The King of Fighters 97 about the combos of Kokusa and Red Pill

Updated on Game 2024-04-08
13 answers
  1. Anonymous users2024-02-07

    The computer is not good to play (habit problem) to play the arcade machine, to the inside you know that this is not fast, just general, after playing for a period of time you can also, after becoming proficient in the computer is nothing.

    When the grass hits the enemy, it is OK to make a move at the distance from the enemy's body to the whole body (edge) above you.

    Under normal circumstances, a kick is finished and the second or so is out of the barren bite.

    The one with the red pill is more likely to make a special move when he leans forward when he presses his light feet.

  2. Anonymous users2024-02-06

    Ay. If you give more points.

    I'll just go into details.

    It's only ten

    You have to master the rhythm of the grass and see the point.

    It's all up and practice.

    Red pills can be connected in an easy way.

    It's just that when you fight on the side, you're already halfway through the ultimate.

  3. Anonymous users2024-02-05

    Powemax Combo.

    Instruction Practicality Performative Essentials Presentation.

    new (screen) lower b Reaction 3 Kick (1 Stage) Weak Vacuum Piece Kick Reaction 3 Kick (1 Stage) Weak Vacuum Piece Kick 70 70 None at the moment.

    Lower B Juhe Kick Reactionary 3rd Kick (1st Stage) Weak Thunder Blade Fist (2nd Stage) Weak Vacuum Piece Tema Move Command. Category: Recruitment, Instruction, Introduction.

    Normal Throw, Grapp, Melee +c

    Normal Throw: Forward Grappling Melee +d

    Airdrop: Spin Knee Drop except in the air +c d

    Special Flight Training Air +d

    Special Skill Czech Knife Kick +b can't be picked up after heavy attack with a special move Thunderblade Fist +a c Air, the air version of the silent special move Juai Kick +b D

    Reactionary Three-Stage Kick Juhe Kick + B D Super Cancel Must-Kill Vacuum Piece Teal +A C Super Cancel Must-Kill Red Pill Cast +A C Unsuccessful Flaws are also very small, and the attack power is stronger than Thunder Light Fist +A C

    Super Kill Phantom Hurricane +b d

    MAX Super Kill Thunder Light Fist +AC

    max2 Super Kill Thunder Dust.

    a/b/c/d

    Continuous Technique Instruction Practicality Performative Essentials Demonstration.

    Lower B x 1-3 Lower A Super Killer Thunder Light Fist 70 55 None None Less B x 1-3 Juhe Kick Reactionary Three-Stage Kick 70 55 None None None Yet.

  4. Anonymous users2024-02-04

    Counter Technique: Normally, when you jump up or make some moves, you will be hit and hit the wall.

    Someone uses the macro of the simulator, one click to put the nirvana You can find it yourself.

    Some people are purely familiar with it, and in addition, the speed is slower than normal in online battles, and even I can connect to it, which can be done.

  5. Anonymous users2024-02-03

    This is mainly the level of proficiency, the grass bite should be at the right distance, you try a few more times to see, the red pill can go before and after the move.

  6. Anonymous users2024-02-02

    97 can simplify the input.

    Lightfoot down. In the forward. Then you only need to turn half a circle to wear a trick.

    You're skilled, though. Actually, it doesn't matter, it's not that hard to simplify.

  7. Anonymous users2024-02-01

    What is a "combo map"? Hehe.

    All the combos of The King of Fighters 97 can be summed up in only one routine: ordinary skills, special skills, special skills, special skills, and super special skills.

    Adding a little bit or subtracting a little bit to this routine is the same.

    Knowing this, there is no need for a so-called diagram for any combos.

    Ordinary skills refer to ordinary punches and feet, and as the beginning of combos, they must have the effect of breaking the opponent's defense.

    Therefore, J (i.e., air attack, squatting defense) or 2b (squatting light legs, breaking station defense) is generally used as the beginning of combos.

    ps, since you want a keyboard, then I'll type the keyboard terminology, I hope you understand the basic terms. For example, 2626a is the non-style of Grass Pheasant Jing

    Start with J, generally it is judged to be strong, and the skill of playing is low, taking grass as an example, starting with jd, jc, j2c, jb, etc., of course, in order to hit, choose jc more, and reverse.

    The combo that starts with JC is followed by 5C after landing, so that the combo part of the normal skill ends. It's time for the special skills to take on later.

    After ordinary skills, you have to take on special skills, how many special skills does Xiaocao have? 3 pcs.

    j2c、6b、3d。

    Since it is impossible to continue after 3D, we chose 6B's special move.

    After the 6b special move, it's time to take on the special move, what to take? You can choose the 26C bite routine, or choose the 34B Qin Yueyang, or choose the 424B Dule Tu. Since none of these special moves can be supercharged after the special moves, the combo ends here.

