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Practice speed is also key!! ‘'mua power's already quite comprehensive!! I also learned a hand!! Hehe.
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Personally, I think it's OK as long as a back 2.
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The robot wants to shake how much it wants, and the master is one heaven and one underground! Even if you set the robot level to the maximum.
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Agree with the opinion of the 2nd floor.,The best passing skill of the opponent's close defense is back 2.,If you shake a little NB, whether it's an ordinary shake or a back 2 a shake of a quasi,It's not okay to say.。
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It mainly depends on the distance between you and the defender, and the judgment of the defender, if it is the opposite, the opponent will easily fall!
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Dizzy. Now I need an accelerator to play streetball, and the author of Grape Accelerator has already closed the stall, and he hasn't earned a penny. It's okay to play the accelerator.,But it's 30 points a month.,You can go to the Internet and look for it.,I advise you to rely on your own strength.,Otherwise, I don't care if you're scolded for garbage or banned!!
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-The line needs to be very close, but it will not fall if it is not close.
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Personally, I don't think the line change has much effect... Back 2 is OK...
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The key is to get there at close range.
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Neither of them is good, wait for enough levels, just buy and change hands 2, and then add back 2, it's enough for PG Huang people!
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At the beginning of g, as long as one skill is memorized 2, it is enough to buy a change of hands after 31. The other shaking skills are not good.
Both skills are the same, in fact, the difference is that one is SG and the other is PG. The name is different.
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Mainly back 2 and change hands 2, here back 2 is still sharper.
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The line change breaks, and the change of hands looks about the same speed as the line change, but it is still a little slower, and the G with a fast hand can still be broken.
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Strictly speaking, before level 31, G only needs to be memorized 2Because other skills will be stuck. (As you said, change 1 and change line).It's not practical.
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Neither of them is actually very interesting, back 2 royal roads.
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Remember the order If you want to use yourself better, first go to the free to remember the order, and then when you play, you know that you are going to change the line, you can be a little closer, or when you use both sides, when you use the change line, it is best to use the three-point line or so two steps or so, and go directly to the three-point line
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The line change breakthrough is a horizontal movement, and it is usually a straight stab type. There's nothing to drag on with your free style skill format. Bullish on your line change breakout is the first breakout skill.
Then use this skill to pour someone else, and the skills are in order.
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1 Normal breakthrough is used after the forward breakthrough、
2. The line change breakthrough is an oblique breakthrough (for example, press the A+ left button, he will break through horizontally to the left), but the line change is random.
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Of course, it's fun, it's easy to be hit by ordinary breakouts, and it's easy to monetize, they shake it instead of hitting it, and run to a wide point of the position, about about a.
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Uh....The damage is a bit (a lot of players have knee injuries...)Then surgery is done....And then retire) You usually play more leisurely, don't be too aggressive! It's not worth getting hurt for fun! Mind if you take a look at the potatoes and 1**! Absolutely amazing!
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If it takes a long time, it will hurt the knee of your leg.
Breakthrough speed is the most important thing In fact, technical moves are not as important as speed in the future.
Therefore, the pressure on the knee is enormous.
You often break through for a long time, and the inside of the knee of the leg will hurt.
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The damage to the knees and ankles is significant.
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The damage is on a fragile basis, so the basketball knee should also be trained!
Breaking through line changes, sudden arrest, etc. hurt the joints, but being strong enough will solve it!
The training method is simple, the traditional "Zama step"! It is a good way to strengthen the knee joint and train the center of gravity to stabilize. It can improve joint maturation and increase jump shots.
Hope it helps!
I wish the landlord learning and progressing.
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There is harm. But instead of focusing on this, be careful to avoid injury.
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As for the transformation of the relationship between the two after the breakthrough, I look at this issue from the perspective of chip cost.
First, when in an upward trend, the pressure line is broken, often accompanied by a larger volume, that is to say, at the price of the pressure line, there are more chips, when the ** fluctuation breaks through and falls back to this price, if ** falls again, then this part of the chips will ** live, which is what the people who hold this part of the chips do not want to see, so they will pull ** up again to form a support.
Second, when it is in a downward trend, the chips on the original support line are stopped, and when the chips are almost reached this position again, this part of the chips is very willing to unbundle and sell, which forms pressure again.
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There is an analytical method of technical analysis that uses ** as a standard to speculate on the trend. Everyone analyzes it this way, so it becomes a rule.
For example, if you break through ** and run above **, you will enter an upward trajectory, and the lower limit of the track is **.
If the support line is broken and breaks down, then ** becomes the top of the track and becomes the resistance line; The pressure line is crossed upwards and breaks upward, then ** becomes the bottom of the track and becomes the support line.
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As a support line, many people will choose to make money near this position, but once the support line is effectively broken, these people will be firmly established, and then they will flock out in the hope of unraveling, so the stock price will be difficult to go up and become a pressure level.
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Here's a simple analogy.
A piece of paper Press down with your finger, and the paper will have support for your fingers.
If it is pierced, the paper will put pressure on your fingers as you wear it upwards.
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The hand-changing preparation is shorter.
Refer to Turnover Breakout 2
Changing lines can be used for both SG and SF.
The sg and sf lines are less transformative.
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Actually, it's just that the name is different, because PG can add that one in the same direction, so it's different.
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All dribbling skills are PG advantages, and SG's main task is to score, but few people in the game use PG's specialties to play cooperation, just a blind 3-point tactic.
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The most important thing is to keep your center of gravity down to your knees, and to have strong ball control and add feints.
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Let's watch Parker and AI in action.
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I feel that there is a greater chance of shaking the left and right keys at the same time as pressing A, and the line change breakthrough and unilateral breakthrough are the same, if the opponent holds down W to get close to your defense, your ball will fall the same.
The difference is that if you are breaking through with a line change, and they are a little far away from you, they have enough time to move the position and press W to block you.
Therefore, the error rate of changing the line breakthrough is relatively large for the defensive master (most people think that the change of line is more difficult to defend), which is like taking 3 steps in F, most people think it is very powerful, but in the eyes of a strong C on the inside, it is too easy to cover.
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It appears randomly when you pass over.
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