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First of all, make sure that the monster is affected by flashbangs (usually with good eyesight, like the blind electric dragon and the crab family have no effect);
Then there's the issue of distance. If you are very close to the monster, it is best to throw it with your back to the monster, imagine the range of view of the monster, and make sure that your flashbang detonates within this range.
Note: The range of action of the flashbang is not infinite, and if you throw it away from the monster and throw it with your back to it, it will not dodge at all. The exact distance still needs to be grasped by yourself in actual combat.
Finally, pay attention to the monster's movements. If you throw it when the monster is swinging its head (flicking its tail), burrowing into the ground, or flying into the sky, it will be useless even if it is thrown in the right place.
Happy hunting to the landlord
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Don't throw it at the monster's head unless you know the distance.
When the monster is facing you, throw it at the screen, that is, throw it with your back to the monster, and try it again and again
When the male fire dragon flies, he stands under his shadow and throws it in the direction of his head (look at his actions such as spitting fire to judge the direction of his head), and immediately flashes and falls, you can go out of the shadow a little, otherwise you will be pressed if you fall, and you will be embarrassed ......
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It's generally to look weird.,And then throw it with your back.,Generally can be hit.,If the distance is far enough.,You can also throw it directly.,Throw the flash can practice more.,There will be a feel to say,
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Not all monsters eat flash, just master the distance and ensure that the flash explodes in front of the monster.
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You should throw it with your back to the monster, and then at least let the management department see the flash, and control the distance, so as not to be hit by a dragon cart like a dragon after throwing it.
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Flashbang** works when the monster's head is facing the flash range, and if the monster has its back to the flash range or the monster starts to burrow, the flash will not work. Some monster flashbangs are absolutely ineffective: Poison Monster Bird, Shield Crab, Scythe Crab, Armored Dragon, Rock Dragon, Water Dragon, Sand Dragon, Electric Dragon, Kirin, Xia Dragon, Old Mountain Dragon, Fuyue Dragon, Old Mountain Crab.
After burrowing into the ground in its normal state, the ceratops will be in a half-sunken state when they throw a sonic boom, which will feel like they have fallen into a trap. Note: When the Ceratosaurus is enraged, the sonic boom does not work after burrowing. As a special reminder, the Trap is ineffective against Ceratosaurus.
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Glitter Jade Crafting: Material Jade + Light Bug.
Flashbang,Please when the monster's vision is normal (you can't flash when you look up),Throw it directly in front of the monster.,The correct way to throw it is not to throw it at the monster (newcomers are easy to throw it over),But throw it with your back to the monster.,But some monsters don't eat this set.,And some monsters will be immune to some props in a specific period.。
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At a distance, estimate the distance, face it, still be in front of it Close distance, turn your back to it, and face the person in your own person (the real person), i.e. to the screen still.
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Long distance, estimate the distance, face it, still come to it.
Get close, turn your back to it, face the person in your own face (the real person), i.e. still out of the screen.
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You have to get used to the way the monster moves.,Some movements must be followed by a few tenths of a second of a hard straight that is very suitable for throwing flashbangs.,Some of them are thrown quickly when you see him turning around.,It's OK to explode in the line of sight of it.。
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If you turn around, just throw it when he doesn't spin, such as the golden lion, and throw it when he activates the light wave
Boom dragon or fire dragon, he dragon car just turns away from you as soon as you see him turn around, towards it still one, 100% hit.
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Get ready for the glitter jade, then run to the farther back and look backHe threw it as soon as he turned around
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Circle behind the opponent when attacking (a little farther away). After the opponent fights, he will definitely adjust to face you, and it will turn twice. Watch it turn for the first time and throw it away immediately. I hit 100% of the time.
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I like to throw it behind me, and the monster is usually aimed at me, so I must hit.
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If you are a novice, it is still best to go to the dragon's head, and if you are a veteran, when the dragon is about to turn around, you still need to turn behind you, because the flash ** still needs a certain amount of time, so you must also count the time of the flash**, so when you feel that the dragon is going to turn around, throw it at the dragon's head.
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Basic principle: Throw it in front of the eyes effectively.
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Throws it just after it finishes attacking!!
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It's best to practice a few more times.
Throwing a glitter jade is the same as throwing a flashbang in CS, and it has to be thrown where the monster can see it.
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It is a matter of experience to be familiar with the habits of the dragon and to predict its movements.
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If you don't have eyes in it, don't do it.
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Honestly, novices, as long as you're not too far away from the monster, throwing it behind you is the best, really!
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Positive farewell. Especially running. When you turn around, stand closer and throw bingo
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It's useless to throw it when the monster comes over, don't do it.
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Throw it next door to the monster's head.
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The dragon turns and throws it backwards as it faces you from afar.
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Throwing it at his head, of course
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The flash had to be thrown with its back to the monster.
It's best not to throw it right at him.
If it's fast, you'll dodge.
Throwing with your back to him definitely doesn't have this problem.
If you don't understand, ask again!!
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Wow...This one is a bit more complicated. Basically, when the monster rushes over (calculate the time of the flashbang ** and the distance the monster rushes towards you), the back throws the flash.
Swift Dragon King. Wait for him to face you. You immediately throw your back to it and throw a flash.
Of course, the flash distance should be taken into account. Strange Bird Series. Basically, you can throw it any way.
It's the same as throwing flashes with your back to it when you rush over. This way you can run to it for the shortest distance. Can make effective use of flash time Male fire dragon (including variants)...
