The sadness of a DOTA control of the field

Updated on Game 2024-04-10
14 answers
  1. Anonymous users2024-02-07

    To put it simply, there are only a few pieces of equipment that are often combined.

    But sometimes it depends on the lineup of your teammates.

    Like you are a tide, if there are Xiaoqiang and Xiaoxiao among your teammates to support the control of the field, you can consider joining the frenzy to excite first After all, it is better to hold back the equipment for half a day to refresh and add demons than to have some dps by yourself in the early stage.

    Lao Niu does not choose 2 is the secret method and the jumping knife The key to the old cow is to jump as soon as possible Of course, it is not bad to buy a magic bottle first in the case of headwinds.

  2. Anonymous users2024-02-06

    How to control the field is the first ......

    BM Puck takes the lead, TH WL goes back to the first big tree is obviously the ...... to follow up the skill

    Generally speaking, the main thing to control the field is to move a little better, and the opposite side will pay more attention to the opponent's control.

  3. Anonymous users2024-02-05

    There is also a difference between field control and field control.

    The role of the tide is to preempt and counter the combo

    The role of the tree is to counter the combo and assist in the output.

    The role of the ox is to take the lead and clear the field.

    So the equipment is different.

    At the heart of the tide is improving survivability and assault capabilities.

    The tree has excellent properties, so it can be refreshed directly.

    Due to the frequent use of skills and the need for combo, the cow needs to increase its magic cap and assault ability.

    In addition, the rhythm of the game is usually decided 30 minutes before the game, so it is better to control the game or not farm.

    In addition, WL is a typical first move, because of the large range and short duration, so the main role is to fix the opponent's formation so that it is easier for your own side to cooperate.

  4. Anonymous users2024-02-04

    There are 3 types of field control.

    Milk, milk, necromancy, and, of course, the wl of the Annihilation Strike Cannon is also very tiger.

    TP, meat + half a dps, challenges, prosthetic legs are core equipment, money can be armbands, assault, etc.

    Everyone knows this, jumping knives, secret methods (can also be bottles, two pendants), ice armor, flying shoes, sheep knives.

  5. Anonymous users2024-02-03

    Control ......Especially Dakong, in fact, I really don't care what the timing is, the key to the problem is, do you do it first, or do others do it first, or do you ......... first

  6. Anonymous users2024-02-02

    These big controls are generally very good.

    Control is to make the first move, you put control and let your teammates continue to make combos.

    But whether you can live or not is not certain.

  7. Anonymous users2024-02-01

    There is nothing to recommend, to play the control of the hero depends on the opposite side of the formation Ling Qiaorong and his own lineup There is no omnipotence.

    You look at the ruler loss key, what you can do with it, you don't have to be very powerful, the so-called control is very powerful.

  8. Anonymous users2024-01-31

    Field control is recommended with Tide, Enigma, Parker.

  9. Anonymous users2024-01-30

    Warlock and Tides are relatively simple.

  10. Anonymous users2024-01-29

    1 2 3 4 5 positions are fine, the main thing is to have a fram heart.

  11. Anonymous users2024-01-28

    1 Demon Wizard 2 Control Jn Ultimate, Point Kill, Powerful, Easy to Learn, 2 With Halo Limit, Jn and Instantaneous, Generally Controlling Heroes, You Can Find Common Ground: Demon Wizard, Sacred Cow, Mammoth, Tide, Enigma, Centaur Fishman, Sand King, These are the control of the Oak Worm control field, and the Silence Slowdown.

    3. Don't be greedy and bite too much, if you are not very good at playing dota, contact a small number of heroes who are easy to play and have strong abilities, and you will understand them slowly.

    4 Recommended: Demon Wizard, Shadow Shaman, Mountain Giant, Centaur Chieftain, Sand King Practice these 5 heroes first, play a few more controls, and everything will be understood.

  12. Anonymous users2024-01-27

    Shake the d-sacred cow. 3 control. Add group control. Tide. Big control. Thick skin. The sacred cow should be technical and honest. It's good to close the road. Also jump knives. The tide disturbs the laughter and does not answer the Li wheel brain operation. Just put the time right.

  13. Anonymous users2024-01-26

    I feel that the first choice is the cow,First of all, the strength of the early road closure,The mid-term big deal output of the bridge code,As long as you play the output and control performance of the team battle in the middle and late stages, the output and control performance are perfect,Jump in,Big,E+F is close to the 5-second limit + output,Do you dare to underestimate it?

  14. Anonymous users2024-01-25

    Top 3rd floor 3rd floor is basically more complete.

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