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StarCraft Terran Emperor Slayers Boxer, in 2003 without winning any tournaments, had a base salary of $800,000. A match*** sells for at least 80RMB
Strong support from KT.
People have talent, they play and earn, so why not!
Now many of them can also advertise, fame and fortune!
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The people on the third floor are right, and the people the landlord said are not professional gamers. Esports games are now the 99th competitive sport in China. As the landlord said, those who play online games are not professional players, they are more addicted.
I have a friend who has a wife and children and still soaks in that all day, from the beginning of playing stone tools to the later legend Warcraft is not a normal job now to make money I think he is making a good amount of money now. What's this! I think he's doing pretty well right now.
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The landlord is mistaken, there should be two types of professional gamers in your mouth.
One is that there are special sponsors and corporate sponsors, players who participate in the competition, because e-sports has been classified as an official sport, so they are professional athletes, especially abroad, with a very good income, generally they just soak for a few years, and then change careers, don't think that they only know how to play, many people are not low in education and ability, your words are too radical.
Second, you said that those who are soaked in online games, their living conditions are much more pitiful, there is no sense of fun at all, just mechanical (playing gold coins), some people who sell equipment are making a little money, but they will not completely pounce on it and not work, and the virtual item trading is immature, there are risks, if the people above are white neighbors, then they are the lowest level of migrant workers, they are not qualified to say what professional players because the technical content of online games is too far from competitive games, so they have no technology, It's a completely mechanical job, and a lot of the working groups that make money just hire some people to teach them how to play money, and they don't qualify to be called professional gamers.
Also, everyone has their own plans, you only see the other side, and the people who play all day may be able to gain a foothold in society better than you in the future.
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Hehe, at first glance, you are a master who does not go out for a long time, professional gamers make much more money than people who earn a dead salary a month, and besides, everyone has their own way of living, and you can't care about them.
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Adventure Island There are many professions in Adventure Island now!
Black Knight. Warrior Hero.
Paladin. Flying Rogue Rogues.
Hermit Soul Knight.
Ice Thunder Magister: Nightcrawler.
Adventurer, Novice, Mage, Bishop, Knights, Pyromancer (corresponding to the 5 major classes of adventurer).
Fire Poison Magister Wind Messenger.
Bow and arrow, arrow god, surprise attacker.
Hand marksman.
Pirate Stormtrooper Captain.
Captain. God of War Leopard Crossbow Ranger.
New Heroes: Dragon God Mage, Rebel, Mechanic.
Shadow Twin Blades: Evoke the Soul Fighter.
There are more than 20 people who don't understand.
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Stand-alone or online games.
If you are a stand-alone player, there are 8 specializations, and you can choose 2 of each class, and there are 64 classes when you match them.
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Introduction to the method of obtaining the legendary excellent solar water:
1. It can be obtained by farming in the mobs.
2. It can be obtained in the party dungeon.
3. It can be obtained from world bosses and wild bosses.
4. You can spend currency in ** to get it.
Instantly restores 660 health and 459 mana.
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There are a lot of online games with thousands of occupations.
rift: 5 classes each class has 11 talent trees, and any 3 of them form a talent board, so 5 classes = 4950 WOW classes. Disadvantages: There are too many skills and talents, and newcomers go in and see thousands of skills and talents.
age: Choose 3 out of 10 talent trees, resulting in 720 classes. Each talent level is independent, and the leveling time is extended, and there are fewer talents and skills under a talent tree, so you don't need to use your brain, but you must switch talent trees in a specific location.
Tree of Salvation: The specific situation is unknown, it is a vertical transfer, counting about 120 classes of middle and low-level classes.
Legend of the Sacred Realm: 21 classes can be used in the early and early stages, and specialized tasks can be completed in the later stage, and each class has 2 class transfers. There is no contact between the profession after the transfer and the job before the transfer, for example, the paladin is a profession that combines physical attack and demon attack ** tank, the blood soul of the transfer is the occupation of the ability to suck blood and suck the blue ability, and the Holy Spirit is a buff to the cover to the invincible auxiliary profession, and the advanced profession is a completely independent profession, and the level must also be practiced independently, and it will not be repeated with the profession that has not been transferred.