    To sum up, the combo for this example is jc (reverse)-5c-6b-26c 34b 424b].

    This is also the most widely used set of combos in Grass Pheasant Jing in actual combat.

    Then, if you want to catch the super nirvana, the most widely used in actual combat is the 2B mesh charging without style.

    It's still the combo routine above: normal skill 2b starts, then 2a, and then super special move 2626a. Since you can't take special skills and special moves after 2A, you can only skip these two parts and directly connect to the super special moves.

    To sum up, the combo for this example is 2b-2a-2626a].

    Of course, there are also some adaptations that use eye care techniques, such as 5b-2b-5c-2626a, which is very gorgeous.

    For the rest, let's watch the combo video on your own to dig into the practice.

    Sincerely hand-played, I only hope that 97 can be more popular. Brother, let's practice slowly.

  8. Anonymous users2024-01-31

    Two blows of poisonous bites, then seventy-five changes, then ignorance, and then big snakes.

  9. Anonymous users2024-01-30

    Heavy punches in the air, heavy punches on the ground, seventy-five style changes (lower front feet, feet), big snake nagi (lower back and lower front punches).

  10. Anonymous users2024-01-29

    Kusanagikyo melee can be said to be the best skill to start with Qin Yueyang, mainly to hit the opponent with Qin Yueyang's instantaneous surprise attack, you can give the opponent a set of combos, if you are interrupted, you will be eaten by the opponent's set of combos, because Kusanagi Kyyo's agility is slow, and if you are in a weak position, you have to use special skills to open the distance, waiting for the next time you have the opportunity to attack, Kusanagi Kyo and the long-range attack PK, the weakness is more obvious in an instant, and there is a weakness, you have to use the special skills to open the distance of the long-range attack, Use Qin Yueyang to raid in the case of unpreparedness from a distance, and once interrupted, it will be counter-shown, you have to think about how to consume the opponent's blood next, instead of being close to the hard, ready to fight 2 to 1 at any time.

  11. Anonymous users2024-01-28

    -..It depends on how you use it flexibly, mainly heavy punches . Heavy punches can take anything.

    Outside: Boom Axe: +b Outside: Naluoluo: (Jumping) +c Eighty-Eight:

    d 100 Styles: A or C 707 Styles: Du Le Tu: B or D 212 Styles: Qin Yueyang:

    B or D Seventy-five Style: B + B or D + D One Hundred and Fourteen Style, Wild Bite: A One Hundred and Twenty-Eight Style, Nine Wounds:

    A or C Hundred and Twenty-Seven Styles: A or C Wild Bites in the Nine Injuries Action A or C One Hundred and Twenty-Five Styles: Nanase: Wild Bites B or D in the Nine Injuries Movement, Masonry Piercing:

    Wild bite A or C 155 Styles in the Eight Gong Movements: C 401 Styles: Sinful Songs: A or C 402 Styles in the Poisonous Bites Action: Punishment Songs:

    In the action of the chant of sin, A or C Nine Hundred and Ten Styles: Crane Picking (Outer Style + Tiger and Dragon Shot): A or C * Libaibachi Style - Great Snake Pheasant: A or C * Final Battle Mystery - No Style:

    A or C, for example, if you are in the corner of the wall on the right, press SD+II to bring the person T to the sky, press S+J when the grass is coming down, which is the cancel key, and then press SD+II and repeat all the time, you can form an infinite jump D+C+94 dark hook hand (C)3hits

    Close B, B, B + Ghost Burn (A) 4hits

    Close B, B, B+94 (B) 4hits

    Jump C + Squat B + Stand C + 94 Hazy Car (D) 6hits

    Close squat B, B, A + A-Pose (A or C) 8hits

    Jump C + Fall behind the opponent C + D + Qin Yueyang ( B or D) 7hits

    Jump C + Fall behind your opponent C + D + Big Snake Pheasant (A or C) 5hits

    94 Light Hook Hands (A) Hit + Big Jump C + Standing C + 94 Dark Hook Hands (C) 4hits

    Jump D + Standing C + Seven Pick Five Pose Change (D, D) + Big Snake Pheasant (A or C) 5hits

    Jump D + Squat B + Stand C + Poison Bite (C) + Sin Chant (A or C in Poison Bite) + Sin Chant (A or C in Sin Chant).

    Jumping C + Standing C + Seven Picking Five Styles Change (D, D) + Wild Bite (A) + Eight Jing (A) 7hits

    Jumping C + Standing C + Seven Picks Five Formula Change (D, D) + Wild Bite (A) + Nine Injuries (Wild Biting A) + Ghost Burning (C) 7hits

  12. Anonymous users2024-01-27

    Q: How do Xiaocao C and Naluoluo play the opposite direction, and why can't they receive other tricks after the reversal?

