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When the spell is cast, not when the dot lasts.
Doom too, the dot placed in the more than ten seconds that the jewelry effect lasts has a bonus, regardless of whether the jewelry effect ends or not.
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To put it simply
The method hurts to the peak is to brush all the dots
It's not the same now as it was before
In the past, it was to open the talisman after the dot, and the damage was instantly increased Now it is how much magic damage is when playing dot, and how much normal damage is such as talisman +500 magic damage
Usually 1000 magic damage
Dot when the amulet is not opened
One hop 800
Now if you don't farm a dot once when you open the amulet, it's still 800 per hop if you swipe a dot after opening the amulet
Then one hop 1000
If the charm lasts for 1 second
Release the dot before the effect wears off, then after 1 second, it is after the amulet effect is gone
Or one hop 1000
Hope you understand
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Platform Priestess drops are best suited.
Tibal's Focus Crystal.
Pick the binding. Sole.
Accessories require level 70
Equip: Increases the damage dealt by all spells and magic effects by up to a maximum of 44 points.
Equip: Whenever your spell deals periodic damage, there is a chance to add 285-475 bonus damage.
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When the spell is cast, not when the dot lasts.
Usually I open the trinket first, and then amplify Doom or Pain.
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For the duration of the accessory, the DOT you release will have the effect of the accessory! It lasts until the dot time is up! It has nothing to do with the duration of the item!
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Yes: That's right. If you open an accessory and then put a dot, it will have a bonus effect, so after opening the accessory, you have to refresh all the dots
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SS is the pinyin abbreviation of the profession Warlock, and some people also call Warlock wl, which is the English abbreviation.
DOT is continuous damage, in CWOW generally refers to continuous damage spells, because before TBC boss battles, there is a limit on the number of dots on the boss, so the warrior's tear, the hunter's nail thorn, and the thief's split Generally speaking, the head of the regiment will not let it, for a long time, dot just represents the continuous damage spell.
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dot is the English word for damage over time.
It's the skill of continuous blood reduction in SS! Such as corrosion, sacrifice, life siphon, etc.
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My sofa is a negative buff, which basically makes you lose blood constantly, as well as armor reduction and the like, dot is also called debuff
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dot English:
dot :n.
Dots, dots, dots.
vt.At. Dotted up.
World of Warcraft: DOT - Damage over Time, which continuously deals damage to the target for a period of time. For example, the priest's "Dark Word: Pain", and the warlock's "Curse of Pain".
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Negative states, persistent bleeding, diseases, whatever.
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damage over time damage over time.
SS refers to Corrosion, Curse of Pain, Flood of Life, Sacrifice.
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Persistent injuries are referred to as DOT
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It seems that it is still possible, and I just got my hands on the 232 level.
Maximize the trigger.,Of course, it's clicked on before reading burning.,Directly instantaneous a skill.,Get a layer.,After that, there's a deflagration effect.,3 skills accelerate.,And then the normal output loop.。 I tried the stake, and it seems that I can stack 8 layers in about 15 seconds, which means that I can use 5 seconds after stacking (I am about 5200gs equipment, no buff 508 haste), this is still when I am lucky, which is why it is more rubbish, < 5 seconds??? Oh my!
However, although the front is not full, it is also effective, and it is roughly estimated that there is a 40% full 8-layer effect, that is.
57*8*(75%*。That is, it is about the same as 250 haste (40% is a conservative estimate, 15 seconds is ideal, and a compromise is about the same.) It turned out to be 250, which is really enough for 2). The 250 haste doesn't seem to be very good.
And then there's the situation in the team. If you want to stack 8 layers almost quickly, of course, YY is open, and under YY's buff, it should be stacked in about 10 seconds, and then there will be an average rush of about 350. However, the question is, is there a problem with the brain when YY triggers the rapid effect instead of opening the magic damage ornament???
