dnf death resistance plus strength. Some people say that if you learn to awaken your blood and use d

Updated on healthy 2024-05-14
5 answers
  1. Anonymous users2024-02-10

    1. Death resistance itself does not add strength.

    EX Death Resistance has increased strength.

    Therefore, the death resistance EX is at least 1 point.

    2. As for the contradiction between blood awakening and death resistance.

    The principle is the problem of HP HP.

    HP is between 15% and 40%, no bonus to death resistance, no bonus to awakening.

    After activating Death Resistance, HP slowly increases, and the awakening bonus decreases (more than 40% does not add a bonus), and the death resistance increase has a time limit, and the awakening is the whole process, as long as the conditions are met.

    In fact, this contradiction is very short-lived and can be ignored.

    It can even be understood as a tactic of using death resistance to carry out an instantaneous outburst.

    The 80 version of the awakening EX fix, which can increase the amount of HP to 60% I personally suggest that this skill 5TP is worth it.

    Equipped in the later stage, most of the time it is high HP.

    In addition, raising the upper limit will also allow you to lose blood early enough to activate the time to arouse.

    And it can also ensure that some players who have a bad grasp of HP control have a safe value to deal with accidental damage.

    That's the basic idea.

    There are also questions that I don't understand.

  2. Anonymous users2024-02-09

    Blood gas awakening is the lower the blood plus the more strength, death resistance back blood - you say, usually add blood gas awakening does not add death resistance, sp, tp is not enough, it is recommended to have confidence in their own technology, want to limit the high attack of the learning blood gas awakening, want to save medicine, survival ability to learn death resistance.

  3. Anonymous users2024-02-08

    Death resistance is powerful!

  4. Anonymous users2024-02-07

    If you go to practice, you will know.

  5. Anonymous users2024-02-06

    Blood rage, kill bleeding enemies yourself to replenish blood.

    Bloodlust, which increases the amount of recovery from Bloodrage.

    Blood and gas are diverted, which consumes your own health, replenishes the target's health, and increases the target's strength, attack speed, movement speed, and decreases the target's defense. Commonly known as a small rampage, but does not reduce the target's intelligence. When you put it on yourself, it only consumes blood, and does not replenish blood.

    Paladin, Blue Fist, Exorcism, and Avenger can all learn to heal slowly and can be added to others.

    Paladin's quick healing.

    Paladin's Wind of Healing, the team refills health and a small amount of blue, and generates a buff that is invincible to all teammates in the area

    The Paladin's source of life, which lasts for several minutes and gradually regenerates health until the duration runs out or the resurrection effect is triggered.

    The paladin's soul is sacrificed, and when his HP is 0, he replenishes a large amount of blood and blue.

    Blasting Elemental is undead and regenerates HP and MP at a rate of 1% per second for 90 seconds.

    The Ice Freezer's immortality revives at 0 HP and restores HP and MP at a rate of 1% per second for 90 seconds.

    The Necromancer's soul-draining dark wave freezes the enemy and restores his own life.

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