    A: Distance is the key, keep a body distance from your opponent, jump forward and mid, punch at the same time, hit the ground and then punch quickly, and after hitting the ground, you can do whatever you want. Remember, you must be fast, out in the first time, otherwise you won't be able to connect.

    Novices start with the mastery of distance, and be sure to jump to a slightly backward position above the opponent's head, otherwise even if they hit, they may not be able to connect.

    Q: How do you deal with others?

    A: It's good to see it, if someone else comes to the top of your head, just flash, if you can't dodge, you can quickly change direction to defense, this depends on experience, no matter how much you say, it won't help you. But there is one thing, remember to squat when others jump up and attack, otherwise whether it is reversed or not, you will definitely hit!

    Q: Eight gods and gate quick grasp are killed.

    A: The character of 8S has too many tricks, and it is too powerful, you can be clever with whatever you want. His quick grab is a quick forward rush, and when he is close, he must go back and forward +a c, and he must remember that after that, otherwise he will come out of the dragon.

    There are 2 kinds of quick grabbing of the door, one is the backpack, you have to be fast, see the flaws (such as when someone else just landed, or when you recruit), quickly rush forward, and then go forward and back + a c, or play psychologically, block others to the side, out of the light foot, he has been defending, you quickly rush over to catch, this is very easy. The other is super killing, which is 2 positive half circles + b d, this has a simplified method, you go down first (squat defense), and then quickly rush forward, as long as you are shaking half a circle + b d when you are close, a very powerful move, but also the soul skill of the gate! The move is fast, the distance is long, and the judgment is strong.

    This trick should be done when you touch it down, otherwise you have been squatting there for a long time, everyone knows what you are going to do, and others will jump up in fear when they see you running towards him, and you will have no way.

    Q: How can I improve my level of King of Fighters?

    A: Fight with the machine first, master the most basic tricks, and send whatever tricks you want, this is a must, just like learning English and memorizing words, otherwise you can't improve. When you play the computer like pinching persimmons, you have to go to the platform or game hall to fight against people, especially masters, don't be afraid of losing, practice your consciousness and attack and defense, people are smarter than the computer I don't know how many times, you play against the master for a month, basically half a master.

    Good luck! I am glad to answer for the landlord If there is any error, please understand.

  13. Anonymous users2024-01-26

    Grass Pheasant Jing (Actually, "pheasant" should be "薙", pronounced "ti", not "zhi") Outside: Boom axe yang: d+i

    Outside: (Jumping) S+J

    Eighty-eight: +k

    Hyakshi: Ghost Burning: DS+U or J

    707 Style: AS+I or K

    212 Style: Qin Yueyang: DSA+I or Grip Dust Bridge K

    Seventy-five changes: SDI+I or K+K

    One Hundred and Fourteen: Wild Bite: SD+U

    One hundred and twenty-eight, nine wounds: SD+U or J in the barren bite action

    One hundred and twenty-seven style, eight gongs: DSA+U or J in the barren bite action and D nine injuries in the fierce action U or J one hundred and twenty-five style, Nanase: I or K in the barren bite D nine injuries action

    Exterior style masonry wearing: Wild bite d eight 锖 action in the U or J

    One hundred and fifteen bites: SD+J

    401 Style: Chant of Sin: DSA+U or J in the bitten action

    402 Punishment Chant: Du or J in the action of Chant of Sin

    900 Style: Crane Picking (Outer Style + Tiger Fu Dragon Shot): SA+U or J Libaiba-style Big Snake Pheasant: SASD+U or J

    Final Battle Upanisha: SDSD+U or J Nikaido Red Pill Spin Knee: (Airdrop) W or other + J or K

    Jack Knife Kick: D+I

    Flying skills: (Jumping) S+K

    Lei Ren Fist: SD+U or J

    Aerial Thunder Fist: (Jumping) SD+U or J

    Vacuum sheet foal: SA + you or J

    Super Lightning Kick: DS+I or K

    Juheke: SD+I or K

    Reactionary trilogy: DSA+I or K

    Red Pill Cast: (close-up) DSAD + U or J

    Thunder Light Fist: SDSD+U or J

    Big Generator: (close-quarter) DSASA+U or J Gate Goro Yurout: D+U Head Whisk: +J

    Landmine quake: DS+U or J

    Super-receptive: SA+I or K

    Izumo: ASD+U

    Cut the plant back: brother and asd+j

    Heaven and Earth Return: (Close) DSAD + U or J

    Oversized circumcision: (close-up) DS+i or K

    Root return: SD+i or K

    Litou: DSAD + I or K

    Hell Bliss: (close-quarters) dsadsa + you or j

    Arashiyama: (close-up) asdasd+i or k

    Continued: ASD+i or K in Arashiyama

    Root uprooting: Continuation and cutting of plants to return to the center of DS+I or K

    Continued: Continued: Continued and cut the plant to return to the center of DS+i or K

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