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The percentage attack speed bonus is the percentage of the white attribute in front of the increase, and the green word agility after the white word is a 1% increase in attack speed and armor, and if it is an agile hero, it also adds one attack damage per point.
For example, if your basic attribute, which is the agility of the white word in front, is 100 points, 25%+30% attack speed plus achievement is equivalent to adding 55 points of extra agility to you, but this agility only adds you attack speed, nothing else, if it is 100 white attribute agility, an attack speed +25% prosthetic leg and 1 attack speed plus 30% butterfly, because the butterfly also adds 30 points of agility, it is equivalent to adding 85% attack speed, and if it is an agile prosthetic leg, it will also add 10%, It's 95 percent.
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55%, in addition to Butterfly has 30 agility, which is 30% Prosthetic Leg + Butterfly Attack Speed +85%.
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The attack speed has increased by 85%, but this attack speed is not the same for everyone, it depends on the hero's basic attack interval, for example, the basic attack interval of the troll melee is, when the ronin transforms, the soul guard is, (the general heroes are, that is to say, 0 agility is the attack speed is a second) They add 85% of the attack speed effect is much higher than others.
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Butterfly adds 60% attack speed (1 agility + 1% attack speed).
Stacks directly with the prosthetic leg, 85% attack speed.
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30 agility (1 agility = 1% attack speed).
The average attack speed stacks perfectly.
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Upstairs is right, but what if it's not an agile hero? +30 Min doesn't affect attack speed, does it?
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Multiple butterflies will stack attack speed, but not pure algebraic stacking, there will be a very complicated formula: each point of agility will increase attack speed by 1%, but not movement speed, and will also increase armor by one point per 7 agility.
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Dodge does not stack!! When there are 2 or more evasion items, choose the one with the higher value to dodge, and when the hero's dodge conflicts with the item, the one with the higher value is also chosen, but with the exception!! For example, if it's a void, his dodge is not a regular dodge, so it can be stacked with the dodge of the item, because his dodge is when the attack is made by the system to make a judgment, and then judge whether to dodge or not, it should be said to be a block!!
And the regular dodge is that the opponent has already dodged when he shoots!!
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OK..
If we have money, we will buy more butterflies, all superimposed.
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Yes, the items in Dota can basically overlap, dividing the ball effect, and dodging and stun are not ordinary additions and other overlaps.
Are you sure you're talking about DOTA, not Chenghai 3C?
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