The King of Fighters combos depend on the rhythm or have a fixed move

Updated on Game 2024-05-09
13 answers
  1. Anonymous users2024-02-10

    In some difficult combos, rhythm is important, as the saying goes, it's all about finding a feeling.

    There is a fixed pattern for general combos, such as Yagami, squatting and light feet can be connected with light punches, and the usual blows are, squatting and light feet, receiving light fists, catching sunflower three dans, or eight childish girls. But Yagami's squatting light fist can't connect to the light foot, and it can't form a combo.

    But not everyone is like this, the red pill squat and light feet are very powerful, and they can be connected to light punches and a lot of special kills, and if they are entered first with light punches, they can also be connected to light feet, which is different from Yagami. So in The King of Fighters, no one has their own fixed combo pattern, but it doesn't work universally.

  2. Anonymous users2024-02-09

    Of course, it's the rhythm, but also the feeling, at the beginning of the connection, with the book can't find the rhythm, when you learn a small combo, you will understand, then there will be a feeling of ......

    In another two years, you may have learned some more difficult combos, such as 97 Yagami's 14 combo, or 98 Jin Jia Pan's infinite domineering feet, etc., you will understand a lot, but if you want to learn, you must practice, and if you practice more, you will feel it, and you will be able to find a rhythm when the time comes.

    These are all personal opinions, at least I am like this, and the same is true for watching the people around me play The King of Fighters, looking for feeling and rhythm, too fast is not good, too slow is even worse, hehe, work hard.

  3. Anonymous users2024-02-08

    Look at the rhythm, you have to look at the moves on the screen before you can continue to the next step, too hasty or too slow will lead to the interruption of the combo, I prefer 2001, I will take this as an example, a light fist, b light foot, c heavy punch, d heavy kick; A basic small combo of Yagami: run close to the opponent, jump, press B when you are on the head, hang it, B after landing, before a 2 + sunflower 2 + kill eight childish girls (unfinished) + three hundred one pick up six style jackals, this set is exactly 21 companies, but if you don't master the rhythm well, you can't play it, the key to the problem lies in the two A after landing B, if you press too fast, the combo is directly interrupted, because the two A will knock the opponent away from themselves, so that the sunflower can't reach him, and if it's full, the other party will directly prevent it, So, master the rhythm and see if there is a move on the screen.

  4. Anonymous users2024-02-07

    Of course, it depends on the rhythm, and the fixed tricks must also be according to the rhythm, otherwise there will be loopholes. As for the rhythm to be practiced.

  5. Anonymous users2024-02-06

    I've been playing The King of Fighters for almost 8 years, and my favorite game is 98, because the 98 joystick was easy to use in the arcade at that time

    But I started with 95, and for the 98 example, I suggest that if you don't know how to connect at all, you should first use a close heavy punch with a character with two blows, such as Terry Mary, which is slower, because the heavy punch can be watched with your eyes, and the light punch before pressing is also too late, and then if you think about the heavy punch like the 8 gods, you will feel it if you are in the company, but the point is to think in your heart when you are connected: please punch before the heavy punch. It's the same as the speed of reading out the key bits, don't be misunderstood by the actions of the characters on the screen in your eyes, and the best time for your keys to press!

    When you understand the combination of heavy punches and light punches, you will be a little accomplished

    And then it's up to you to rely on your experience, and the most important thing to win is to guess what the other person is trying to do, and if you're a beginner, you'll often ask me, "How do you know what trick I want to make?" (Listen to the old proud).

    After practicing the basic company, I have to practice jumping, and I have a chance to tell you that I am the main force of the 98 team in Suihua City, Heilongjiang

  6. Anonymous users2024-02-05

    Look at the rhythm. If you don't believe it, you can find a few modified RC data or one-click nirvana to try it. Even if you have modified the same move, the position will be different

  7. Anonymous users2024-02-04

    Upstairs to give you a more flashy combo to try another:"Press b when headed"This trick is called lily folding.

    Jumping lily fold, after landing c, front b, heavy sunflower section, heavy ghost burned to 2hit, cancel out eight childish girls, jackals.

  8. Anonymous users2024-02-03

    97 The most nb is the gate, I can't imagine that it is a drunkard.

  9. Anonymous users2024-02-02

    It is a combination of keys to kill, up and down, left and right combination after pressing, and then press the attack keys A, B, C, D (that is, heavy punch, heavy leg, light fist, light leg. You can set your own keys on the computer), for example, The King of Fighters 97.

