World of Tanks 0 8 3 version, is it 7 good points or 4 good points? Please explain clearly why.

Updated on Game 2024-05-04
12 answers
  1. Anonymous users2024-02-09

    I have a combat power of 1390, I specialize in medium-sized, and I don't know much about heavy duty, so I will only say from my personal point of view that I think that car is a little more difficult to deal with. I always play level 10 room -7 and -4 are old opponents, personally recommend -7.

    For medium-sized, the -7 is a more dexterous heavy tank than the -4, relatively difficult to circumvent and the armor on the side of the -7 is more weird, and the artillery of the 10-level medium tank often does not break through the blood, and the -4 is relatively poor, although the frontal armor of the -4 is hard, not only is the maneuverability poor, but the side armor is easier to be actually penetrated.

    Whether -7 or -4 front of the territory is a relatively fragile place, the medium top gun can be broken through with a high probability, but -7 has a relatively big disadvantage is that the light is an ammunition rack and the armor is very thin, although the front does not swing the angle when the light can not be penetrated due to the problem of inclined armor, but once the posture is made in order to protect the chassis, the light is easy to be pierced, so pay attention to frequent shaking when playing.

    All in all, for a medium tank, the vibrator is good, the side is weird, and the maneuverability of the -7 is superior to the existence of the -4.

    In addition, although the -7 is a flexible heavy tank, it is a heavy tank after all, and it can't take on any work in the medium, and you can assist the medium on very special occasions, but you still do heavy work, but you can play more dexterously in actual combat.

  2. Anonymous users2024-02-08

    Hehe, although I haven't played -4But I've fought against it, how to say, in mid- and long-range draws, the -4 can ignore almost any tank with its heavy armor, but in close-range street battles and bull fighting, its vulnerable side is exposed: overhead.

    The top of the head of the 4 is easy to penetrate, and when I use the -8 top gun (and the -4 is a cannon) and the top of it, I aim the head cannon to pierce, but when I get away, it is almost impossible to penetrate, and the frontal armor makes me incomprehensible. However, the -7 has almost no frontal weaknesses, but only to avoid elastic thin armor, and the high-penetration cannon is still able to penetrate its small weaknesses and crotch. Therefore, there are pros and cons, -7 is easier to use as a mid-tank, flexible positioning and close-range dogfights, -4 is more like a heavy tank in the traditional sense, and heavy armor is a weapon to open the way.

    It's up to the landlord to choose!

    Thank you

  3. Anonymous users2024-02-07

    I didn't play -4 or -7, but I feel that -7 is better.

  4. Anonymous users2024-02-06

    4.。。Because -7 is now paralyzed... The front is easy to break through...

  5. Anonymous users2024-02-05

    Summary. 7 penetration depth is not as good as -4, -4 damage is not as good as -7, 7 sells head, -4 sells reversing, 7 maneuvers well, the track is bad, -4 track is good, maneuverability is bad.

    7 starts with level 10, and -4 starts with level 9.

    7 ugly, -4 pretty.

    4The biggest problem is that the front head can be said to be worn casually by the ten-level car, 7 and 4 are much better than obviously hard, 4 can be worn on the scalp, 7 has no scalp, and there is a 7 to 4 good reason that 7 to 4 is too fast at the top speed, and the general territory is too fast to keep up, 4 is completely incapable of following, 4 bull in the side armor with a wall swing angle, all kinds of damage absorption, overall plus some territorial special mode is still 7 to 4 is much better, I personally think 4 to 7 is good-looking, but the 7 of the outer service has a third brother **, a hundred times better than 4!

    World of Tanks is now -4 or -7.

    7 wear depth is not as good as -4, -4 damage is not as good as -7, -7 sell head, -4 sell reverse, -7 maneuver well, the track is bad, -4 track is good, maneuver bad -7 starts is level 10, -4 starts with level 9 - 7 ugly, -4 beautiful 4 biggest defeat problem is the front head can be said to be worn by level 10 cars casually, 7 and 4 are much harder than obvious, 4 can be worn on the scalp, 7 has no scalp, and there is a 7 to 4 good Richard Xun Xian is 7 to 4 is much faster, the general play territory to keep up with the rhythm, 4 is completely incapable of following, 4 cattle in the side armor with a wall swing angle, all kinds of damage absorption, overall plus some territory special mode is still 7 to 4 is much better, I personally think 4 to 7 is good-looking, but the 7 of the outer suit has a third brother **, a hundred times better than 4!

    Okay, thank you, <>

    It's okay haha<>

  6. Anonymous users2024-02-04

    US server system update:

    Already announced news:

    1.If you update the tank tree, the unused equipment left in the warehouse: turrets, guns, engines, chassis, radios, and components will be bought back at the original price.

