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Learning game design Game production is better than Wang's education.
When choosing an educational institution, the first thing to look at is whether its main training business is the major you want to study, and you want a training institution that specializes in accounting to teach you game design and game production is nonsense. Secondly, it is necessary to look at the teaching cases and student works of this training institution over the years, whether the style is rich or not, whether the strength is professional enough, and whether the learning guarantee model is comprehensive enough. In order to attract students, some small institutions with no strength rely on foolery and false propaganda, which can easily make beginners deceived, so you must remember:
There are many training institutions in first- and second-tier cities, but out of an attitude of being responsible for yourself, you still have to choose a game design and game production training institution that is more professional, more senior, and more suitable for yourself. Wang's Education is a well-known game design and game production education brand with a history of 19 years, and has directly operated campuses in 13 first- and second-tier cities across the country. If you want to know how strong Wang's education entity training is, you can go to the campus for on-site inspection, if you can't spare time for the time being, you can also learn more about the ** teacher on the advanced official website, click:
The advantages of Wang's Education over similar training institutions: both the founder and the management are experts in game design and game production, understand the entire industry, demand, employment, and seamlessly penetrate into the market, so as to achieve a level of detail that investment-oriented educational institutions cannot achieve. The curriculum research and development of Wang's Education has always been the object of imitation in the industry, and each major is involved in the research and development and employment docking by the project director of the first-line company, and the students are seamlessly transported to the corresponding enterprises.
Students are located in major game design and game production companies across the country.
Over the years, the teaching auxiliary products that have a huge reputation include: Painting Xueba app: Apple Store application market can search for [Painting Xueba]**,There are more than 8,000 sets of game design game production tutorials, covering all game design game production types [click to enter].
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<>If you want to become a 3D game modeler, you need to develop the following traits:
1.Love: I love the realism of the film and television level in the game, and I really want to create a virtual world of my own by myself:
I really want to wear my own game heroes with my own equipment, I really want to design and make a costume for my favorite game character, ** also want to re-strengthen, and the buildings in the game must also be designed and made by myself.
2.Blended self-learning ability: There is a lot of software that the next generation needs to learn, take the next generation production process as an example:
3DMAX build medium mode, ZB engraving high poly, Maya topology low poly, Mayauv splitting and other software and plug-ins. [7-day free trial with the class, test whether you are eligible].
3. Patience, perseverance, and concentration: In the project of a game outsourcing company, a next-generation character needs to be split from low-poly, high-poly, topology, UV splitting, baking textures, materials, textures, and rendering, which is really a tedious process that requires your patience, carefulness, and concentration.
4. Spatial imagination: The most important ZBrush engraving software of the next generation, in the process of carving, 360 degrees in the space for production and creation.
If you want to learn game modeling, look for Silk Road Education. Silk Road Education has set up one-to-one customized classes: teachers teach offline or online one-on-one, the learning cycle and time are determined according to individual learning needs, and the class format:
Each student has one computer, and according to the course plan of the main teacher, students are arranged to listen to the knowledge points, practice the software operation, and make or modify personal assignments.
How is the game model course? Is it right for you? You may wish to click to listen to it: [Free trial course, click to claim the place].
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3D Modeling Course First of all, it is recommended that you learn hand-drawing courses such as basic sketching, why learn hand-drawing? We say that hand-painting is the foundation of any design industry, you don't have to be able to draw, but aesthetic cultivation must have, such as lines, composition, light and shade relationships, etc., you also need to make models, with these basic cultivation, you will find that the grade of things made will rise to a higher level.
Second, learn basic model knowledge, choose a software, make games can learn 3dmax, maya, animation can learn maya, c4d, film and television can learn c4d, houdini, etc.
Start with basic modeling, surface modeling, polygon modeling, and master the use of various tools, from simple geometric models to more complex models, such as computers, mice, and cars.
Learn character modeling, limbs, shape, head, hair, facial features, all kinds of details, follow the teacher step by step, so why do you want to learn hand-drawing, learn textures, exhibition UV, post-rendering, model carving, model making The basic elements you have mastered.
