Asked how to call the attributes of the mobile game green

Updated on Game 2024-05-03
3 answers
  1. Anonymous users2024-02-08

    The properties are as follows. 1. Attributes of **:

    Ignore target dodge spell attack x%, strong damage x%, ignore target resistance x%, ignore target resist all ailments x% increase, ignore target resist all ignore ailments x% increase, strong gram x%, strong x%.

    2. Attributes of the head:

    Reduces the cost of the Division's Attack Skill by x%, the Teacher's Obstruction Skill Consumption by x%, the Division's Auxiliary Skill Consumption decreases by x%, and the defense is broken by x%.

    3. Attributes of shoes:

    Reduces the cost of the Attack Skill of the Sect by x%, the cost of the Hindrance Skill of the Sect is reduced by x%, the cost of the Skill of the Sect is reduced by x%, the cost of the Skill of the Sect is reduced by x%, the cost of the Attack Skill of the Sect is reduced by x%, the cost of the Attack Skill of the Sect is reduced by x%, the cost of the Skill of

    4. Attributes of clothes:

    Anti-Oblivion x% Increase, Anti-Freeze x% Increase, Anti-Sleepiness x% Increase, Anti-Confusion x% Increase, Anti Poison x% Increase, x% Remove Forgotten Status, x% Freeze Release.

    x% Removal of Sleepiness, x% Removal of Confusion, Removal of Poison by x%, x% increase of all Anti-Ailments, x% increase of all Anti-Ignorance Anomalies.

  2. Anonymous users2024-02-07

    1. **Attributes that can be greened: ignore the target to dodge spell attack x%, strong (metal, wood, water, fire, earth) magic damage x%, ignore target resistance (forgetting, freezing.

    Drowsy, Confusion, Poison)x%, Ignore target resistance to all anomalies x% increase, Ignore target resistance to all ignore anomalies x% increase, Powerful grams (metal, wood, water, fire, earth) x%, Strength (Forgotten Shirt, Freezing, Sleep, Chaos, Poison) x%.

    2. The attributes that can be green out of the head: the cost of the attack skill of the division is reduced by x%, the cost of the obstruction skill of the division is reduced by x%, the cost of the auxiliary skill of the division is reduced by x%, and the defense is broken by x%.

    3. Attributes that can be green out of shoes: Skill Consumption Reduction for Attack Skill Reduction of X%, Skill Consumption Reduction for Obstacle Skill of Skill Reduction, Reduction of Skill Consumption for Skill Enhancement of Division, Reduction of Skill Consumption for Skill Reduction of X%, Evasion of Spell Attacks by x%, Destruction of Defense by X%.

    4. The attributes of the clothes can be greened: anti-amnesia x% increase, anti-freezing x% increase, anti-lethargy x% increase, anti-chaos x% increase, anti-poisoning x% increase, x% disenchantment state, x% de-freezing state, x% de-sleeping state, x% de-confusion state, x% de-poisoning state, all anti-anomaly x% increase, all anti-ignorance x% increase.

  3. Anonymous users2024-02-06

    All the attributes of the mobile game refer to the attributes of Daoxing, Qi and Blood, Mana, Physical Injury, Magic Injury, Speed, Defense, Blood and Qi Reserve, Fa Qi Reserve, Loyalty Reserve, Experience, and Experience Reserve, as follows:

    1. Dao Attributes: Increase the success rate of casting and renting obstacle spells, and reduce the probability of receiving obstacle spells;

    2. Qi and blood attributes: the character's current health and upper limit of health;

    3. Mana attributes: the character's current mana and the upper limit of mana;

    4. Physical damage attributes: the physical damage value of the character's current state;

    5. Spell Damage Attributes: The spell damage value of the character's current state of Mori Biga;

    6. Speed attribute: the speed value of the character's current state;

    7. Defense attributes: the defense value of the character's current state;

    8. Blood gas reserve attributes: the total amount of accumulated blood pool;

    9. Mana Reserve Attributes: The total amount of accumulated spirit pools;

    10. Loyalty Reserve Attributes: The total number of Loyalty Reserve points;

    11. Experience attributes: the character's current experience value and the experience value required for upgrading;

    12. Experience Reserve Attribute: The reserve experience converted by the experience of unfinished activities every day.

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