    2.Tank camouflages have been added, permanent camouflages sell for gold, and silver coins for a limited time.

    3.Add to the world wars.

    4.When adding a world war, the tank used has a cooldown.

    5.The Global Map will increase the Fog of War.

    6.Added the horn on the tank (it is estimated that the national server will be noisy when playing the game).

    7.Crew skills can be replaced with gold.

    8.Added special effects support for Logitech keyboards and alien computers.

    9.Enhance graphics and server capacity.

    10.Tank guild level and guild emblem have been added.

    11.Added in-game reporting system (offensive language and TK behavior).

    12.The minimap can be resized.

    Eventually: at the end of 2012, the version will appear French tanks!

    U.S. Compensation Method:

    United States: T34 will be replaced by M103. Players with a T34 in the Garage will receive a brand new M103 with the old add-ons from the T34 and 100% crew. However, the T34 will be their gold coin car, as well as the previous components and member groups.

    And get a parking space.

    The T30 will be replaced by the T110, and the T30 will become a tank destroyer. Players with a T34 in their garage will receive a brand new T110 with old add-ons from the T30 and 100% crew. However, the t-30 will become their tank destroyers, as well as the former components and member groups.

    And get a parking space.

    USSR: The KV will be split into KV-1 and KV-2, and players who have studied the KV-2 turret will receive a new parking slot and 100% crew. The crew of the KV will become the crew of the KV-1. The experience of the old KV can optionally be converted to the experience of the KV-1 or 2.

    The KV-3 became a Soviet class 7 heavy tank. The T-150 will appear as the new Tier 6 Heavy Tank. Players with a KV-3 in the garage will receive a parking space and a whiteboard T-150 with 100% crew.

    The crew and components of the KV-3 will remain.

    The IS-4 will become a Soviet Class 10 heavy tank. Project 252 will appear as the new Level 9 Heavy Tank. Players with an IS-4 in their garage will receive a new IS-4 with the old crew and components.

    They will also receive a 252 Project, as well as a 100% crew and a parking space. The experience left over from the IS-4 will be left to Project 252, and this experience can be transferred to the new IS-4.

    Germany : new tank destroyers (Weasel 3 all the way up to E100 tank destroyers) and artillery will appear in the future. It appeared late and there is no update at this time.

    Undecided: Players who have studied the IS-4 engine will automatically study Project 252's engine, tracks, radios, and turrets as well as the engine.

    The above are the update measures of the American service, and the same is true for the eighty percent national service.

  7. Anonymous users2024-02-03

    You will definitely lose money playing T-54, the car is close to 2W, and the shells are 1230 a round.

  8. Anonymous users2024-02-02

    Reason 1: Of course it's 88, and the damage per minute is much higher than others (in fact, this car is quite bad).

    Reason 2: Why don't you go back with the 75 gun and use the three assault gun G! Why don't you use 105 and go back with the Stalker! If you have to go up 1 level or 2 levels, there will be no change, but the opponent is much stronger.

  9. Anonymous users2024-02-01

    Which one wears deep and high, which one can be penetrated, don't mention the others, the caliber is too small he, there is no need to bring.

  10. Anonymous users2024-01-31

    It is still recommended to have a short 88,D series intensive reading will not be bad,And the filling of the four annihilations is much faster than that of the 360 brothers,Because it is a transition car,The accessories have a camouflage net basically on the line,You can also disassemble it for free。 Finding more sniper points, less with large troops, and more sniping on the wrong flanks will have a good effect. As for 105, I really can't say, although there is damage when sprayed, but because he is cut and sharpened, if the spray is frontal, the return is still very low, and the HE income itself is lower than the breakdown return.

    So don't waste money to get some gout, if you lose the bomb, the penetration depth of the 75 gun is 3 points higher than that of the 88, which is completely unreflected. The damage is quite different, and the reload is really fast, but the ammo is slightly less. The damage is definitely not 150, and the data all say 135 average damage.

    I don't know how the stable damage of 150 is calculated...

  11. Anonymous users2024-01-30

    75 is not good, if you have a bomb loser (plus an exhaust fan is better) of course 105, if you don't have 88 fine. The key is whether you are successful in choosing a position when you usually black, and whether you can act at the opportunity.

    The Stalker to 4J is a car that allows you to enjoy the fun of not being surrounded by cars, and as for the output of the same level, it is already very good.

    You don't need to struggle with what cannon to use at this level, but to experience the German TD focus, positioning, stealth, ricochet. I don't want to play White Rabbit, so I've been hunting tigers, and I always use top-of-the-line guns, and I've never thought about what guns to choose. With such a big advantage in Germany, why bother considering the speed of output.

  12. Anonymous users2024-01-29

    Have you crossed over? I've got it all.

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