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In the game, press Print Screen Sysrq on your keyboard, then open the system's built-in Paint program, and click Paste, so that you can take a screenshot of your game screen. Ask the questionIf the description is not clear, upload ** and it will be clear. I've played this game several times and I'm reluctant to delete it.
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Friend, you didn't go into enough detail, where is the specific game progress, I've also played this game, it's fun.
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In the game, press Ctrl+Alt+F3
Then enter. iamtrax --- all**.
The iamjabba --- topped up with energy.
iamgod --- suicide.
iamfido --- plus 50 Angel Tears.
iamzozo --- plus ammunition.
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To enter the game, first (press the right button to skip) enter the room on the left, you can find the hemostat on the sofa, and you can find "**" under the chandelier, at this time the chandelier will smash at you, press "8" to dodge. Then go back to the room on the right and investigate the place where you just entered the door to get the "diary". Go all the way to the right and enter the door with the green arrow, walk into the door to the right and investigate on the left side of the door to get the "map", in the door on the left you will find the "key" to the right and enter the corridor, use the "key" in the third door of the corridor to open the door, and enter the investigation to get the "shovel".
Back in the hallway, the first door to the backyard is the backyard, where there is a statue on the far left, and using a "shovel" to access the underground passage. Go all the way to the right into the basement to investigate to get the "Key", and after entering the door on the left, you will encounter the zombie "Jim" to avoid his attacks, and then investigate behind him to get the "Lighter", "Wire", and "Key". Then go back to the first floor, use the key at the door on the right to enter, and after entering, you can get "bullets" by investigating the ground, and then trigger the plot, you will fall from the new to the basement, climb up, and return to the hall on the first floor, you can enter with the key at the door on the right, and you can get the "diary" by researching and walking to the left by the fireplace and using the "lighter" to get the "gem".
2Then go to the safe in the corridor on the second floor to investigate, enter the password "2006" to get a shotgun, so that you don't have to be afraid of zombies anymore, press the "*" key to fire bullets, but only six rounds. After getting the gun, enter the upper room to investigate and get the "key", after going out, use the key to the right door to enter the room on the second floor, enter the study from the left door and investigate to open a mechanism to get the "diary" and learn that the zombie may be related to the behavior of the arms dealer, and go left to enter the bathroom to investigate to get the "diary" and "key". Go back to the corridor on the second floor and enter Jack's room from the far right, investigate the bed to get the "diary", and then use the "wire" at the door next to the bed to enter the balcony.
Surveys can get keys. Go back to the room on the second floor, enter the living room on the third floor from the far left, enter the hallway from the right, use the "key" on the far left of the hallway to enter Jim's room, investigate to get two "diaries", investigate the safe, and enter the password "3240" to get the "key".
3 Back to the corridor,Enter through the middle door,Use the "key" you just got on the left side to enter the study,Investigate the bookcase to get two "Diary" and "Mysterious Solid",After going out to the corridor to the far right to investigate, the plot will be triggered to enter the "dream",In the dream, you can learn that because Jim quit halfway and was poisoned by others.,After being instilled with poison, you can become a zombie.,Investigate next to the blood stains to get the second "gem" and then the plot will happen.,The player will be teleported to reality.,There are two statues in front of you, When you place the gems separately, the door in the middle will open. Enter the piano room to investigate and get the diary, and learn that the house will be in three minutes**, at this time, the player must return to the lobby on the first floor at the beginning of the game within three minutes, and after arriving in the hall, he will meet the zombie "Jim" who has lost his mind, and then the final story game will be triggered!
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If you want to tackle it, then the one above. But if you want to manipulate the method, then you can look it up on the Internet for yourself.
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Castle Ruins 1: A skeleton emerges from the shaking tin box as it walks up to it. After defeating them, when they walked to the iron gate on the right, the two skeletons suddenly came back to life.
After destroying the iron gate, it will open. Pick up a torch on the ground and light it. Then use a torch to light a pile of wooden crates blocking the way (a torch sign will appear in the lower right corner when you walk to the crates).
After the wooden box is burned, go up to the ladder on the left. After crossing the plank, climb the stone on the left. After entering the door on the left and killing a skeleton, the screen will indicate which way to go (there is a save point on the right side of the door).
Go to the balcony and use the speed run and jump to the stone platform on the right. Go to the right, grab the edge, and move left. Then climb to the top and first transform and pull open the stone block to the right of the stone door.
Press the small stone traps on the left and right sides of the stone door to open the stone door. Go in (there is a deposit point inside.) From the fallen stone pillar, there is "Angel's Tears") to climb up to the open window to the right of the stone door.
Speed up and jump onto the opposite wooden path and enter the door on the left. Descending the road to the end, the place where the white glow is the Devil's Shop. After entering, in addition to using the collected "Angel Tears" to buy skills for the devil, you can also add ammo.
Jump to a place where there are three doors, pick up the ** and light another torch next to the door, and enter the door to the next section.
Castle Ruins 2: Go forward to get the skull, turn right and go up to the right, skip the broken road, pull down the chain, and open the iron door on the opposite side. Go up the stairs and down the road, come down through the gap (break the barrel to recharge the health point) and pull down the chain on the left side of the door to open the door.
Go in and go up the stairs on the right side (there is a storage point). Climb the ladder to the top and go down from the gap, then climb the ladder to the wooden path. When you get to the end, pull down the chain and open the door.
Keep walking (don't go to the left yet) and turn right. Pull the chain and lower the iron cage to get the second skull. Transform and push the box down to climb up.
Now go to the left. Walk along the road (there is a blood replenishment point), jump to the head, turn left and squat down to enter. Pull down the chain on the left side of the door to open the iron door and exit through the door on the right.
Jump on the Statue Boulevard, jump to the left first when you reach the middle, and pull down the chain to get the third skull. Return to Statue Avenue and walk to the right after reaching the end. Grab the edge and move right up and jump to the opposite side.
Keep going down until you get down to the ground. After walking forward and killing a mini-boss, place the three skulls on each of the three stone platforms, and the gate in front of you will open. Go in and kill a group of enemies and place the scepter on the stone platform under the statue.
An "Angel Heart" appears under the statue, and after getting it, you will move on to the next section.
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Helped you find this super detailed guide to "Ghost Town".
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Shade: Wrath of the Angels is a third-person action-adventure game developed by Czech Black Element, where players will fight for survival against unimaginable monsters in a creepy environment. Players will be immersed in a rich and eerie storyline, uncovering many terrifying behind-the-scenes truths as the story progresses.
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