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Orn is an output and tank in the early stage, and almost no hero can restrain it in the early stage, using his early advantage to become a hegemon, and he has a hero who can be reloaded, and he has a special buff that he has, and Victor has a passive that can upgrade equipment, which is very powerful.
After playing an advantage in the early stage, use your own displacement to help gunk in other lanes, and follow the jungler into the enemy's wild area to grab resources are all good ways, and the ultimate can force the opposite side of the tower to kill, or you can counterattack when you are forced under the tower by local people, all of which have unexpected effects.
Orn's definition of this hero is a tank, so the meat suit is the guarantee that it can be used as a front row, I personally recommend the black cutter, with the sun for the first choice of the early loadout, when the wind is downwind the small wooden hammer starts, if you are targeted by the opponent's jungler at the beginning, you should choose the small sun flame to start, under the obscene tower, and so on after the first synthetic special equipment, you can fight with the hero of the right line, and use displacement and ultimate to restrain and kill the opponent's hero.
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As a new hero recently, many players don't have a deep understanding of its skills, passives, and combo sequences, and feel that it can only be used as a meat tan in the front row. But Orn's ultimate is the most critical skill, and learning to release it reasonably can make a wave of team battles instantly change the tide of battle.
Take the online ability as an example, there is not only the tandu that the top laner should have, but also the skill of cleaning the line, and even the player who is supernatural in operation can kill the opposite single order countless times. In fact, I think that Orn, the hero, you blindly treat it as a meat tank, and blindly shrink under the tower to replenish troops, which is the most wrong player. Taking advantage of the situation on each line and properly pushing the troop line can not only make it difficult for the enemy to replenish troops, but also give the enemy time to move in the middle and exert pressure.
The key to Orn lies in team battles, and those who are familiar with LPL may know that this hero has even stepped into the first echelon of the top laner, and many famous top laner players will use it to restrain each other. A surprise move in a team battle can not only block the enemy's position, but also stun him by the opponent's mistake, which can be said to make the opponent unguardable, and I think this is also the correct way to play Orn.
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Orn has been in League of Legends for a while now. Although I don't play League of Legends much anymore, I bought the hero Orn when it was launched and played it for a while.
Orn's passivity is interesting. His passives are one of the most rebellious in League of Legends. In an era when the hero's entire map passive is being weakened, Orn's passive is even more precious.
Orn can buy some of the equipment himself without having to go back to the city, and he can also buy it for his teammates. In this case, if he wants to maximize the passive effect, Orn can choose to jungle.
Start normally when in the jungle. Because Orn's control ability is relatively strong, he can choose to gank and go to the lane after playing the double buff when he is an offensive top laner on the top lane. At this time, Orn can buy a small piece, even if it is the opposite jungler, it is not a big problem if he fights strongly.
In addition, Orn's frequent position is on the road. On the top of the lane, Orn can stabilize his development with his excellent clearance and control, and can suppress some opponents. But the problem is to have a good view, Orn's displacement is relatively short and he can't pass through walls, so be careful of the opposite gank.
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In League of Legends, Orn belongs to the role of a meat shield, and he must stand among the enemies and must be fleshy.
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Orn's passive ability is: Living Forge. Orn can purchase equipment anywhere on the map, with the exception of consumables (items such as potions and control wards). Orn will provide more powerful equipment to his teammates.
It takes 5 seconds for Orn to craft the equipment when he buys it in the spring, and we can't move it or undo it. It's not good if you're caught by an enemy hero while shopping, and you can't return the wrong equipment.
Note
Orn will provide his teammates with a total of eight more powerful pieces of equipment: Infinity Blade, Power of the Three Phases, Abyss Mask, Death Cap of the World Destroyer, Black Cutter, Armor of Sunfire, Redemption, and Steel Sun Box. These pieces of equipment will have higher stats, but they will cost a lot of gold to buy, and they are a good choice in the late game, and each teammate can only buy one piece of upgraded equipment.
