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1 is the choice of the crosshair, CF has 3 kinds of crosshairs A, B, C I personally think that the C line is better to burst the head, 2 is the movement speed of the mouse, generally around 15 on the line, because it is too fast The mouse is not easy to control, and the hand pulls the mouse standard heart and does not know where to run. 3 is a point of shooting, whether it is a long distance or a distance, do not panic, slowly point at his head, M4 is generally controlled to shoot 3 bullets at a time, AK2 4 of the crosshairs of the cooling, some people hit people when the gun is buckled, in fact, this is not to hit people, the general gun is the most accurate in the first shot. Congratulations:
The more violent you are in the game, the more you will be violent, so make sure to lower the sensitivity of the mouse by 10-30. Maybe you won't get used to it at first, but after playing for a long time, you will get used to it, he jumps around, you also jump around, and shoot slowly with AK47 It's best if you stand underneath so that the headshot rate is above 80% The main thing is to move. Otherwise, it's easy to get a headshot!
When moving, the mouse moves with the other person's body and head. Let's practice slowly, I also practiced it like this The main thing is mentality, don't panic when you encounter the enemy, you must aim at the chest wall and shoot, you have to remember. Just slow down the mouse.
Then practice the transport ship. Remember, when you see someone, you start with it! And then practice like that.
And then it's time to practice point shooting... Practice for the next month. It's probably going to take shape.
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If you are close, hit it directly, don't aim at the head, hit the chest.
If you are far away, squat down and hit, so that the crosshair will become smaller.
Hope! Hope it helps!
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First look at the trajectory of the gun you are using, according to the trajectory of the gun and the distance from the enemy, shoot at a distance, and it is best to move left and right to avoid bullets when hitting. Note: If good helped you!!
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Learn to press the gun to the enemy's chest.
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Purely rely on technology, practice more transport ships, and play individual competitions, and you will be accurate before you know it.
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Practice more and aim at it.。。。 But it is recommended to play games and not delay work or study...
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The lower the flexibility of the rat, the more accurate it will be.
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Once you are familiar with it, you will naturally get it right in seconds.
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Play Shun Sniper. Hope!
I play counter-war.
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Marksmanship and experience. There is nothing to say about marksmanship, it is necessary to "practice"! It's OK if the opponent's marksmanship is bad, and it's OK if your own marksmanship is excellent.
Speaking of experience, try to use jump out when you flash out (only for AWP), it is still difficult to snipe, not everyone can throw you! The rest is up to you to kill your opponent. If the other party flashes out, there are only two possibilities:
jump sniper; Flash Sniper. To deal with the jumping sniper, you can move a little before he lands in an instant, and the timing of the movement should be mastered (this should be practiced, mainly experience), and the amplitude of movement should also be appropriate, and the amplitude is small equal to not moving; If the amplitude is large, it will affect the frequency and accuracy of your shots, take advantage of the weakness of AWP's relatively long interval between each shot, and shoot as much as possible in the effective time, and the small movement amplitude will be able to get more opportunities to shoot (the accuracy of the foot does not move at the moment of shooting). It's skillful to deal with snipers in minimaps, usually the distance between you and the enemy is not very far away, and it's important to use the wall penetration in the minimap, so that you can shoot in advance (listen to footsteps, listen to gunshots, judge the frequency of your opponent's flashes based on experience, etc.), so that the opponent will feel that he will be bleeding if he can't see anyone, or that he will be flattened as soon as he shows his head (maybe he will think you are cheating, but in fact he doesn't).
iceworld is a good example, as long as you are holding a big gun, at the beginning of each game you can stand in the position where the gun is located (the approximate position and not be seen by the enemy in the middle lane), diagonally against the diagonal wall, press the gun to shoot 30 bullets, you are likely to kill the enemy who is going to pick AWP or 43 or AK gun on the opposite side, try it!
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Here's how to play more accurately with M4A1.
1.Keeps the height of the crosshairs the same at the height of the enemy's head.
2.Don't strafe, only point shots, 3 shots in a row is best.
