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The main w and the secondary q have r point r.
Volcanic Crack Q: Orn slams the ground and smashes a ravine, dealing 20 45 70 95 120 (+Physical Damage and slowing enemies by 40% for 2 seconds.) seconds later, a lava pillar that blocks the terrain will spawn in the direction of the target for 4 seconds.
Bellows W: Orn cannot be blocked while using Bellows, breathing fire all over his body, slowing himself to move by 35%. Spitting fires lasts for seconds, dealing magic damage equal to 12 13 14 15 16% of the enemy's maximum health.
Enemies hit by the flame before the end of the skill will become fragile.
Fragile minimum damage: 80 130 180 230 280
Fragile: While fragile, enemies affected by the Movement Limit effect also take 12% of their maximum health as additional magic damage. The duration of the affected movement restriction effect is also increased by 30%.
Orn's normal attacks knock back fragile targets.
Blazing Charge E: Orn Charge and deal 80 125 170 215 260 (+Armor) (+Magic Resistance) physical damage to enemies in its path. If Orn hits a wall while charging, he will cause a shockwave that knocks enemies into the air for 1 second.
Charging destroys terrain created by the player.
If Orn's lava pillar is about to disappear when Orn casts a Blazing Charge, the lava pillar will continue until Orn's charge is complete and then despawn.
Call of the Molten God: Orn summons a massive magma elemental at a designated location. The magma elemental will move towards Orn, increasing in speed.
Enemies run over by the Magma Elemental take 125 175 225 (+20% AP) magic damage, slow by 40 60 80% for 2 seconds, and become brittle.
Orn can cast this ability again to dash at the magma elemental to redirect it and strengthen it. The enhanced Magma Elemental knocks the first enemy hit by the Magma Elemental into the air for 1 second, and then knocks the enemy hit by the Magma Elemental for a second, dealing the same amount of damage as before and applying the Fragile effect.
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Orn talent. Resolute - the grip of immortality.
Tap down to blast (dealing a certain amount of damage to tower attacks at regular intervals, designed according to your HP).
Adjust it further down (increases armor resistance for 10 minutes).
Further down, there are two kinds of secondary talents: the source of life (the death of nearby creeps increases the cumulative increase in health with the Grip of Immortality).
One is the Wizardry Department Ultimate Skill Cap + Transcendence (15% CD to reduce the ultimate) The other is the Enlightenment Department Astral Insight + Future Market (CD + Owe Money to Buy Equipment) PS: Because of Orn's passivity, you can buy equipment without going home, and if you are in a good state online, you can owe money to buy equipment that is very compatible.
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Summary. For Orn's bonus point recommendation, generally speaking, you can give priority to adding his Q skills"Destroy", as this is his main output skill, increasing its damage increases his striking power. Secondly, you can add his W skills"Iron wall", which provides additional armor and magic resistance, increasing his survivability.
Finally, you can add his e-skills"Flashing impact", this skill can provide displacement and stun effects, which can be useful in team fights. As for the R skills"Victor's ritual", depending on the situation, decide whether to prioritize the addition of points. Hope it helps!
For Orn's bonus point recommendation, generally speaking, you can give priority to adding his Q skills"Destroy", as this is his main output skill, increasing Goyui's damage can increase his striking power. Secondly, you can add his W skills"Iron wall", this skill can be used to dismantle Wisdom to provide additional armor and magic resistance, increasing his survivability. Finally, you can add his E skill Royal Answer"Flashing impact", this skill can provide displacement and stun effects, which can be useful in team fights.
As for the R skills"Victor's ritual", depending on the situation, decide whether to prioritize the addition of points. Hope it helps!
Fellow, I really didn't understand, I can be more specific.
Orn's bonus recommendation is: Q skill"Destroy"(Increases Output), W Skill"Iron wall"(Increases survivability)"Flashing impact"(The role of Hu Zhan as a group member), R skill"Victor's ritual of taking a limb"Choose according to the situation. Hope that helps!
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Orn Advance - Combo Direct Seconds.
The new hero Orn is full of control, which can be seen from the previous skill introduction, but in actual combat, the damage of this hero is even higher to **.