Finally, to do game modeling, you must first copy, give you a ready-made work, make an exact one, and then learn how to make a model through the original drawing draft, and cultivate your professional quality.
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There are still a lot of courses to learn in game modeling, but if you learn it step by step, it is not difficult to learn.
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Game modeling also depends on whether you want to focus on characters or scenarios. I think it's better to learn more in this genre.
For the rest, let's see if we can report a better online version. Late Night Academy's, ABC's, Winged Fox's. Find someone with a good reputation and come to learn in a targeted manner. The effect will be better.
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There are ZB 3DMXA exhibition UV painting textures baking textures baking rainbow normals, a total of 5 6 software is not much, the engine can learn it by itself and recommend CE5
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For game modeling courses, it depends on what you are learning, hand-drawn or next-generation, next-generation, aspect scenes, and characters must be learned, starting with small props, then moving on to large scenes, and then to character carving, suits, etc.
If you want to learn and software, tell a friend about a mysterious self-learning organization, this organization is located in the enterprise Russian skirt organization** is the first three 104, the middle is 366, and the last four are 7243You can find a lot of friends and things you need in the organization.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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1. Don't be in a hurry
While you can make yourself more driven, you still need to have the right scale. If you want to create a masterpiece quickly, you're only going to end up with a frustrating ending. Thinking too drastic can lead to a big gap between your ideals and reality.
Slow down and you'll be able to do 3D modeling with ease.
2. Set reasonable goals
The best way to avoid the above problems is to set goals, and it doesn't hurt if you want to conceive a large project as a long-term goal. But you need to have a plan to accomplish your short-term goals and set your goals reasonably.
3. Choose a model that interests you
Make use of pre-made models of any object or image you are interested in. Choose a model that stimulates your imagination and lets you know exactly what your model should look like and how it should move. You can enhance the existing model according to your preferences and needs.
Pre-made models allow you to experience the inspection and manipulation of the model before you start modeling.
Fourth, start with a simple model
Start with a complex 3D model and you might be in for a frustration. Pick a simple structure and start learning. Not only do you want to learn the basics of 3D modeling, but you also need to learn different tools and techniques.
The bottle-like cylinder is a great starter model. Or you can use a simpler cube to familiarize yourself with the usage of all the tool tricks. Complex models can hit your self-confidence as you learn the tricks.
That's why starting with a simple model is the best first step to get started with 3D modeling. Start with a complex 3D model and you might be in for a frustration. Pick a simple structure and start learning.
Not only do you want to learn the basics of 3D modeling, but you also need to learn different tools and techniques.
5. Don't use tools you don't need
Many people mistakenly believe that the more tools you have, the better your work will be. The more new tools you use, the more complicated things will likely become, which will also distract you. All you need to change is to keep the basic functionality of the profile, and if you need to create a professional, high-quality model, you only need a few brushes.
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First of all, if you want to learn game modeling, then I recommend that you start with 3DMAX, and after getting familiar with the software, you can make simple props, about one or two, or whatever. Then start the scene, which is more considered, so put it in the back. Probably just practice two or three on your own.
Then it's time to paint the texture. Textures require an art foundation, of course, if you don't have an art foundation, it's just a lot of time and slow to master. It will not affect your learning.
Then once you've mastered the hand-drawn model, you're ready to move on to the next generation of learning, and when you get to that point, you'll need to use zbrush and Substance Painter.
zbrush is not difficult, but the test is your modeling ability, after mastering the software commands, what you have to do is to practice modeling every day, starting from the head of the person (it's the head on your head, not really starting from scratch =-=) And then there are many people who don't use Maya for game modeling, obviously Maya's wiring function is more comprehensive. To this question, I can only answer that 3DMAX is more comprehensive and more powerful. Maya, on the other hand, is mainly used for high-poly and mechanical modeling.
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Clear goals, if you are just interested in learning, then it is estimated that after a long time, you will not have any in-depth learning ideas, if you plan to enter the industry, then you must force yourself to improve, as well as apply for offline learning, there is teacher supervision, and the learning atmosphere, you can also make efficient progress, you can consider the Ninth League and Manchilid such a good reputation institutions.
Classmate, you are also a general worker of the Western Post?
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