Dota Summoner plays in mid laner

Updated on Game 2024-05-26
31 answers
  1. Anonymous users2024-02-11

    If you want to stand still, just play the most popular ice thunder card, the fire card is too brittle. The addition point is to first level 2 ice, then add thunder, and then add ice to level 4 after thunder can't be added, then fill up thunder, start fire, and finally fill up ice.

    Outfit, go out, a set of big pills, then punch a ring, and fill the rest with branches. The ice card recovery is very strong, a set of big drugs is enough to prevent unforeseen needs, I usually don't buy replies when I go out, except for bats and poisonous dogs on the line.

    After replenishing the troops, the first thing must be shoes, the magic bottle can be according to the situation, if the gank is very good, then out of the bottle, otherwise out of the phase, and then the fist gloves and rings into war drums, and then turn the war drums, after the war drums, you can choose Aster, after you are confident in the speed and timing, you can directly out of the A staff, if you feel that the operation is not good, push the wind staff + Aster. General equipment, phase bottle war drums aster A staff is almost over.

  2. Anonymous users2024-02-10

    1 Eat a tree, 1 medicine pot, 3 branches, go out, you buy no chickens, and keep money for chickens. And then it's a bottle of shoes, and then it's up to me, and I usually go straight to Lincoln or the Blue Cane. Add a point, I am the Lord's fire-raiser.

  3. Anonymous users2024-02-09

    My friends and I summon solo many times ......Experiments have proved that heads-up fire cards are the king's ......Simple, brutal ......

    Or press people a little bit in the early stage, light two levels of fire, and then ice and thunder to the point....But that's a bit more supportive.

    If you are loaded, it is not recommended to hold a cane, as it may hurt ......You can phase, dominate, and then the blue staff, the sheep knife...

  4. Anonymous users2024-02-08

    Look at what hero on the opposite side If it belongs to the magic explosion type of hero, add more ice and strength, and also increase health regeneration, so that you can stand If it's a small melee or something, you can click a few lightning bolts plus movement and attack speed to harass multiple parties.

  5. Anonymous users2024-02-07

    Let's give a link to 2 summoner strategies.。。 Very detailed、

    Hey..

  6. Anonymous users2024-02-06

    In the early stage, I first bought a full set, a noble ring, a tree and a medicine jar, a branch, and if you add a point, you can add ice first, and then you can use the main thunder and vice ice wine, and the first installation is the first phase shoes, then the war drums, and then the asters. If you have fast skills, you can get out of the account. If you cut it, you can generally make a sheep knife.

  7. Anonymous users2024-02-05

    Now the general mainstream ice card, see how much money you go out in the early stage, if it is AP more than 800 economy, just a bracer A big jar, the recovery product does not need too much, and then the phase, and then the war drums, according to the situation to choose the wind tent, sheep knife, asters, push push, Carl is mainly high level requirements, equipment is not necessarily, to level 16 is the time of Karche skills, the main output of Karl in the early stage is still relying on a little person, the ice thunder card mainly plays the role of controlling the field, the early level 3 ice effect, the main thunder, about 10 to start the fire, convenient to cut skills, wind tent, sheep knife, asters, and push push are all very suitable for Carl's counter-evidence to see the situation, as for the A account, as long as the level is high enough, the A account is not particularly needed.

  8. Anonymous users2024-02-04

    Fire card attack is high....Low attributes....Suitable for DPS....If you are confident in your ability to make money, you can consider bringing carry....

    Ice Thundercard....It's fast....Fast blood recovery....Suitable for belt line propulsion....Out of the auxiliary loadout....Hit professional soy sauce....It's not easy to die if you have a lot of skills....

  9. Anonymous users2024-02-03

    Outfit:

    To be attribute-based, head rings, branches, power gloves, and of course, supplies to eat trees and blue bottles are all suitable.

    Route Analysis: Main Fire Mine and Main Fire Ice (mainstream) have an advantage in AOE.

    Ice Thunder (creative) is better at gank and beyond.

    Heroes that depend on level are very important, and the ability to release 3 skills in a short period of time at level 11 is one of the foundations of formation.