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League of Legends is a very fun online competitive game, in the game a lot of heroes can be selected, and each hero has a unique combination of skills, such as Orn, the hero can be said to be a single hegemon, because Orn's skills can apply a vulnerable effect on the enemy, when attacking an enemy with a vulnerable effect, it can cause additional damage and a short control effect, and Orn's R skill can release two segments, the first is to call out a sheep to run towards him, The second stage knocks sheep out in one direction, dealing damage and knocking enemies along the way, as well as applying a vulnerable effect. But there are a lot of heroes' skills that can be used by Orn's big pei cong good moves, such as Snake Girl's W skill, Yasuo's W skill, and the E skill of the Children of the Stars can be a good restraint of Orn's ultimate, and the following will give you a detailed introduction: First, the Snake Girl's W skill Snake Girl's W skill is to release a pool of Zheng or Venom in front of you, and the enemy in the venom cannot use displacement skills, including flash skills, because Orn's second-stage R's flying effect must be pushed out with displacement, As a result, Bound Ground can make Orn unable to unleash the second stage at all.
Second, Yasuo's W skill Yasuo's W effect is a flying prop that can block everything, and it disappears directly when it touches the wind wall, and Orn's ultimate is regarded as a flying prop, which can be directly confiscated by Yasuo's wind wall, which can be said to be the most restrained skill of Orn's ultimate. 3. The E skill of the Children of the StarsThe E skill of the Children of the Stars is a range that silences the enemy and produces a imprison effect after a period of time, and Orn's ultimate is that you need to continue to cast spells before you can knock it out, so with a hero with a silent effect like the Son of the Stars, you can make Orn unable to release the second R skill.
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Hold down the R key on the keyboard to release Orn's ultimate, which can be divided into two segments:
Stage 1: Summoning a sheep will charge you from the end, slowing you down.
The second stage: After adjusting the position, activate the second stage ultimate, and it will crash over and change the direction of the sheep.
What is the positioning of League of Legends' new hero Orn?
Orn is a support hero who has a lot of control skills and can also help his teammates level up, making him a great choice as a support hero. Because Orn's blazing charge can crash into hero-created terrain to knock enemies flying, heroes who can create terrain (such as Trandel and Azir) and Orn are a great match. Similarly, heroes like Bobby and Vane can pin enemies to lava pillars created by Orn's volcanic trenches.
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Released directly in front.
There will be monsters (.。。 Crash right across from you.
You can adjust the position to activate the second stage ultimate.
The self will crash over and change the direction of the monster.
That's pretty much it.
Personally, I think it's fun.
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Press "R" KEY to release.
By pressing the "R" key, Orn summons a massive magma elemental at the designated location. The magma elemental will move towards Orn, increasing in speed. Enemies run over by the Magma Elemental take magic damage, slow for 2 seconds, and become brittle.
Orn can unleash this ability again to dash at the Magma Elemental, which knocks the first enemy hit by the Magma Elemental into the air for 1 second, knocking away the following enemies hit by the Magma Elemental for a second, dealing the same amount of damage as before and applying the Shatter effect.
Extended Materials. Orn's Other Skills:
1. Volcanic cuts.
Orn slams the ground and smashes a ravine, dealing physical damage and slowing enemies by 40% for 2 seconds. seconds later, a lava pillar that blocks the terrain will spawn in the direction of the target for 4 seconds.
2. Bellows breathing.
Orn cannot be blocked while using Bellows Breath, breathing fire all over his body, slowing his movement by 35%. Spitting fire lasts for seconds, and a full amount of fire deals magic damage to enemies for a certain amount of health. Enemies hit by the flame before the end of the skill will become fragile.
Fragile: While fragile, enemies affected by the Movement Restriction effect also take additional magic damage based on the hero's maximum health. The duration of the affected movement restriction effect is also increased by 30%. Orn's normal attacks knock back fragile targets.
3. Blazing charge.
Orn charges and deals physical damage to enemies in his path. If Orn hits a wall while charging, he will cause a shockwave that knocks enemies into the air for 1 second. Charging destroys terrain created by the player.
If Orn's lava pillar is about to disappear when Orn casts a Blazing Charge, the lava pillar will continue until Orn's charge is complete and then despawn.
