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Card boxes are now generally subjected to **. The card box is to squat at a corner on the box, one before the other, and don't put it.
Ghost Jump is simple.
Ghost Jump 1 Generation: Press squat, jump backwards, squat don't put it, and jump again the moment you fall to the ground after jumping.
Ghost Jump 2nd Generation: This premise is that your 1st generation will be, and it's about the same as the 1st generation, press squat to jump, press w after jumping, squat don't put it.
This is my own experience and hopefully !! 1
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Ghost jumping, squatting and jumping backwards must have a rhythm. If you are stuck in the card box, you are squatting around the place where you want to be carded, but sometimes it will play wrong**!
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While ghost-jumping, he stabbed the ground with a knife.
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I don't know, but ghost mode doesn't work.
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Box: Run-up jump (close to the box) Squats up for the second jump in an instant before hitting the ground.
Ghost Jump: 1st generation press and squat first, and then press and jump and slowly grind until it will not be obvious Every time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar to jump at the same time as you land Step 7: Press the spacebar to jump again while landing Then repeat the step three generations: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
As for jumping, I'm not very good at it.
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Continuous ghost jump (without ctrl) Press ctrl when you reach the edge of the chest
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Ghost Jump: 1 Squat down first, jump backwards, and then jump when you land quickly, and in a row, you can achieve a ghost jump. 2. Run all the way first, reach a certain speed, and squat and jump continuously to achieve the ghost jump.
Card box: Aim at a corner, squat and jump, up and down (Tips: The biochemical card box must flash squat, it is recommended not to card the box, and, in addition to the bug of the box, don't get stuck, if your technique is not good, you will die, and it will be wrong to die**!!
Jump Box: This. I don't jump boxes either.
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Actually, it's not, the ghost jump can be done without a run, you press the squat button, keep pressing, back jumping, after jumping twice, you can quickly turn the mouse to the front, and then jump forward, this is the ghost jump, jump a few times, and then turn the mouse 180° to the front, and it's OK!!
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Start with a small jump, press the space bar while you land, and press the crouch when you jump to the top, and you can go up, such as the box in the desert, without w+s+ctrl+space.
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Ghost Jump doesn't play much anymore. Jumping is simple. It is to jump first, land quickly and then press to jump, and then press to squat.
If you have a rhythm, you can jump on it. Now the transport ship can also be ws+ jump squat (this method has recently been loved by some masters. Because it's weird to go to the box, it's like rubbing it off).
This is more useful when playing the whole picture ju.。
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The simplest and most practical way to jump and squat is a little bit before the first jump feels like you are about to land, immediately press the jump again and then w+ squat you can go up a little practice will be difficult to master the timing of the second jump. I just learned it by listening to others.
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Super Jump: It's very simple, it's a squat jump.
Card box: first change the knife, then jump on the box and press the right button at the box (you must use a knife), while squatting and sliding back and forth, and finally squat and jump a few times.
When you jump, when you jump, you jump up and you jump again, and you go up hopefully.
Ghost mode.
Ghost Jump can make CT invisible to you. >>>More
Flash squat: either arrow key (WSAD) and crouch (Ctrl) press the bottom of the view together at the same moment: the rat's center of gravity is facing the most foot (i.e., the rat's center of gravity cannot be moved down again) diagonally: >>>More
Hello landlord: jump relatively high boxes. Jump + jump squat (the time of jumping and squatting is the time of continuous jumping) continuous jump is jumping + jumping + jumping. >>>More
Flash squat: either arrow key (WSAD) and crouch (Ctrl) press the bottom of the view together at the same moment: the rat's center of gravity is facing the most foot (i.e., the rat's center of gravity cannot be moved down again) diagonally: >>>More