So there are 61 occupations in total.
Then there's DNF, and a bunch of DOTA, LOL and other MOAB games. Most of them have 30+40+ classes.
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1: What are the current occupations in the game market?
The game industry is divided into R&D, distribution, and channels, and from your point of view, it should be game R&D, and the profession of game R&D is divided into planning, art, and programming.
2: What do you need to do for each gaming class?
In a nutshell, the plan "decides what to do and how to do it", and the other departments implement the various needs set forth by the plan. The more emphasis is placed on innovative and self-developed companies, the more important planning becomes.
3: What profession is lacking in talent?
All three occupations are oversaturated with low-end talents and high-end talents are in short supply.
4: Which job is suitable for fresh ideas? Mastermind.
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The Legend of the Five Jews wing system is well known, with a gorgeous appearance, and can also bring attribute bonuses to the characters, and now you can get wings** props through activities, and you can get wings ** when you use them, and wings ** can bring a variety of cool wing appearances, and a variety of beautiful ** can be worn by yourself.
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Art designer. Programmer. Plot. Special effect. Animation. **。A lot. These are the main ones.
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First of all, the game industry is roughly divided into programming, art, planning, testing, operations, and marketing, and each part requires different professional skills and personal qualities.
Depending on each sector, we will probably need the following professional and personal qualities to enter the gaming industry:
Personal emphasis: extremely creative, rational, creative, strong communication and appeal.
Aside from the current specialized game majors, the above are the more recommended related majors. However, the premise of choosing a major is to first gain insight into your personality and ability strengths. Personal literacy is more useful than professional after entering the society, especially in the game industry, communication skills are the top priority, followed by natural creativity and imagination, etc.
It is recommended that universities focus on computer applications, mainly development, auxiliary mathematical models, and data modeling and analysis. The reason is that the bottleneck of the game project is not in the planning and art, but in the technical implementation. In addition, since the value setting of the game now depends on experience, it requires an analysis of the player's behavior and psychology, and if you understand a little psychology and know how to model data, it will be even more powerful.
Remember, game planning, art design can be outsourced, and for game companies, technology is at the core.
ps: The planning and art plagiarism of domestic games abound, and the protection of originality and creativity is far from enough, the core is still in the server and client program, and the sub-core is in the game value setting.
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At present, China's animation and game industry is in a stage of vigorous development, and there is an extremely high demand for animation and game professionals. And the talents in animation and games who graduate every year are just a drop in the bucket for such a huge market demand. According to authoritative statistics, the national animation and game talent gap is as high as one million, and it is still difficult to find creative and technical animation and game talents with a monthly salary of tens of thousands.
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Suitable for some people who have a relatively large talent in gaming.
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The gaming industry must be proficient in the operation, organization and programming of electronic computers and mobile phones, and love and be able to accept the variety and deployment of games, as well as participate in flexible mobility. The game industry needs people's wisdom and knowledge, patience and courage to persevere, the game industry, by no means as simple as liking to play games, it needs to invent, create and keep pace with the times, can not keep up with the pace of the times, the game style, method and process can never participate in competition and development. Therefore, the game industry needs smart, clever and endurance people to have the courage to practice and innovate, and must master the high-end technology and understanding of electronic computers and big data, so as to gain a foothold in the undefeated industry.
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Personality is about the individual, not about the profession.
In the game World of Warcraft, Tirio Fettin says, "I have seen the noblest orcs, and I have seen the most despicable humans." This sentence is most appropriate at this moment.
The game profession, whether it is game commentary, game planning, art, modeling, publishing, operation, or even just an ordinary game player, has its own unique personality. His personality has nothing to do with his profession. Maybe he's mild-mannered at work, and violent maniacs back home; Maybe he's enthusiastic about helping people in the game, but outside the game he's a silent piece of wood.