    Mainstream: There are two types: Fire Ice and Fire Thunder.

    These two bonuses are generally the main fire, and Kael's trajectory is not very good, but the fire attack bonus greatly improves the initial lane replenishment and suppression.

    In addition, solo is not recommended, and it is easy to be suppressed when it comes to VIP, SIL, WL, SF, ZEUS, SP, TK, PUCK, and deer, and even bottle training.

    Equipment: The initial money is very smooth, you can go to the limit naked, and you can go to Lincoln naked after buying shoes; If it doesn't go well, the vanguard shield +2 pendant; No matter how bad the mix is, it's just bracers.

    On the basis of a certain amount of blood, the next thing is flying shoes, wind, sheep, blood essence or purple resentment, the order depends on the situation of playing money, and if you go well, you will fly and sheep, this is the best situation.

    Fire and Ice This type of gank is very dependent on teammates, mainly using rapid cooldowns to attack hurricanes and supershocksonic waves.

    Throw out the rapid cooldown first, then h&r, and then put the other two skills, so that you don't give up before you kill anyone, and you haven't had a chance to set the map on fire before level 20.

    In team battles, the fire and ice are quickly cooled down and thrown on the enemy who needs to be solved quickly.,Put super shock sonic waves.,In the short time when the enemy is pushed.,Try to run forward.,Put the wall of ice in a crowded place (after I used it many times.,Sideways and long-distance can't be released well),The next thing is to replace the ball with a fire a.。

    Fire Thunder Gank uses super shock sonic waves to attack hurricanes (too short a time), and chaotic meteorites (gank is not easy to release).and still rely on teammates.

    In team battles, put chaotic meteorites and then super shock sound waves on the piles (the order is very important, simple stones are easy to dodge, but the push time of the main fire thunder seconds can still have a good effect), and then put electromagnetic pulses (where there are many people, it is biased towards the opponent's retreat).

    Positioning: Team battle first.

    Powerful field control + AOE

    There are more components of the control field than AOE.

  10. Anonymous users2024-02-02

    The fire card is crazy mask cannon,Smart and fast OnePlus starts a。。 Ice Thunder Card pushes the phase war drums and pushes the flow of control.

  11. Anonymous users2024-02-01

    The basic props are out of the sheep knife Xiwa, the fire system is out of the cannon ice eye Lincoln, and the ice thunder card is out of the wind battle veil and pushes the battle.

  12. Anonymous users2024-01-31

    Summoning the Great God Strategy I also read this article to roughly grasp the use of Carl's skills I hope it can help you.

  13. Anonymous users2024-01-30

    First of all, you have to have a red staff, which is a must Depending on which direction you are going, if you want to become a DPS, you have to be a doppelganger axe. If the development is good, it will also be ice-eyed. Of course, it's better to have money for a blue cane.

    If you want to assist, you need to pay attention to the skill matching. For example, tornadoes and chaos meteorites are combined. Or stealth is good with chaos meteorites, it depends on the specific situation.

  14. Anonymous users2024-01-29

    Find it yourself. Here's a ** for you.

  15. Anonymous users2024-01-28

    Summoners don't have ultimate, why are you playing the blue staff?

    My advice: go the DPS route.

    Go out: 1 2 useless pendants, 2 groups of tree-eating, return, small magic wand (depending on the opponent's hero) mid-stage: if pressed, you can consider a bracer, (void gem, limit ball, mysterious staff - sheep knife), flying shoes.

    Late Stage: Annihilation (with Forge Spirit Defense Reduction), Dragonheart.

    The summoner is a blood thin (don't have a blood essence) and a trick cd long dps

  16. Anonymous users2024-01-27

    Siwa was replaced by Purple Resentment.

    Siwa is extremely impractical.

    Not as good as the dps of resources

  17. Anonymous users2024-01-26

    Macon Sheep Knife.

    Silva's Guardian.

  18. Anonymous users2024-01-25

    Great Electric Hammer (with the acceleration of the Thunder Elemental will have a good effect), Radiance (when you have the Ghost Walking skill, it works well together), Blood Essence Stone (Carl himself does not have much health, after a large-scale team battle, you will be in an embarrassing state of anemic and poor demons, and the Blood Essence Stone solves this problem very well).

