q when the enemy has no blood. This is called head-grabbing.
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I can't say the skill I think his ex-wife is just chatting Try not to fight hard, and after your ice stick comes out, it's time for them to cry Try to talk about it You who have an ice stick They have one to one I guess no one can catch up with you Harassing your ex-wife more Actively participate in team battles in the later stage Don't care too much Even if it's just two people.
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1. Hextech Prototype Belt: Vampire must come out of the equipment, vampires can use the passive of the belt to have a period of displacement to enter the field, and the early synthesis has a certain resistance.
2. Deathcap of the World Destroyer: The hat can provide vampires with a high amount of mana and an additional 30% mana increase.
3. Morello Secret Classic: Vampire is a high-explosive hero, so a ghost book on equipment can maximize the damage of vampires.
4. Staff of the Void: On the fourth piece of equipment, we generally choose to wear equipment, and vampires can only wear equipment by themselves to carry the game.
6. Binding Orb: This equipment is considered an alternative equipment, vampires need to enter the field or eat more movement speed, and they can enter the field instantly with the Binding Orb.
The above equipment, the most important is the Hextech belt, the passive effect of the equipment provides the ** effect of the vampire, and the active effect also provides the displacement of the vampire, which is very cost-effective.
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