It is better to say that a profession can affect a personality, than to say that certain personalities prefer a certain profession. For example, male clothing designers, male cosmetics salesmen, etc., these girly fake men, speak loudly, orchid fingers fluttering, and make people sick to their stomachs when they see them.
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It depends on which path you take: the planning of the game idea, the artist who designs the appearance of the characters, or the programmer who makes the game programming.
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You, you? This. Are you because: can't!? At home? It's not like that, it's all pretending not to see it.
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I actually don't like this kind of question, it's not clear, I don't know what the subject is asking.
Is the game industry paying high? What about stability? What are the development prospects?
Does the subject want to enter the industry, or do you want to invest, or do you want to understand it simply?
It's hard to target! Let's talk about it briefly.
1. Personnel composition: In terms of the current 6 years of experience + 3 companies, game companies show a trend of high average education of personnel in the R&D department and low average education in the operation and marketing department, in addition to non-traditional large factories, small fresh meat under the age of 30 accounts for the vast majority. (For those over 35 years old, if it is not a management post, or it does not exist).
2. Salary: It is high compared to most industries, but the mid-life crisis will come earlier.
3. Stability: Stability does not exist, and when recruiting, it is very stable if it jumps every 2 years. The top 10 companies in the industry 3 years ago can achieve the top 500 after 3 years (no different from the bottom), and if you don't advance, you will retreat and retreat ......At the same time, it brings rapid iteration of personnel, which may change from bad to good, and of course it is more likely to change worse and worse (the company is in a recession, and it is more difficult to find excellent employees).
4. Development prospects: Personal judgment, the current game industry is very similar to the film industry 2 years ago, and it is very important to be in traffic, so everyone's games are biased towards products with circle traffic, but players are paying more and more attention to the quality of games, and only one spark is needed to detonate the entire game circle, but between the current situation of the game industry relying too much on channels and traffic, this tipping point may not appear before Q3 in 2019.
5. Whether it is suitable to enter the industry: If it is purely for high salaries and returns, it is not recommended to enter the game industry now, although the country has opened the version number, but the companies that can get the version number are mostly strong companies, these companies have high requirements for employees, and the current economic situation is tightening, and the number of external recruiters is reduced, and it is very difficult to enter the industry. If it's out of love for the gaming industry, it's never too late to get into the industry.
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The gaming industry is for people: At the end of the day, it's for everyone who loves and accepts games.
I can only give my personal thoughts for your reference. When there was no anti-addiction, I thought that games were the easiest way to reach children and the content that accompanied them the longest, so I hoped that through games, I could convey the message of "quality education" to children and affect their growth. Later, with the anti-addiction prevention, I believe that games are still the product that can reach most people and accompany them for a long time, and can still convey "more valuable" information to society and children.
So I make games in the hope of passing on the information that I think is "valuable" to more people, accompanying them for a longer time, repeating them over and over again, so as to influence other people's lives. As for what is "valuable", we need to spend a lifetime learning and understanding. If you like to play games and are willing to endure all the pain, treat games as a lifelong career, serve players, and deliver "valuable" messages to players.
Then you are suitable to enter this industry and will definitely get a long-term happiness.
For example:
Take the film industry as an example, many well-known directors, screenwriters, producers, and editors around the world are not from professional backgrounds, and one of the secrets of choosing to cross industries and even becoming world-famous is the purest love for movies.
Although their work may be acting, marketing, or photography, one thing that these very different people can achieve in very different positions must be that they all have their own deep and unique understanding of the film industry.
In fact, the game industry is also the same, there are planning, art, programming, marketing, distribution and other subdivisions, which will involve many aspects of professional knowledge, and the most outstanding one in their respective positions must be the most fond of games, the most creative, and the most important people in life, these people are the most suitable for the game industry, and interest is the best teacher.
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