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Directly in front of the release There will be monsters (。。 Crashing directly across from you, you can adjust the position to activate the second stage ultimate, and you will crash over and change the direction of the monster That's pretty much it, personally, I think it's fun.
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First Release: Sheep? Charges at your location from the end, slowing you down. The second paragraph: Within the scope of your skills, you can push the sheep in the direction you want, with control. The second paragraph is also very important in the direction of release.
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It's just that the two R are not put with e, which is too pitiful.
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In terms of skills, the main W sub Q, W skill is the core skill of Orn, in the time of W fire, Orn will enter the uncontrolled state, and there will be a shield, which can also cause a good percentage of damage, which is the most important skill of Orn, and the consumption effect of Q skills and the rocks generated are also very helpful to Orn, so choose the secondary promotion. In terms of equipment, generally speaking, as long as you go in the direction of tank equipment, the core equipment I think is Sun Yan, Justice Glory, Abyss Mask, Sun Yan can effectively improve Orn's push line speed, Justice Glory can improve Orn's ability to enter the field, Orn walks very slowly, relatively cumbersome, Justice Glory is more important to him, but here I want to remind everyone that in the few games I use, sometimes there will be a situation where Justice Glory is opened but not accelerated, it may be a hero bug, everyone should pay attention to this. Follow-up to make up other defensive equipment, the reason why I chose Sun Yan and Abyss, is because Orn can upgrade equipment when he is in the Six God Outfit, these two pieces happen to be in the upgrade equipment column, basically upgrade Sun Yan if you need armor, and upgrade the Abyss if you need magic resistance, and the effect is very good.
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Orn's gameplay is no different from ordinary laners, the only thing to pay attention to is that when you can build equipment for your teammates, you can equip your teammates in time to create an advantage in equipment for your teammates, and because the number of times you can change your equipment is limited, you will give priority to the team's C-position output to play equipment.
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League of Legends Orn's play is: "RQWARAE" combo method, after opening the ultimate, directly release Q, and then use the W skill to cancel the backswing of Q, and then Ping A immediately after repelling the target, the second R skill is knocked away, and finally cooperate with teammates to take the head.
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The first ultimate slows down, the second ultimate hits the enemy, and the defensive equipment acts as a tank in the front row to protect the back row.
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Orn Advance - Combo Direct Seconds.
The new hero Orn is full of control, which can be seen from the previous skill introduction, but in actual combat, the damage of this hero is even higher to **.
Especially the W skill, the immunity control that lasts for seconds chases the percentage damage of the burn, and the percentage damage after burning a punch, and a meat suit can also hit a considerable amount of high damage.
Here are a few practical tips for Orn, which can help you warm up in advance and get started quickly.
The first move is super strong to open the group.
Okumoluen's Q skill has a bit of a slow trajectory and is relatively close, so it's actually hard to hit the pair of the cluster code belt if you make the first Q.
On the contrary, although the first stage of the ultimate is very slow, Orn can adjust the angle to release the model and put the second stage, which is very easy to hit the opponent.
After the crash, keep up with the last flat A and then control it, which is a very practical skill to open a group.
Orn's ultimate is very far away, so you can use the first stage to force the move, then close the distance and then follow the second stage.
The pride of the leader is very strong in the early stage to go out and buy back the magic wand, if you run blue is a magic return and point out the general magic return you can change Dolan to go out, level 2 point out QE and use E to lock the crispy Q on the opposite side twice, force him out of the experience area and don't let him play the line, pay attention to the control line to prevent gank, go home for the first time to buy the goddess, shoes, and then synthesize the Demon Sect blade, drink blood, if the opposite AD is too fierce or there are multiple ADs, you can make an ice heart,
Jungler,Then gank,If it's smooth, a lantern will come out.,And then out of the meat pretend to be a fanatic.,If it's smooth, it's directly out of the three phases.,The main thing is to look at the opposite camp to get out.,Don't get out of the three-phase when you get out of the lantern.,Direct meat outfit.,Lantern,Maniac,Wisdom End Blade,Ice Hammer,Atama's Halberd,Or replace the wisdom end blade with three phases.,Three phases are a must.,It's recommended that you read more forums.。
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