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BH is still relatively brittle, basically the choice is prosthetic legs, and you can switch when it is critical, and the cost performance is higher than that of hanging shoes. As for the dark annihilation, it is not very mainstream.,Generally BH is a frantic battle.,Yaksha and then turn a clone.,Sometimes you also need bkb.,In the later stage, it's generally cannons.,Butterflies.,Golden hoop sticks These are better than dark annihilation.。
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It depends on the situation, if it's smooth, it's okay, but the role of mid laner BH is not very ideal, and the gank rhythm is not as big as other gankers, and the threat to your miss is not very big.
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Don't you think it's too much of a drag? If you are half suffocated. A teammate comes up with one or two small pieces.
With group eyes. Catch you once or twice. Do you think you can still come out of the darkness?
To play gank, I recommend the War Drums Skyhawk. Although the drums of war are weakened. But it's still very powerful.
Out of the small piece in the big piece. Otherwise, the same equipment. You may even be equipped worse than the wingers.
Do you think such a gank can succeed?
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Responsibly tell you that Darkening BH is particularly powerful but it is better to use a prosthetic leg.
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If you play the late game, it's still a frenzied battle.
It's good to be dark in the middle of the game.
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With a rhythm, you have to understand the advantage period of your team's combination. If there is a vice-gank in the teamOr the strength period of your own hero, or the hero you use, whether it is s or g or c.
For the formation period of the opposite lineup combination, the development period of C in the later stage, push to suppress and contain the opposite combination around you to act.
Or that this is a team work, and it is difficult for passers-by to reflect it, but it is not without rhythm.
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For example, if you are a gank in a single order, such as Shadow Demon, Zeus, Butcher, etc., you have to catch someone when you reach 7, and if you catch it, you will enter your rhythm.
Or you are a hero with a strong push line, such as Little Y, Spider, etc., and push down the opposite outer tower after you have a high level, which is also your rhythm.
Of course, if you are a group control, then you must stay big to drive the team battle and destroy the other party, this is the rhythm.
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Come at night vs Netcom 1 room, I'll tell you.
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Wow. There's a room upstairs. It's very strong, it seems.
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1 all.
First, it is not high, it is better to fight wildly.
1. The agility of the bounty is considerable, but the intelligence and strength are not, so the tenacity ball in the early stage can keep him from having to go home, and he can mix or wander for a long time.
2. Passive crit to see the attack, the wild battle is relatively easy to play, 15 minutes in the downwind game and 20 minutes in the headwind game, which can ensure the development of the bounty.
2. No. Passive CD naturally does not trigger the Cripple effect. The critical hits carried by the cannon itself have no effect.
3. Useful. Whoever is scattered and lost is useful for the pursuit, it depends on how much it is used, right?
The tracking of the bounty increases your own movement speed, and with 2 skills you can cripple, and then you can get out and lose depending on the situation. For example, there are many mages, and ghosts come out, such as the other party has expulsion.
I'm sure you don't know how to play, say a few more words:
Personally, I don't think the bounty is a strong late stage, but it relies on the early middle stage, so those equipment that is not very large and adds more DPS will be more suitable. It's a good choice to fight and then annihilate, and it's a good choice for the second people.
And if you want to bounty the late stage, then blood sucking is indispensable (Satan can be sacrificed), and black and yellow look at the other party's restrictions.
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Quite low, BH does not lack simple output.
It will be useful, but not very useful. BH has ninjutsu and marking, and there is not much lack of skills to keep people.
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The cost performance is not as good as the double knife, but if it is downwind, you can consider it, and the cannon will be triggered when it is passive, of course, it depends on the character, and it is useful to lose it.
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To put it bluntly, it is to help the two ways to kill people at the right time, so as to reduce the pressure on the two ways, and then find the right time to push the tower.
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Do the right thing at the right time and play the rhythm.
To put it simply, after a wave of team battles, there must be a period of peace, jungle fighting, money, equipment, eye patches and other big moves, everyone has their own things to do.
After you are ready, you will face the team battle, and stand where you should stand, not when the team battle is still leading the line, still in the spring, still in the wild area or something.
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Rhythm, is you drive your teammates your rhythm, just like a beat, a beat and a pause, when you find that the person opposite begins to die in an infinite loop, that is your rhythm, generally when your rhythm is disrupted, don't participate in the battle, stop, teammates see that you are not there, they will slowly stop and reorganize the rhythm.
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A saying that I feel is very smooth, everyone has their own rhythm.
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It's your own skill can be a second person.,Second death to the opponent's hero.,Wait for the skill cd.,After the CD ends.,The opponent's hero is just resurrected.,And then second him.。。。 Infinite Dead Loop, called Rhythm !!
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To put it bluntly, it's awareness, pay attention to the movements of your teammates!
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Bonus Hunter (although this translation is forced by everyone...)The bounty's real name is Gondar, Gondor).
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It is supposed to refer to bounty hunters, but there are a few who say that it is the White Tiger.
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Refers to the Bounty Hunter being an Agility Scourge hero.
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Bounty Hunter, reference third.
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Hello landlord!
To synthesize flying shoes, first buy a pair of ordinary 500 shoes, and then buy a scroll of 2200 flying shoes to automatically synthesize, general flying shoes are suitable for heroes with strong line ability, such as goblin tinkerer tk
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Buy shoes for 500 and then scrolls for 2200
Shoes are sold in large houses near springs or in field shops on the side roads.
The scroll is in the top row of people, and the one on the far right sells the full name of the Traveling Shoes.
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Just buy shoes ...Accumulate 2200 on the left side of the Scourge and on the top of the Praetorian Guard.
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Some of the human stores buy shoes, and then they buy flying shoe scrolls.
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500 ordinary shoes plus 2200 scrolls, that's flying shoes.
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Are you talking about jumping knives?
Flying shoes in the real three?
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Buy shoes first Looking for a design of flying shoes.
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