3.Can't run straight forward while playing, many novices are like this, as soon as they are nervous, they hold down w, run forward like crazy, and strafe, and the bullets fly ** I don't know. In fact, as long as you calmly hit the opponent with a few bullets, the opponent will be able to bear it, there is no need to do this, not a single one will be missed.
4.The opponent stands still, or squats, and the headshot is easy. If the opponent is running, it depends on your aiming ability. Adjusting the sensitivity of the mouse to 15-20 to increase the stability of the crosshair can help you increase your headshot rate.
Playing more and practicing more, keeping a calm mind, and shooting rhythmically are habits that you should develop first. Otherwise, don't expect to improve your headshots, or the ability to kill enemies.
5.If you want to get a quick headshot, you can only aim fast and react quickly.
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Rockets, give him a break, he'll tell you very clearly.
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Squatting to shoot, i.e. pressing Ctrl and firing, you will see that the crosshair becomes smaller.
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Calm down and play, don't shoot when you see someone, slowly aim the gun at it and shoot again, and it will be accurate after a long time.
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Let's practice!! Piled up by bullets.
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There are 4 major elements of headshots: gun stability, line leveling, step breaking, and crosshair control.
1. Gun stability: As the name suggests, it requires strong gun stability, and there is no chaos of left and right, up and down. So, how do you make the gun so stable to operate?
This is closely related to mouse sensitivity, generally headshots can reach more than 90%, so to speak, there is almost no mouse sensitivity higher than 8-10, (my personal mouse sensitivity 3-5) has a lot of friends to have questions again. If the sensitivity is so low, how do you turn the mouse around when it encounters a protrusion or when it encounters an enemy on the side? Don't worry, I'll answer these questions for you below.
Second, the line level: the so-called line level, in fact, is that the crosshairs should always be kept on the headshot line. Where's the headshot line?
Good question, one of the maps that can most obviously see the headshot line is the transport ship, and the middle line on the 2 blue boxes of the CT family is the headshot horizontal line, if you don't believe it, you can try it. Of course, the game is not played on such a map, but you can slowly form a reflexive invisible headshot line in your head by constantly practicing this map, and over time, the crosshair will naturally get stuck on that line. It takes time and practice to do this, and there is no step to the sky.
Three, step breaking: this means that the arrow keys to control the pace of the step must be small and broken, especially in the machine gun and machine gun one-on-one duel is particularly important, everyone should know that any gun except sniping is there a rate of fire and time difference, the step is small and broken in the gun and fight just to use the movement speed and gun rate of fire to play a time difference to avoid some bullets. And it will give your opponent a psychological advantage that makes it difficult to grasp the direction of your movement!
How small and broken do the steps need to be? One position is auspicious enough, keep moving irregularly between positions, and you will see the effect!
Fourth, the crosshair control: everyone should know that when the character moves and shoots, the crosshair will expand with the increase of the range of action, at this time, the bullet will float up, and the amount of float varies from gun to gun, then, on the contrary, the crosshair expansion is controlled to the minimum, then the trajectory is the straightest. At this time, the above-mentioned small steps and broken steps play a great role in the inhibition of the expansion of the crosshair, and the other is to understand the rhythm of holding and releasing the arrow keys and the rhythm of shooting.
In this way, you can control the crosshairs as much as possible, and control the crosshairs, so I can tell you for sure that whether it is 1 to 1 or 1 to several, it is an advantage.
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1.Instant Sniper Accuracy Technique:
Instantaneous is a sense of position in the lens, and if you want to practice accuracy, you only need to practice for a long time. Tip: Draw a dot or stick a paper with a pen in the center of the screen to help with aiming.
After a longer period of practice, you can remove the support. At that time, the sense of location is basically there, and the accuracy is also high.
2.The origin of the instant snipe:
CF's instantaneous sniping principle is inherited from CS, but it can become one of the most popular sniper methods in CF. "Transports Full Picture Instant" is now the favorite way for CF snipers to play each other. The instantaneous sniper is extremely fast and extremely lethal, and can kill with one shot.
As a result, experienced snipers tend to use the Instant Sniper first in an encounter before switching pistols. However, for the average sniper, instant sniping is not practical in actual combat.