Especially the W skill, the immunity control that lasts for seconds chases the percentage damage of the burn, and the percentage damage after burning a punch, and a meat suit can also hit a considerable amount of high damage.
Here are a few practical tips for Orn, which can help you warm up in advance and get started quickly.
The first move is super strong to open the group.
Okumoluen's Q skill has a bit of a slow trajectory and is relatively close, so it's actually hard to hit the pair of the cluster code belt if you make the first Q.
On the contrary, although the first stage of the ultimate is very slow, Orn can adjust the angle to release the model and put the second stage, which is very easy to hit the opponent.
After the crash, keep up with the last flat A and then control it, which is a very practical skill to open a group.
Orn's ultimate is very far away, so you can use the first stage to force the move, then close the distance and then follow the second stage.
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Judging from the current version of the equipment that has been changed, Orion is suitable for the first out of Justice Glory. First of all, it is a hero with blue stripes, and it is bound to face the risk of not having enough blue in the early stage, and it is more convenient to start a group with the glory of justice, which is in line with his positioning of the tank in the battle.
In addition, the current version of the more powerful Armor of Thorns, which can be released when dealing with physical heroes. Then you can look at the situation on the field to make AD or AP resistance outfits at will.
However, there is a guess that this hero is very powerful in starting a group, but there is no bonus to the amount of blood, armor, magic resistance, etc. in all skills, which shows that the cost performance of making him out of pure defense is very low. So depending on the situation, it's better to make up some half-meat output outfits. Runes also have to wait until the final announcement is made whether they are AD or AP heroes.
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lol Leone is a new hero, so players are not familiar with him now, I don't know how to add his talent, or need to think about it, so you know, how to add the talent of lol new hero Orn? The following will be brought to you by the iron bone network of lol, the new hero Orn, the talent plus some friends and elimination**.
New Hero Orn Talent Plus Recommendation:
Talents: <>
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lolHow to choose the Orn talent rune build.
Talent This is a regular top-singles play, and the cornerstone talent points out the courage of the Colossus, combined with his control and knock-out skills.
There is also a way to play with a line that does not extinguish the gold, and with the "online shopping" to buy equipment online, it is also very strong in the later stage of logging.
Rune Regular Point Method:
Red Advanced Spell Penetration Mark *9
Yellow Fixed Armor Sigil *9
Blue high-grade strong engraving*9
Great Essence with Advanced Magic Strength*3
There is also a more cowardly and meaty point method: outfitting.
Orn is an output and tank in the early stage, and almost no hero can restrain it in the early stage, using his early advantage to become a hegemon, and he has a hero who can be reloaded, and he has a special buff that he has, and Victor has a passive that can upgrade equipment, which is very powerful. >>>More
I play Wayne generally out of the light and agile black cut blood drinking phantom endless and ice hammer first, it is best to be with a meat in the early stage, you replenish the army, he protects you. It's hard to say how to play, the main W and vice EQ in the early stage, when you replenish the troops, someone will be within your range A few times, pay attention to the small soldiers, it should be Wayne's crispy skin, you go to a person A and half of her half of her blood, if you don't pay attention to the soldiers, you may also lose half of your blood. e should be used at the right time, for example, you can shoot it away when a close hero rushes over, or you lure people to the wild area, isn't there a lot of walls in the wild area, you can use it. >>>More
Go out shoes, three blood, or Dolan, depending on who you are on the line, Dolan out of 2 on the line, more out of the delay outfit, basically out of the hey cut first, in about 17 minutes, and then you can gank, if you are on the side, don't care if the sky falls, desperate to make money, the sooner you get up, the more you have to have an advantage, don't care about other things. Three items unless necessary,Basically,First out of the black cut,Red cross,Endless,The basic game is over.,No, if the opposite side controls more,,A veil will come out.,Behind is a blood-sucking flag.,If the opposite side is thick-skinned, it's a blood-drinking blood.,Basically.。 Burst around 800, critical hit. >>>More
Personally, I feel that VN is good. As long as the line is not suppressed too much. Not targeted. >>>More
Basically, ADCs with a certain outbreak in the early stage can be suppressed, such as male guns, female policemen, airplanes, etc., don't fool him at all, with the assistance of some strong points, such as robots, hammerstones, Nami, just play a set when you control it, and then he's going back. >>>More