    Purple Resentment (it's included in my Combat Mage item structure, and it can be used with skills to strengthen your limited abilities again).

    Golden Hoop Staff (a very good attack damage bonus, great with Quick Cooldown and Agility and Agility skills), Black King Staff (makes it easier for you to complete your mission in team fights), Escape Dagger (allows you to better unleash the Wall of Ice and Super Shock Sonic skills), Ice Eye (I decided to add it when I revised the strategy.) Iceeye's slow effect is not necessary for you, all you need is its stat bonus, as Karl himself has no stat points to upgrade).

  19. Anonymous users2024-01-24

    Silva's Guardian.

    Purple Resentment Ice Eyes. Sheep Knife Level 5 Red Staff White Staff.

  20. Anonymous users2024-01-23

    Outfit: 2 groups eat trees.

    1 head ring and 4 branches (this is the most environmentally friendly and practical equipment that all general heroes can use, and it is very cost-effective, relying on two groups of trees to eat trees and add blood to mix to the middle stage and start the skill storm.)

    Mid-term: Prosthetic legs, tenacious balls, dark extinguishment, pay attention to this dark extinguishment, it must not be delayed for too long, this is the second core equipment of the summoning, the only output equipment, it needs to be out quickly.

    Late stage: Darkness extinguished.

    Lincoln, sheep knife flying shoes, the pressure in the later stage is relatively small, and if you play well, you can have extra money to get out of the red tent.

    The summoner is a very bug in the late stage.,Very powerful hero in the middle stage.,Because it's long-ranged in the early stage.,So you can also play very obscenely.,But skill coordination is the core of the summoner.,If you don't know how to use his skills.,And cooperate,It's not too much in the later stage of firepower output anyway.。

    Therefore, mastering the skills of the summoner is more important than mastering the equipment of the summoner.

  21. Anonymous users2024-01-22

    Basically, it is equipment for intelligence heroes to add intelligence, agile heroes to equipment for agility, and strength heroes to increase strength. Equipment depends on the situation. However, some can't be said to be dead routines, because some heroes have their classic outfits, such as the ghost's brilliance, the monkey's brilliance, the puppy's gold [if this is a comparative disadvantage, you don't need it], Xiaoqiang's red staff, patting and werewolf sacrifices, etc., this is a classic outfit.

    It is recommended that the power hero [except for the dog, werewolf, and these later stages] can be out of the vanguard challenge, which is more suitable.

    War drums have been nerfed, but they are still my favorite piece of equipment.

    Intelligence heroes, especially those who support better, are push-push, and Macon is also a must-have.

    Remember, if the big items really can't come out, it's not bad to have a few extra bracers.

  22. Anonymous users2024-01-21

    Play a few more rounds and you'll know!

    There are a lot of Dota build lines! There are regular and unconventional!

    It's hard to say, only play more and feel it!

    And with the change of the battle situation, the build also changes! Find out for yourself!

  23. Anonymous users2024-01-20

    This question ......It's too hard to answer if you ask.,There are too many elements of this game.,It's not covered by a variety of routines.,If I'm right next to you then I can tell you in detail.,It's a pity that I'm not related to you.。 Anyway, remember that Dota is a game with the economy as the main line and attributes as the auxiliary line, and your understanding in actual combat is more useful than others' simple telling.

  24. Anonymous users2024-01-19

    It's hard to say, it depends on the choice of outfit from many aspects, such as what lineup on the opposite side, what number of positions you are playing on your side, what equipment should be restrained for the outfit or skills of the opposite hero, whether it should be bare and large if it is a headwind game, etc. For example, if you play ghost earth, everyone knows that ghost wants to shine, if there is no room for money, and your teammates are not very powerful, then give up saving money to buy 3800 first! For example, there is a pa on the opposite side, you are also a late stage, at this time you have to consider buying a golden hoop stick, if there is a white bull or werewolf on the opposite side, it is absolutely cost-effective to buy a green staff, in short, what you have to think about is not what this hero should do, what you want to think about is what you can do with this equipment, just like the above, there is a white bull and a werewolf, I have a green rod to facilitate escape, there is a pa on the opposite side, there are butterflies, there is no miss with a golden hoop stick, in the middle of a sentence Hu Yifei's words dota is competition, competition is to win.