3.Features of Instant Sniper:
It's easy to do with an instantaneous sniper, but it's not easy to hit. In actual combat, the situation where you must use an instantaneous sniper is generally a small-scale encounter, if a shot does not hit, even if you kill the opponent with your hand, you will inevitably kill the enemy by 1,000 and lose 800. The biggest difficulty of instant sniping lies in the training of the sense of center, which cannot be taught, but has to be explored and practiced by oneself.
Novice practice instant sniping can cut the gun to find the center point, and then carefully observe the difference between the position of the muzzle and the center point of the sniper rifle, and then consciously practice.
4.How to operate the instant sniper:
The success of the instant snipe in CF must be faster with the right button than the left button. If the interval is short enough, you can also make yourself unable to see the scope, the speed is slightly slower, and the viewing and video recordings will not be able to see the camera, but the player can see it himself, and a little slower, the audience will see the traces of the camera.
Instantaneous sniping does not have to be switched, calculate the time of automatic shooting, click the left button at the moment of automatic shooting, also known as instantaneous, in the middle because of the delay of AWP, so it is commonly used, but it is not widely used in CF, probably because the pursuit of playing instant sniping is gorgeous.
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There is a trick to playing the instantaneous lens, that is, the right button is more than the left button block, when you see a person, the mouse quickly aims at the person's position, and it will be displayed.
Red name, then instantaneous mirror, OK
It's good that you contact the gun more, so that the practice is fast and accurate.
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You go and see Chen Zihao's **, there are a lot of sniper ** explanations. In fact, there is a trick: if you aim at a person, a red name will appear, indicating that you are aiming at him, press the button (open the scope) first, press the button (shoot) as fast as possible, and practice more
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Stick a dot on the computer screen.
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The mouse speed is slowed down a bit, and there is a feeling line in the center of the screen.
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Find a buddy and let him fight different points, and then you walk back and forth for him!
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It's useless to make marks on the screen, which relies too much on the marker points. First, to play more instantaneous, transportation is the most basic, and then watch for instantaneous, blasting instantaneous. Blasting is the most comprehensive technology available. If you play more, you will be able to feel the general crosshair.
It is difficult to grasp the position of the crosshair from a distance, but it is important to feel that the crosshair can be roughly judged when the crosshair appears with a knife or knife. The eyes are focused, %80 attention is in the center, %20 attention is on the whole screen, because the first time can be thrown immediately, and the accuracy will be improved after a long time. There's also not to blindly worship a master.,Like the thirteen Taibao, there is one (it seems to be called Beicheng) that automatically opens the two-layer mirror in the moment of modifying the file.,Trolls don't spray me.,Now there's an organization on the network that specializes in cracking whether the master opens the software.。
With more practice, pure instantaneous is not something that can be comprehended overnight. Pure hand hitting, hope, thank you.
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Put a crosshairs' aim on the screen.
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It's very simple, you just need to practice more.
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Bulking. Here we talk about AK and M4
Playing a lot in the CF, some of the teammates have little to no big head. Take out your personal experience of cooking and share it with you.
Bully personally thinks. The most important thing is to feel. How to hit people when they feel good. Hehe. But now we're going to talk. The basic headshot method.
First, since you want the head of the tyrant. Naturally, it is the same whether it is AK or M4. Match the footsteps. The pace here is more difficult to master. You can refer to Dang Step Out. It's the sniper kind of dodge.
Section 2The height of the crosshairs when they have not yet seen people is placed at the height of one person. After all, the characters in CF are all the same height.
Flash out. As long as you translate your crosshairs. It shouldn't be that hard. If. You're going to ask me how tall I am. I don't know. It's impossible to compare. Take your time.
Article 3Far point single shot. Move fast. A balance is achieved between the footwork and the crosshair. The crosshair is always at one point. This seems to be a bit more difficult. But personally, I think it's better to practice
Speaking of which, I can't help but talk about footsteps and guerrilla tactics. Everyone knows that they have to be erratic. To guerrilla.
But how can it be regarded as drifting and guerrilla?
It's not easy to explain here, so let's put it simply. It's where the enemy doesn't think you'll appear, and you appear. Fire a shot to change places. Know how to protect yourself. Rush and keep the time. Make it impossible for the enemy to touch your path.
It has nothing to do with you.
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