If you don't have a magic injury sp that turns on the effect.,And then,After the effect is triggered, it won't get stuck to 1 second public CD.,It should be a better ideal maximization of use (500 rush doesn't seem to be yet.,700 will definitely be stuck.,Try it yourself.。
So this SP special effect is really not good, especially if you stack FS, there is no SS ignition + deflagration effect, and it will take more time to stack up, and even if you are not satisfied, so, the mage uses more garbage.
On the whole, its basic attribute 114 crit is of course higher than the level 200 SP, but the special effects are very rubbish???, right? I also have to bother to find the right time to open it. 245 at their own discretion.
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I understand, you should go to the World of Warcraft topic to ask.
How to use it, use it when the CD is ready. But people say that the jewelry is quite rubbish.
I fs's PTSL's Abyssal Rune swapped out the Turbulent Energy Charm.
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Life Suck Devotion Pain Curse Corrosion -- these three are bleeding. Zen lead.
Elemental Curse Weakness Curse Fatigue Curse Lu Weichun Mang Curse He Shan Hao -- These four are negative status curses.
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Painful Reputation: Corrosion, Painful Curse, Painful Impermanence, and Song Zen Ghost Haunting Celebration (Life Siphon should not belong to DOT, and sacrifice belongs to magic).
Demons and Pain don't use DOT spells.
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Questions about ornaments:
Only after you have used the trinket can you re-apply the dot to the monster to get the bonus accessory, and the dot bonus will still exist until the dot time is up.
ps:It seems that the landlord plays ss rarely on the dot ah I often encounter the dot prompt after opening the jewelry shirt cherry.。
There's already a more powerful spell at work.
The problem with ghosts.
Actually, it's a similar accessory problem.,Only monsters have ghost effects on their bodies.,Dot has a bonus.。
After the ghost disappears, the dot bonus remains until the dot time is exhausted.
If it's on the dot first, and then on the ghost, it won't be bonus, such as or building a clump of fruit, which will help you, please pick the branches, thank you
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Yes, the crystal was originally of little use for destroying SS, but now the built-in CD of the little shadow arrow has also been changed, and it is completely abolished.
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SS is better to use the jewelry that hurts.
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The 15-second rule.
If the time exceeds 15 seconds, it will be counted as 15 seconds.
For example: my magic damage is 1000 points (including equipment and talents), then my corrosion damage is: skill base damage + 1000 * corrosion duration 15, this is the total damage of my DOT at the end, and then divide the total damage by the number of corrosion jumps, you can get the number of damage each time.
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The damage from Agony Impermanence and the damage after dispel are fixed, so critical hits can be generated.
Corrosion lasts 18 seconds, assuming +500 Dark Damage is equipped, and the level 6 Corrosion base damage is 666, which now deals (666 500) 1166;The expansion is (666 500 x 18 15 x 100) 1266
Curse of Pain gains a bonus of 160.
Life Siphon gains a 100 bonus (30 seconds theoretically gives a 200 bonus, but because it's a vampiric spell, half of it is discounted to the part that restores the effect).
Draw life to gain a bonus of 71 (half of 142, as above).
Soul Fire now gets a bonus (well, hopefully going back to the 5000 starting era).
Extracting souls grants a bonus of 428 (this is done with a special formula).
Golem gets a bonus of 141 (AOE also uses a special formula, which greatly increases the cost performance of Golem).
Rain of Flames gains a bonus of 76.
Curse of Doom gains a bonus of 200 (the original 400 has been nerfed).
If the cast time is less than a second, the original spell damage bonus formula is still calculated, and the effect of (cast time x 100) is obtained. Instantaneous skills are still calculated based on the second cast time, and these skills include Shadow Arrow, Scorching Pain, Scorch, Burn Out, Sacrifice, and Ignite.
The calculation of all the spells of the warlock is there, and you have a mental number, and the dot is not explosive.
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Sacrifice, Corrosion, Curse of Pain, all of these SS will;
Life siphons, pain is impermanent, only pain is talented.
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Sacrifice, Corrosion, Curse of Pain, If you add the Pain Talent, and the Life Siphon, and the last talent, what is the name of the talent?
It's almost 5 dots
If you are afraid of others and suck blood again, it will be very cool
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