The general choice is to wait for him to fly into the sky (the main attack of the male fire dragon is to fly into the sky) and spit on the ground (spitting fire), standing under his shadow and throwing flashes in the direction of the spitfire. Female fire dragons (including variants)...Flash is generally not required.
There are a lot of attacks on the spot. In particular, triple spraying on the ground is the most common. Electric Dragon.
The eyes are smaller than glass balls. The flash is ineffective. Chiron.
The glitter effect is not great. Basically, it is used to interrupt attacks. Ceratosaurus.
With flashes, frequent use of circles, loops, tail flicks, and ramming. Very speechless. Generally, sonic booms are used to deal with ceratosaurs.
Rock Dragon. Meat Tuo one. You can throw any glitter you want.
Let's fight blindly. Boom Dragon. The back flashes when he rushes over.
Actually, make an electric gun. Prevent poking him. It's safe, and it can be done quickly.
Tyrannosaurus. The glitter effect is not great. It's basically an interruption of attack use.
It's also safe to get a dragon gun. Crashing Dragon. The glitter effect is not great.
It's basically an interruption of attack use. It's also safe to get a fire-based gun poke. Swift Dragon.
After the flash, it's basically a rookie killer. Jumping and bumping around irregularly. Typical of an African version of Hop Hop.
But. At this time, if you add a sonic boom. Hey.
Please feel free to be lewd. Water dragon series. Sonic boom + flash bar.
The flash has the highest chance of hitting it, so wait for it to spit. Crab series. Flash casually.
Gorilla series. Flash casually. Just remember to bring deodorizing jade.
Lion series. Throwing a flash is as exciting as taking medicine. You can take care of it.
It's okay to throw it on your back and on your front. Old Mountain Series. Kirin.
Boss Dragon. The flash is ineffective. Flame Dragon.
There's no need to flash. It's hard to hit when it's flashed. Steel Dragon.
This flash is important. Stay away from him, throw the flash head-on, go up and fight wildly. Be sure to hurry up and output the attack.
Otherwise, you'll run out of flashes. He still has wind pressure on him. I can't cry out.
That's basically it. If you have any questions, add them. Hands are so tired.
Typing so many words.
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Throw it right in front of the monster, and then it's chaotic.
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To throw at the monster's head, for example at the moment when its head turns towards you. But some monsters don't eat glitter jade, such as electric dragons.
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Throwing your back to the monster's head can basically hit.,But some bosses are ineffective.,Be careful.。
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Flashbang blending formula = material jade + light bug.
Flashbangs are one of the basic hunting tools, and old hunters are always on hand. The effect is to cause the sighted monster to enter a state of chaos for a period of time (when the chain is closed, you can say that it is okay to be out of breath), and the attack loses its accuracy.
As for the hunters who throw flashbangs all the time......Maybe you don't know about monsters.
When he met the hunter who threw flashbangs at the electric dragon and the black erosion dragon, Sun Mo said in his heart, "It's all because I'm too young......"That's it.
If you run into a hunter who throws flashbangs at an extreme monster, remember to kick him off before the next game starts.
By the way, you must throw a flashbang in front of the monster's eyes, and he won't be able to dodge if you throw him at the back of the head.
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This can be selected in the mission settings.
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Here's what I learned from fighting 32 male dragons with some dragons:
Pay attention to these points when throwing flashbangs:
Don't throw the flashbang too close, or it won't work.
Timing the flashbang and not too early or too late. That is to say, to grasp the time of the monster's return, the general throw flash is to wait for the monster to turn back, when the monster turns back to the general, the flashbang can be shot.
Pay attention to the speed of the monster when it is angry and when it is not angry, the monster will turn back much faster when it is angry, so throw it in advance.
To determine the target of the monster in advance.,Sometimes the monster is not coming to attack you but the cat that flashbang will be wasted.,So first judge that the monster is going to attack you and then prepare to throw a flashbang.。 In short, no matter who you attack, as long as you throw a flashbang in front of the monster's head, as long as it is not too close, it will have an effect.
All obscene items in P3 (except explosive bombs) have been weakened.
Sonic boom: The distance is significantly smaller and has little effect.
Flashbang: Although it stuns the monster for a long time the first time, the stun time of the monster gets shorter and shorter as the number of times it increases, and it is basically only a few seconds on the fifth flashbang.
Trap (Paralysis Trap): Like flashbangs, the hitstun duration inflicted on monsters becomes shorter and shorter.
It's painful for a hunter like me to survive with obscene props!!
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The ideal way to use flashbangs is to flash down units that are flying in the air and hit the ground for a certain amount of time to hit. This is the amount of hitstun that has nothing to do with the duration of the flashbang, and is the only existential aspect of P3's 15 flashbang tactic. As the person above said, flashbangs become almost ineffective as they are used.
After the fourth flash, it basically only has the effect of forcibly interrupting the monster's movements. However, if you can dodge a unit in the air, you can keep it on the ground for a long time, regardless of how many flashbangs you use.
Therefore, if you want to get the most out of flashbangs, you need to dodge units that are flying in the air. Colored birds, male and female fire dragons, wind and ice tooth dragons. These are all eligible.
For monsters that can't fly. Flashbang belt 3 is enough.,Dodge when the monster is angry.,Item supply or output in one go.。
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It's not weakened, and it's the same as P2G, and it's sure to be weird, and it's not sure to turn back
As long as the monster can see it, it's OK
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It is best used when monsters are tired
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