    The special kill of the popular character Yagami-an, there is a front and back + j (in order, continuous moves), and before and after + j (in order, continuous moves), and generally the light and heavy special effects are the same, but there are far and near.

    There are also those who are killed in the air, such as Jin Jiafan, Liana, and Athena Asamiya.

  10. Anonymous users2024-02-01

    Simplifying the Principle of Moves:

    The keyboard stick is universal, and beginners are recommended to use this method, and then practice the third one).

    Principle: Holding down a key in kof97 and then issuing a normal special move will not make the ordinary special move, but you can play a special move.

    Yagami various 10His or more combo techniques including 6A are simplified as follows:

    1> C + 6A + Eight Childish Girls is simplified to C (hold) + 236A + Release C + 63214C (I usually use C, so that if there is no Eight Childish Girls, it will become a heavy sunflower).

    2>2b+b+6a+eight childish girls are simplified to 2b+b (hold) + 236a + release b + 63214c

    3>2b+2a+6a+8 young girls are simplified to 2b (hold) + 2a + 236a + 63214c

    Back to the simplified method:

    Keyboard special) keyboard back to the center is much simpler than the joystick,Generally everyone says that Yagami's wave is 26a (that is, 26a) on the keyboard,But the correct one should be 236a (that is, 236a),That is, 26 to stick to the hair,This sticky is out of 3,And the standard 26A is actually not a wave,Because there is no 3 between 2 and 6,It means that it is back in the middle。

    The white light in each of the eight gods is simplified as follows:

    1>2b+2a+6a+8 childish girls are simplified to 2b+2a+ (note that there is no 3) +6a+63214c, this trick is easy to issue.

    2> After the crumbs +6a + eight childish girls are simplified to after the crumbs (hold down 2) + release 2 + (note that there is no 3) + 6a + 63214c

    3. The impact of the time of making and receiving the time on the simplification of combo skills (this is the easiest to issue, but I personally do not recommend it to novices, because it only needs to be fast, without any skills, which is not conducive to the standardization of actions and is not conducive to the formation of their own rhythm).

    1> C+6A+Eight Childish Girls is simplified to C+236A+63214C

    Explanation: Why 236a? Isn't this just a ripple?

    Because C's recruitment time is a bit long, and 236A's move time is also a bit long, but 6A's move time is short, and even this set of combo skills is fast, so just 236A can't come out, and it will become 6A. If you make waves, it proves that your 236a is slow to read the source. But if there is no C in front of you, and there is no influence of C's recruitment time, 236A will naturally make waves.

    In the same way: 2>2b+b+6a+eight young girls are simplified to 2b+b+236a+63214c

    3>2b+a+6a+eight young girls are simplified to 2b+a+236a+63214c

    Among them, because B's recruitment time is shorter than C's, <2> is faster to send, which is slightly more difficult than <1> and A's recruitment time is shorter, so it is easier to call the rift wave <3>.

  11. Anonymous users2024-01-31

    Normal Skills: Earth Fire: Lower Front Punch (Light Punch Slow Fire, Heavy Punch Fast Fire) Ghost Burn: Forward Lower Punch.

    Sunflower: After the next fist, the next punch is completed with the back punch (the third break the squatting defense, pay attention to the rhythm) 100 folds: front and back heavy legs.

    Receiving skills: When approaching the enemy, press the front + heavy leg or heavy punch to compare the killing skill: Eight Childish Girl:

    Down the front and back punches (it is recommended to pick up only heavy punches, the only high damage in the eight gods' ultimate) eight wine glasses: down the back and down the front punches (it is recommended to punch hard, imprison the ultimate move, hit the enemy can not move, and then make up for an eight childish girl after this ambush).

    Overall analysis: Yagami belongs to the speed type, and when fighting, it should be like running and fighting, as well as flash (light fist + light foot) with more body skills, sunflowers, ghost burning, and once the enemy is distanced, fire on the spot, defense and heavy legs must be used well. Also, pay attention to the good rhythm!!

  12. Anonymous users2024-01-30

    Explosion. Then press the trick button.

  13. Anonymous users2024-01-29

    There are so many versions of The King of Fighters I don't know which version you're asking about Most people know 97 is the most fun

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