    No matter how you make an outfit, if you can help yourself and your teammates kill or save the day, and finally win, that's a good outfit!

  25. Anonymous users2024-01-18

    If you are a novice, first remember what each equipment is for, how to synthesize, **, where to buy, and know the shortcut keys for the purchase of each equipment. And then it's about knowing what heroes produce what equipment. If the puppy comes out of the armband, the ug shines, and the water man comes out of the void. . .

    The group controls the refresh, controls the jumping knife, and assists in wrapping the chicken and the eye. You only have to play more, and you know everything.

  26. Anonymous users2024-01-17

    You can play more than 100 to understand, this thing is not easy to say, the outfit is a personal preference, I like the SF naked show. That elf dominates the armband in the late stage.

  27. Anonymous users2024-01-16

    There are 3 attributes on the right side of the Dota quest avatar bar.,If it's strength,,Out of the vanguard shield,Prosthetic leg (strength),Out of attack,If it's agility,,It's out of Yaksha,Sanhua,Prosthetic leg (agile),Vampire,But also add attack,Intelligence is out of arcane shoes,Lincoln,Something like that.。 It is recommended to take a look at the strategy.,That's detailed above.,Dota has some heroes who want to be unconventional at first.。

  28. Anonymous users2024-01-15

    Equipment is selected based on the hero mix and situation on the field of the opponent and your own team. Depends on the positioning of the hero. It's hard to generalize.

  29. Anonymous users2024-01-14

    Add QQ, I'll be in the afternoon for a long time, I don't know how to ask at any time, and I won't be able to explain it clearly for a while, and I can take you to play. 133954520

  30. Anonymous users2024-01-13

    It depends on the situation.,You know just remember the bonuses and attributes of each piece of equipment.,It's basically not fixed.。

  31. Anonymous users2024-01-12

    The following points can be considered.

    First, the positioning of individual heroes.

    Main C, the main character of development, faster money, output equipment (for example, UG and ants must have output outfits are Radiance, Void, DF Wild Battle, and the core of the French system must have sheep knives and ice armor), that is, to accumulate funds for later team battles, and have better equipment to lead.

    The main gank,The early stage is dominated by gank outfits.,Heroes who don't have good first skills.,Push and jump knives and other cutting-edge equipment is a must.,The magic bottle control in the middle lane.,It's also a necessary choice to improve your gank success rate and suppress the opponent.。

    The main auxiliary, the eye is a must, and there are various team outfits.

    Second, cosmetic considerations.

    What is a facelift (propulsion) on your own side? Late development? Gank skirmishes? )

    Advance the facelift (each position is divided into team positions, such as sacrifices, unwillingness, war drums, arcane shoes, etc., and then assign these equipment to the people in each position).

    Post-preservation development (to assist in the protection of eye position, small-scale procrastination; In the later stage, it has been mainly developed, taking DF as an example, Berserk can be considered as the preferred equipment).

    Considering your own plastic surgery defects, lack of control (mending sheep knife), more melee (mending sacrifices), and lack of armor reduction (mending medals).

    The other party's plastic surgery advantages are considered, and the control is more (make up BKB), and so on.

    Third, look at the situation.

    There are advantages, and they must be stable (many times the advantage is great, but the most suitable equipment is not produced, it is too showy and is overturned, what is the later stage has not been out of BKB, and the ice girl wants to jump the knife at every turn, etc.).

    There are disadvantages, don't panic (like what ug, ants, there will be a situation where you want to die and then die all the time, too eager to hold the big thing).

    In short, in the end, it is mainly the victory of the team, and every hero, every plastic surgery has its own advantages and disadvantages, and equipment is to constantly improve their own advantages and make up for their disadvantages.

    Example: Skeletron itself has a good blood-sucking effect, don't come to dominate anything, blood-sucking and the like; pa, it has a good dodge effect, and there should be a good trade-off between butterflies and cannons).

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